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- Added a damage type parameter to A_KillChildren, A_KillMaster, and
A_KillSiblings. SVN r2023 (trunk)
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3 changed files with 24 additions and 11 deletions
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@ -1,3 +1,7 @@
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December 12, 2009
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- Added a damage type parameter to A_KillChildren, A_KillMaster, and
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A_KillSiblings.
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December 11, 2009 (Changes by Graf Zahl)
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December 11, 2009 (Changes by Graf Zahl)
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- fixed: Auto-COMPAT_SHORTTEX for IWADs must be set per IWAD, not in general
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- fixed: Auto-COMPAT_SHORTTEX for IWADs must be set per IWAD, not in general
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for Doom.
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for Doom.
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@ -1951,11 +1951,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIf)
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// A_KillMaster
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// A_KillMaster
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//
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//
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_KillMaster)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
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{
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_NAME(damagetype, 0);
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if (self->master != NULL)
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if (self->master != NULL)
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{
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{
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P_DamageMobj(self->master, self, self, self->master->health, NAME_None, DMG_NO_ARMOR);
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P_DamageMobj(self->master, self, self, self->master->health, damagetype, DMG_NO_ARMOR);
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}
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}
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}
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}
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@ -1964,16 +1967,19 @@ DEFINE_ACTION_FUNCTION(AActor, A_KillMaster)
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// A_KillChildren
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// A_KillChildren
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//
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//
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_KillChildren)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
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{
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_NAME(damagetype, 0);
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor * mo;
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AActor *mo;
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while ( (mo = it.Next()) )
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while ( (mo = it.Next()) )
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{
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{
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if (mo->master == self)
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if (mo->master == self)
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{
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{
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P_DamageMobj(mo, self, self, mo->health, NAME_None, DMG_NO_ARMOR);
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P_DamageMobj(mo, self, self, mo->health, damagetype, DMG_NO_ARMOR);
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}
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}
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}
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}
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}
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}
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@ -1983,16 +1989,19 @@ DEFINE_ACTION_FUNCTION(AActor, A_KillChildren)
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// A_KillSiblings
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// A_KillSiblings
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//
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//
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_KillSiblings)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
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{
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_NAME(damagetype, 0);
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor * mo;
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AActor *mo;
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while ( (mo = it.Next()) )
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while ( (mo = it.Next()) )
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{
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{
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if (mo->master == self->master && mo != self)
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if (mo->master == self->master && mo != self)
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{
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{
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P_DamageMobj(mo, self, self, mo->health, NAME_None, DMG_NO_ARMOR);
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P_DamageMobj(mo, self, self, mo->health, damagetype, DMG_NO_ARMOR);
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}
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}
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}
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}
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}
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}
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@ -209,9 +209,9 @@ ACTOR Actor native //: Thinker
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action native A_RemoveMaster();
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action native A_RemoveMaster();
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action native A_RemoveChildren(bool removeall = false);
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action native A_RemoveChildren(bool removeall = false);
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action native A_RemoveSiblings(bool removeall = false);
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action native A_RemoveSiblings(bool removeall = false);
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action native A_KillMaster();
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action native A_KillMaster(name damagetype = "none");
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action native A_KillChildren();
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action native A_KillChildren(name damagetype = "none");
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action native A_KillSiblings();
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action native A_KillSiblings(name damagetype = "none");
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action native A_RaiseMaster();
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action native A_RaiseMaster();
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action native A_RaiseChildren();
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action native A_RaiseChildren();
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action native A_RaiseSiblings();
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action native A_RaiseSiblings();
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