- removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated.

This was meant for using the VGA font in the alternative HUD but this never went beyond the Kill/Item/Secret display which isn't useful for localization.
This commit is contained in:
Christoph Oelckers 2019-04-10 21:57:24 +02:00
parent 4bd01de4db
commit b423caa8d6
2 changed files with 7 additions and 24 deletions

View file

@ -55,7 +55,6 @@
CVAR(Int,hud_althudscale, 0, CVAR_ARCHIVE) // Scale the hud to 640x400?
CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
CVAR(Bool, hud_althudfont, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
// These are intentionally not the same as in the automap!
CVAR (Bool, hud_showsecrets, true,CVAR_ARCHIVE); // Show secrets on HUD
CVAR (Bool, hud_showmonsters, true,CVAR_ARCHIVE); // Show monster stats on HUD

View file

@ -170,30 +170,14 @@ class AltHud ui
void DrawStatLine(int x, in out int y, String prefix, String text)
{
if (!hud_althudfont)
{
y -= SmallFont.GetHeight()-1;
screen.DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
y -= SmallFont.GetHeight()-1;
screen.DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
screen.DrawText(SmallFont, hudcolor_stats, x+statspace, y, text,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
}
else
{
double horzscale = 1.5;
int downscale = 2;
y -= NewSmallFont.GetHeight() / downscale;
screen.DrawText(NewSmallFont, hudcolor_statnames, x * horzscale, y * downscale, prefix,
DTA_KeepRatio, true,
DTA_VirtualWidthF, hudwidth * horzscale, DTA_VirtualHeight, hudheight * downscale, DTA_Alpha, 0.75);
screen.DrawText(NewSmallFont, hudcolor_stats, (x+statspace) * horzscale, y * downscale, text,
DTA_KeepRatio, true,
DTA_VirtualWidthF, hudwidth * horzscale, DTA_VirtualHeight, hudheight * downscale, DTA_Alpha, 0.75);
}
screen.DrawText(SmallFont, hudcolor_stats, x+statspace, y, text,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
}
void DrawStatus(PlayerInfo CPlayer, int x, int y)