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- made GL nodes loader more resilient to broken data
https://forum.zdoom.org/viewtopic.php?t=66086
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commit
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1 changed files with 68 additions and 17 deletions
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@ -206,6 +206,8 @@ bool MapLoader::LoadGLVertexes(FileReader &lump)
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lump.Seek(0, FileReader::SeekSet);
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auto glbuf = lump.Read();
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auto gllen=lump.GetLength();
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if (gllen < 4)
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return false;
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auto gldata = glbuf.Data();
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if (*(int *)gldata == gNd5)
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@ -279,28 +281,51 @@ bool MapLoader::LoadGLSegs(FileReader &lump)
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lump.Seek(0, FileReader::SeekSet);
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auto data = lump.Read();
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int numsegs = (int)lump.GetLength();
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if (numsegs < 4)
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return false;
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auto &segs = Level->segs;
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const unsigned numverts = Level->vertexes.Size();
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const unsigned numlines = Level->lines.Size();
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if (!format5 && memcmp(data.Data(), "gNd3", 4))
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{
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numsegs/=sizeof(glseg_t);
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Level->segs.Alloc(numsegs);
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segs.Alloc(numsegs);
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memset(&segs[0],0,sizeof(seg_t)*numsegs);
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glseg_t * ml = (glseg_t*)data.Data();
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for(i = 0; i < numsegs; i++)
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{
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// check for gl-vertices
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segs[i].v1 = &Level->vertexes[checkGLVertex(LittleShort(ml->v1))];
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segs[i].v2 = &Level->vertexes[checkGLVertex(LittleShort(ml->v2))];
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segs[i].PartnerSeg = ml->partner == 0xFFFF ? nullptr : &segs[LittleShort(ml->partner)];
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const unsigned v1idx = checkGLVertex(LittleShort(ml->v1));
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if (v1idx >= numverts)
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return false;
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segs[i].v1 = &Level->vertexes[v1idx];
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const unsigned v2idx = checkGLVertex(LittleShort(ml->v2));
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if (v2idx >= numverts)
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return false;
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segs[i].v2 = &Level->vertexes[v2idx];
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const int partner = LittleShort(ml->partner);
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if (partner == 0xFFFF)
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segs[i].PartnerSeg = nullptr;
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else if (partner >= numsegs)
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return false;
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else
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segs[i].PartnerSeg = &segs[partner];
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if(ml->linedef != 0xffff)
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{
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ldef = &Level->lines[LittleShort(ml->linedef)];
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const unsigned lineidx = LittleShort(ml->linedef);
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if (lineidx >= numlines)
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return false;
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ldef = &Level->lines[lineidx];
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segs[i].linedef = ldef;
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ml->side=LittleShort(ml->side);
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if (ml->side > 1)
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return false;
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segs[i].sidedef = ldef->sidedef[ml->side];
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if (ldef->sidedef[ml->side] != nullptr)
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{
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@ -336,25 +361,42 @@ bool MapLoader::LoadGLSegs(FileReader &lump)
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{
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if (!format5) numsegs-=4;
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numsegs/=sizeof(glseg3_t);
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Level->segs.Alloc(numsegs);
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segs.Alloc(numsegs);
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memset(&segs[0],0,sizeof(seg_t)*numsegs);
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glseg3_t * ml = (glseg3_t*)(data.Data() + (format5? 0:4));
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for(i = 0; i < numsegs; i++)
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{ // check for gl-vertices
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segs[i].v1 = &Level->vertexes[checkGLVertex3(LittleLong(ml->v1))];
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segs[i].v2 = &Level->vertexes[checkGLVertex3(LittleLong(ml->v2))];
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const unsigned v1idx = checkGLVertex3(LittleLong(ml->v1));
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if (v1idx >= numverts)
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return false;
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segs[i].v1 = &Level->vertexes[v1idx];
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const unsigned v2idx = checkGLVertex3(LittleLong(ml->v2));
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if (v2idx >= numverts)
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return false;
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segs[i].v2 = &Level->vertexes[v2idx];
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const uint32_t partner = LittleLong(ml->partner);
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segs[i].PartnerSeg = UINT_MAX == partner ? nullptr : &segs[partner];
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if (partner == UINT_MAX)
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segs[i].PartnerSeg = nullptr;
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else if (partner >= (uint32_t)numsegs)
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return false;
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else
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segs[i].PartnerSeg = &segs[partner];
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if(ml->linedef != 0xffff) // skip minisegs
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{
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ldef = &Level->lines[LittleLong(ml->linedef)];
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const unsigned lineidx = LittleShort(ml->linedef);
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if (lineidx >= numlines)
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return false;
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ldef = &Level->lines[lineidx];
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segs[i].linedef = ldef;
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ml->side=LittleShort(ml->side);
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if (ml->side > 1)
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return false;
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segs[i].sidedef = ldef->sidedef[ml->side];
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if (ldef->sidedef[ml->side] != nullptr)
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{
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@ -400,8 +442,11 @@ bool MapLoader::LoadGLSubsectors(FileReader &lump)
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int i;
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int numsubsectors = (int)lump.GetLength();
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if (numsubsectors < 4)
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return false;
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lump.Seek(0, FileReader::SeekSet);
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auto datab = lump.Read();
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const unsigned numsegs = Level->segs.Size();
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if (numsubsectors == 0)
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{
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@ -419,12 +464,15 @@ bool MapLoader::LoadGLSubsectors(FileReader &lump)
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for (i=0; i<numsubsectors; i++)
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{
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subsectors[i].numlines = LittleShort(data[i].numsegs );
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subsectors[i].firstline = &Level->segs[LittleShort(data[i].firstseg)];
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if (subsectors[i].numlines == 0)
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{
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return false;
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}
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const unsigned firstseg = LittleShort(data[i].firstseg);
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if (firstseg >= numsegs)
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return false;
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subsectors[i].firstline = &Level->segs[firstseg];
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}
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}
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else
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@ -438,12 +486,15 @@ bool MapLoader::LoadGLSubsectors(FileReader &lump)
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for (i=0; i<numsubsectors; i++)
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{
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subsectors[i].numlines = LittleLong(data[i].numsegs );
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subsectors[i].firstline = &Level->segs[LittleLong(data[i].firstseg)];
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if (subsectors[i].numlines == 0)
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{
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return false;
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}
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const unsigned firstseg = LittleLong(data[i].firstseg);
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if (firstseg >= numsegs)
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return false;
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subsectors[i].firstline = &Level->segs[firstseg];
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}
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}
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@ -774,7 +825,7 @@ bool MapLoader::LoadGLNodes(MapData * map)
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const int idcheck1b = MAKE_ID('X','G','L','N');
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const int idcheck2b = MAKE_ID('X','G','L','2');
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const int idcheck3b = MAKE_ID('X','G','L','3');
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int id;
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int id = 0;
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auto &file = map->Reader(ML_GLZNODES);
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file.Read (&id, 4);
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