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- removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated.
This was meant for using the VGA font in the alternative HUD but this never went beyond the Kill/Item/Secret display which isn't useful for localization.
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commit
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2 changed files with 7 additions and 24 deletions
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@ -55,7 +55,6 @@
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CVAR(Int,hud_althudscale, 0, CVAR_ARCHIVE) // Scale the hud to 640x400?
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CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
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CVAR(Bool, hud_althudfont, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
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// These are intentionally not the same as in the automap!
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CVAR (Bool, hud_showsecrets, true,CVAR_ARCHIVE); // Show secrets on HUD
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CVAR (Bool, hud_showmonsters, true,CVAR_ARCHIVE); // Show monster stats on HUD
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@ -170,30 +170,14 @@ class AltHud ui
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void DrawStatLine(int x, in out int y, String prefix, String text)
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{
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if (!hud_althudfont)
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{
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y -= SmallFont.GetHeight()-1;
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screen.DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
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y -= SmallFont.GetHeight()-1;
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screen.DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
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screen.DrawText(SmallFont, hudcolor_stats, x+statspace, y, text,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
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}
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else
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{
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double horzscale = 1.5;
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int downscale = 2;
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y -= NewSmallFont.GetHeight() / downscale;
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screen.DrawText(NewSmallFont, hudcolor_statnames, x * horzscale, y * downscale, prefix,
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DTA_KeepRatio, true,
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DTA_VirtualWidthF, hudwidth * horzscale, DTA_VirtualHeight, hudheight * downscale, DTA_Alpha, 0.75);
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screen.DrawText(NewSmallFont, hudcolor_stats, (x+statspace) * horzscale, y * downscale, text,
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DTA_KeepRatio, true,
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DTA_VirtualWidthF, hudwidth * horzscale, DTA_VirtualHeight, hudheight * downscale, DTA_Alpha, 0.75);
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}
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screen.DrawText(SmallFont, hudcolor_stats, x+statspace, y, text,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
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}
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void DrawStatus(PlayerInfo CPlayer, int x, int y)
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