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- initialize variable to make Valgrind happy.
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@ -1363,6 +1363,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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vis = &avis[vispspindex];
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vis->renderflags = owner->renderflags;
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vis->floorclip = 0;
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vis->sector = nullptr;
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vis->texturemid = (BASEYCENTER - sy) * tex->Scale.Y + tex->TopOffset;
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