This commit is contained in:
Rachael Alexanderson 2016-10-24 21:02:09 -04:00
commit b460ce31e8
9 changed files with 144 additions and 92 deletions

View file

@ -1082,6 +1082,7 @@ void gl_AttachLight(AActor *actor, unsigned int count, const FLightDefaults *lig
light->target = actor; light->target = actor;
light->owned = true; light->owned = true;
light->ObjectFlags |= OF_Transient; light->ObjectFlags |= OF_Transient;
light->flags4 |= MF4_ATTENUATE;
actor->dynamiclights.Push(light); actor->dynamiclights.Push(light);
} }
light->flags2&=~MF2_DORMANT; light->flags2&=~MF2_DORMANT;

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@ -50,6 +50,7 @@ enum
#define MF4_SUBTRACTIVE MF4_MISSILEEVENMORE #define MF4_SUBTRACTIVE MF4_MISSILEEVENMORE
#define MF4_ADDITIVE MF4_MISSILEMORE #define MF4_ADDITIVE MF4_MISSILEMORE
#define MF4_DONTLIGHTSELF MF4_SEESDAGGERS #define MF4_DONTLIGHTSELF MF4_SEESDAGGERS
#define MF4_ATTENUATE MF4_INCOMBAT
enum ELightType enum ELightType
{ {

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@ -116,7 +116,7 @@ bool gl_GetLight(int group, Plane & p, ADynamicLight * light, bool checkside, FD
data[4] = r; data[4] = r;
data[5] = g; data[5] = g;
data[6] = b; data[6] = b;
data[7] = 0; data[7] = !!(light->flags4 & MF4_ATTENUATE);
return true; return true;
} }

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@ -2907,7 +2907,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, SavingRunningscript &r
void DACSThinker::Serialize(FSerializer &arc) void DACSThinker::Serialize(FSerializer &arc)
{ {
Super::Serialize(arc); Super::Serialize(arc);
arc("scripts", Scripts); arc("scripts", Scripts)
("lastscript", LastScript);
if (arc.isWriting()) if (arc.isWriting())
{ {

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@ -1024,7 +1024,8 @@ void P_CreateLinkedPortals()
{ {
if (sectors[i].GetPortalType(j) == PORTS_LINKEDPORTAL && sectors[i].PortalGroup == 0) if (sectors[i].GetPortalType(j) == PORTS_LINKEDPORTAL && sectors[i].PortalGroup == 0)
{ {
CollectSectors(sectors[i].GetOppositePortalGroup(j), &sectors[i]); auto p = sectors[i].GetPortal(j);
CollectSectors(p->mOrigin->PortalGroup, &sectors[i]);
} }
} }
} }

View file

@ -48,6 +48,7 @@
#include "v_palette.h" #include "v_palette.h"
#include "v_video.h" #include "v_video.h"
#include "v_text.h" #include "v_text.h"
#include "cmdlib.h"
#include "m_fixed.h" #include "m_fixed.h"
#include "textures/textures.h" #include "textures/textures.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
@ -138,7 +139,6 @@ struct strifemaptexture_t
struct FPatchLookup struct FPatchLookup
{ {
FString Name; FString Name;
FTexture *Texture;
}; };
@ -166,6 +166,7 @@ public:
int GetSourceLump() { return DefinitionLump; } int GetSourceLump() { return DefinitionLump; }
FTexture *GetRedirect(bool wantwarped); FTexture *GetRedirect(bool wantwarped);
FTexture *GetRawTexture(); FTexture *GetRawTexture();
void ResolvePatches();
protected: protected:
BYTE *Pixels; BYTE *Pixels;
@ -185,8 +186,18 @@ protected:
TexPart(); TexPart();
}; };
struct TexInit
{
FString TexName;
int UseType = TEX_Null;
bool Silent = false;
bool HasLine = false;
FScriptPosition sc;
};
int NumParts; int NumParts;
TexPart *Parts; TexPart *Parts;
TexInit *Inits;
bool bRedirect:1; bool bRedirect:1;
bool bTranslucentPatches:1; bool bTranslucentPatches:1;
@ -194,7 +205,7 @@ protected:
private: private:
void CheckForHacks (); void CheckForHacks ();
void ParsePatch(FScanner &sc, TexPart & part, bool silent, int usetype); void ParsePatch(FScanner &sc, TexPart & part, TexInit &init);
}; };
//========================================================================== //==========================================================================
@ -204,7 +215,7 @@ private:
//========================================================================== //==========================================================================
FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflumpnum) FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflumpnum)
: Pixels (0), Spans(0), Parts(0), bRedirect(false), bTranslucentPatches(false) : Pixels (0), Spans(0), Parts(nullptr), Inits(nullptr), bRedirect(false), bTranslucentPatches(false)
{ {
union union
{ {
@ -240,7 +251,8 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
} }
UseType = FTexture::TEX_Wall; UseType = FTexture::TEX_Wall;
Parts = NumParts > 0 ? new TexPart[NumParts] : NULL; Parts = NumParts > 0 ? new TexPart[NumParts] : nullptr;
Inits = NumParts > 0 ? new TexInit[NumParts] : nullptr;
Width = SAFESHORT(mtexture.d->width); Width = SAFESHORT(mtexture.d->width);
Height = SAFESHORT(mtexture.d->height); Height = SAFESHORT(mtexture.d->height);
Name = (char *)mtexture.d->name; Name = (char *)mtexture.d->name;
@ -272,17 +284,9 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
} }
Parts[i].OriginX = LittleShort(mpatch.d->originx); Parts[i].OriginX = LittleShort(mpatch.d->originx);
Parts[i].OriginY = LittleShort(mpatch.d->originy); Parts[i].OriginY = LittleShort(mpatch.d->originy);
Parts[i].Texture = patchlookup[LittleShort(mpatch.d->patch)].Texture; Parts[i].Texture = nullptr;
if (Parts[i].Texture == NULL) Inits[i].TexName = patchlookup[LittleShort(mpatch.d->patch)].Name;
{ Inits[i].UseType = TEX_WallPatch;
Printf(TEXTCOLOR_RED "Unknown patch %s in texture %s\n", patchlookup[LittleShort(mpatch.d->patch)].Name.GetChars(), Name.GetChars());
NumParts--;
i--;
}
else
{
Parts[i].Texture->bKeepAround = true;
}
if (strife) if (strife)
mpatch.s++; mpatch.s++;
else else
@ -295,17 +299,6 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
CheckForHacks (); CheckForHacks ();
// If this texture is just a wrapper around a single patch, we can simply
// forward GetPixels() and GetColumn() calls to that patch.
if (NumParts == 1)
{
if (Parts->OriginX == 0 && Parts->OriginY == 0 &&
Parts->Texture->GetWidth() == Width &&
Parts->Texture->GetHeight() == Height)
{
bRedirect = true;
}
}
DefinitionLump = deflumpnum; DefinitionLump = deflumpnum;
} }
@ -327,6 +320,11 @@ FMultiPatchTexture::~FMultiPatchTexture ()
delete[] Parts; delete[] Parts;
Parts = NULL; Parts = NULL;
} }
if (Inits != nullptr)
{
delete[] Inits;
Inits = nullptr;
}
if (Spans != NULL) if (Spans != NULL)
{ {
FreeSpans (Spans); FreeSpans (Spans);
@ -865,19 +863,6 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
pnames.Read(pname, 8); pnames.Read(pname, 8);
pname[8] = '\0'; pname[8] = '\0';
patchlookup[i].Name = pname; patchlookup[i].Name = pname;
FTextureID j = CheckForTexture (patchlookup[i].Name, FTexture::TEX_WallPatch);
if (j.isValid())
{
patchlookup[i].Texture = Textures[j.GetIndex()].Texture;
}
else
{
// Shareware Doom has the same PNAMES lump as the registered
// Doom, so printing warnings for patches that don't really
// exist isn't such a good idea.
//Printf ("Patch %s not found.\n", patchlookup[i].Name);
patchlookup[i].Texture = NULL;
}
} }
} }
@ -998,35 +983,13 @@ void FTextureManager::AddTexturesLumps (int lump1, int lump2, int patcheslump)
// //
//========================================================================== //==========================================================================
void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, bool silent, int usetype) void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, TexInit &init)
{ {
FString patchname; FString patchname;
int Mirror = 0;
sc.MustGetString(); sc.MustGetString();
FTextureID texno = TexMan.CheckForTexture(sc.String, usetype); init.TexName = sc.String;
int Mirror = 0;
if (!texno.isValid())
{
if (strlen(sc.String) <= 8 && !strpbrk(sc.String, "./"))
{
int lumpnum = Wads.CheckNumForName(sc.String, usetype == TEX_MiscPatch? ns_graphics : ns_patches);
if (lumpnum >= 0)
{
part.Texture = FTexture::CreateTexture(lumpnum, usetype);
TexMan.AddTexture(part.Texture);
}
}
}
else
{
part.Texture = TexMan[texno];
bComplex |= part.Texture->bComplex;
}
if (part.Texture == NULL)
{
if (!silent) sc.ScriptMessage(TEXTCOLOR_RED "Unknown patch '%s' in texture '%s'\n", sc.String, Name.GetChars());
}
sc.MustGetStringName(","); sc.MustGetStringName(",");
sc.MustGetNumber(); sc.MustGetNumber();
part.OriginX = sc.Number; part.OriginX = sc.Number;
@ -1209,6 +1172,7 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
: Pixels (0), Spans(0), Parts(0), bRedirect(false), bTranslucentPatches(false) : Pixels (0), Spans(0), Parts(0), bRedirect(false), bTranslucentPatches(false)
{ {
TArray<TexPart> parts; TArray<TexPart> parts;
TArray<TexInit> inits;
bool bSilent = false; bool bSilent = false;
bMultiPatch = true; bMultiPatch = true;
@ -1269,16 +1233,51 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
else if (sc.Compare("Patch")) else if (sc.Compare("Patch"))
{ {
TexPart part; TexPart part;
ParsePatch(sc, part, bSilent, TEX_WallPatch); TexInit init;
if (part.Texture != NULL) parts.Push(part); ParsePatch(sc, part, init);
if (init.TexName.IsNotEmpty())
{
parts.Push(part);
init.UseType = TEX_WallPatch;
init.Silent = bSilent;
init.HasLine = true;
init.sc = sc;
inits.Push(init);
}
part.Texture = NULL;
part.Translation = NULL;
}
else if (sc.Compare("Sprite"))
{
TexPart part;
TexInit init;
ParsePatch(sc, part, init);
if (init.TexName.IsNotEmpty())
{
parts.Push(part);
init.UseType = TEX_Sprite;
init.Silent = bSilent;
init.HasLine = true;
init.sc = sc;
inits.Push(init);
}
part.Texture = NULL; part.Texture = NULL;
part.Translation = NULL; part.Translation = NULL;
} }
else if (sc.Compare("Graphic")) else if (sc.Compare("Graphic"))
{ {
TexPart part; TexPart part;
ParsePatch(sc, part, bSilent, TEX_MiscPatch); TexInit init;
if (part.Texture != NULL) parts.Push(part); ParsePatch(sc, part, init);
if (init.TexName.IsNotEmpty())
{
parts.Push(part);
init.UseType = TEX_MiscPatch;
init.Silent = bSilent;
init.HasLine = true;
init.sc = sc;
inits.Push(init);
}
part.Texture = NULL; part.Texture = NULL;
part.Translation = NULL; part.Translation = NULL;
} }
@ -1299,21 +1298,10 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
NumParts = parts.Size(); NumParts = parts.Size();
Parts = new TexPart[NumParts]; Parts = new TexPart[NumParts];
memcpy(Parts, &parts[0], NumParts * sizeof(*Parts)); memcpy(Parts, &parts[0], NumParts * sizeof(*Parts));
Inits = new TexInit[NumParts];
//CalcBitSize (); for (int i = 0; i < NumParts; i++)
// If this texture is just a wrapper around a single patch, we can simply
// forward GetPixels() and GetColumn() calls to that patch.
if (NumParts == 1)
{ {
if (Parts->OriginX == 0 && Parts->OriginY == 0 && Inits[i] = inits[i];
Parts->Texture->GetWidth() == Width &&
Parts->Texture->GetHeight() == Height &&
Parts->Rotate == 0 &&
!bComplex)
{
bRedirect = true;
}
} }
} }
@ -1330,6 +1318,58 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
} }
void FMultiPatchTexture::ResolvePatches()
{
if (Inits != nullptr)
{
for (int i = 0; i < NumParts; i++)
{
FTextureID texno = TexMan.CheckForTexture(Inits[i].TexName, Inits[i].UseType);
if (!texno.isValid())
{
if (!Inits[i].Silent)
{
if (Inits[i].HasLine) Inits[i].sc.Message(MSG_WARNING, "Unknown patch '%s' in texture '%s'\n", Inits[i].TexName.GetChars(), Name.GetChars());
else Printf(TEXTCOLOR_YELLOW "Unknown patch '%s' in texture '%s'\n", Inits[i].TexName.GetChars(), Name.GetChars());
}
}
else
{
Parts[i].Texture = TexMan[texno];
bComplex |= Parts[i].Texture->bComplex;
Parts[i].Texture->bKeepAround = true;
}
}
for (int i = 0; i < NumParts; i++)
{
if (Parts[i].Texture == nullptr)
{
memcpy(&Parts[i], &Parts[i + 1], NumParts - i - 1);
i--;
NumParts--;
}
}
}
delete[] Inits;
Inits = nullptr;
// If this texture is just a wrapper around a single patch, we can simply
// forward GetPixels() and GetColumn() calls to that patch.
if (NumParts == 1)
{
if (Parts->OriginX == 0 && Parts->OriginY == 0 &&
Parts->Texture->GetWidth() == Width &&
Parts->Texture->GetHeight() == Height &&
Parts->Rotate == 0 &&
!bComplex)
{
bRedirect = true;
}
}
}
void FTextureManager::ParseXTexture(FScanner &sc, int usetype) void FTextureManager::ParseXTexture(FScanner &sc, int usetype)
{ {

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@ -981,6 +981,10 @@ void FTextureManager::Init()
{ {
AddTexturesForWad(i); AddTexturesForWad(i);
} }
for (unsigned i = 0; i < Textures.Size(); i++)
{
Textures[i].Texture->ResolvePatches();
}
// Add one marker so that the last WAD is easier to handle and treat // Add one marker so that the last WAD is easier to handle and treat
// Build tiles as a completely separate block. // Build tiles as a completely separate block.

View file

@ -242,6 +242,7 @@ public:
int GetScaledTopOffset () { int foo = int((TopOffset * 2) / Scale.Y); return (foo >> 1) + (foo & 1); } int GetScaledTopOffset () { int foo = int((TopOffset * 2) / Scale.Y); return (foo >> 1) + (foo & 1); }
double GetScaledLeftOffsetDouble() { return LeftOffset / Scale.X; } double GetScaledLeftOffsetDouble() { return LeftOffset / Scale.X; }
double GetScaledTopOffsetDouble() { return TopOffset / Scale.Y; } double GetScaledTopOffsetDouble() { return TopOffset / Scale.Y; }
virtual void ResolvePatches() {}
virtual void SetFrontSkyLayer(); virtual void SetFrontSkyLayer();

View file

@ -146,16 +146,19 @@ float diffuseContribution(vec3 lightDirection, vec3 normal)
// //
//=========================================================================== //===========================================================================
float pointLightAttenuation(vec4 lightpos) float pointLightAttenuation(vec4 lightpos, float attenuate)
{ {
float attenuation = max(lightpos.w - distance(pixelpos.xyz, lightpos.xyz),0.0) / lightpos.w; float attenuation = max(lightpos.w - distance(pixelpos.xyz, lightpos.xyz),0.0) / lightpos.w;
#if 0 if (attenuate == 0.0)
{
return attenuation; return attenuation;
#else }
else
{
vec3 lightDirection = normalize(lightpos.xyz - pixelpos.xyz); vec3 lightDirection = normalize(lightpos.xyz - pixelpos.xyz);
float diffuseAmount = diffuseContribution(lightDirection, normalize(vWorldNormal.xyz)); float diffuseAmount = diffuseContribution(lightDirection, normalize(vWorldNormal.xyz));
return attenuation * diffuseAmount; return attenuation * diffuseAmount;
#endif }
} }
//=========================================================================== //===========================================================================
@ -233,7 +236,7 @@ vec4 getLightColor(float fogdist, float fogfactor)
vec4 lightpos = lights[i]; vec4 lightpos = lights[i];
vec4 lightcolor = lights[i+1]; vec4 lightcolor = lights[i+1];
lightcolor.rgb *= pointLightAttenuation(lightpos); lightcolor.rgb *= pointLightAttenuation(lightpos, lightcolor.a);
dynlight.rgb += lightcolor.rgb; dynlight.rgb += lightcolor.rgb;
} }
// //
@ -244,7 +247,7 @@ vec4 getLightColor(float fogdist, float fogfactor)
vec4 lightpos = lights[i]; vec4 lightpos = lights[i];
vec4 lightcolor = lights[i+1]; vec4 lightcolor = lights[i+1];
lightcolor.rgb *= pointLightAttenuation(lightpos); lightcolor.rgb *= pointLightAttenuation(lightpos, lightcolor.a);
dynlight.rgb -= lightcolor.rgb; dynlight.rgb -= lightcolor.rgb;
} }
} }
@ -352,7 +355,7 @@ void main()
vec4 lightpos = lights[i]; vec4 lightpos = lights[i];
vec4 lightcolor = lights[i+1]; vec4 lightcolor = lights[i+1];
lightcolor.rgb *= pointLightAttenuation(lightpos); lightcolor.rgb *= pointLightAttenuation(lightpos, lightcolor.a);
addlight.rgb += lightcolor.rgb; addlight.rgb += lightcolor.rgb;
} }
frag.rgb = clamp(frag.rgb + desaturate(addlight).rgb, 0.0, 1.0); frag.rgb = clamp(frag.rgb + desaturate(addlight).rgb, 0.0, 1.0);