Use GetSkyCapColor to pick the sky solid color

This commit is contained in:
Magnus Norddahl 2016-10-15 21:53:45 +02:00
parent 491a4e28c0
commit b3e4ba13ba

View file

@ -1033,9 +1033,8 @@ static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
dc_dest = (ylookup[y1] + start_x) * 4 + dc_destorg; dc_dest = (ylookup[y1] + start_x) * 4 + dc_destorg;
dc_count = y2 - y1; dc_count = y2 - y1;
// To do: figure out how GZDoom calculates the solid top and bottom colors uint32_t solid_top = frontskytex->GetSkyCapColor(false);
uint32_t solid_top = 0xff7f7f7f; uint32_t solid_bottom = frontskytex->GetSkyCapColor(true);
uint32_t solid_bottom = 0xff3f3f3f;
if (columns == 4) if (columns == 4)
if (!backskytex) if (!backskytex)