mirror of
https://github.com/ZDoom/gzdoom.git
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- Fixed: Completely empty patches (8 0-bytes) could not be handled by the
texture manager. They now get assigned a new FEmptyTexture object that is just a 1x1 pixel transparent texture. - Fixed: Multiple namespace markers of the same type were no longer detected. - Fixed sprite renaming. SVN r1566 (trunk)
This commit is contained in:
parent
28e9693b79
commit
b37d0ba2ea
7 changed files with 267 additions and 93 deletions
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@ -1,4 +1,11 @@
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April 29, 2009
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April 30, 2009 (Changes by Graf Zahl)
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- Fixed: Completely empty patches (8 0-bytes) could not be handled by the
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texture manager. They now get assigned a new FEmptyTexture object
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that is just a 1x1 pixel transparent texture.
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- Fixed: Multiple namespace markers of the same type were no longer detected.
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- Fixed sprite renaming.
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April 29, 2009
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- Maps defined with Hexen-style MAPINFOs now run their scripts in the proper
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order.
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- Fixed: FWadCollection::CheckNumForName() read the lump each iteration before
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@ -147,78 +147,109 @@ inline bool FWadFile::IsMarker(int lump, const char *marker)
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void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack)
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{
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int start=-1, end=-1;
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bool warned = false;
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int numstartmarkers = 0, numendmarkers = 0;
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int i;
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struct Marker
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{
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int markertype;
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int index;
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};
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TArray<Marker> markers;
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for(i = 0; i < (int)NumLumps; i++)
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{
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if (IsMarker(i, startmarker))
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{
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start = i;
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break;
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Marker m = {0, i };
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markers.Push(m);
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numstartmarkers++;
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}
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}
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if (!flathack && start == -1) return;
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for(i = NumLumps-1; i > start; i--)
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{
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if (IsMarker(i, endmarker))
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else if (IsMarker(i, endmarker))
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{
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end = i;
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break;
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Marker m = {1, i };
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markers.Push(m);
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numendmarkers++;
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}
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}
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if (end == -1)
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{
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if (start != -1)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", startmarker, endmarker);
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}
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return;
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}
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if (start != -1)
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{
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for(int i = start+1; i < end; i++)
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{
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if (Lumps[i].Namespace != ns_global)
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{
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if (!warned)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: Overlapping namespaces found.\n");
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}
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warned = true;
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}
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else if (IsMarker(i, startmarker))
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: Multiple %s markers found.\n", startmarker);
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}
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else if (IsMarker(i, endmarker))
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: Multiple %s markers found.\n", endmarker);
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}
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else
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{
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Lumps[i].Namespace = space;
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}
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}
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}
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else
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if (numstartmarkers == 0)
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{
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if (numendmarkers == 0) return; // no markers found
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
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if (flathack)
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{
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// We have found no F_START but one or more F_END markers.
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// mark all lumps before the last F_END marker as potential flats.
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int end = markers[markers.Size()-1].index;
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for(int i = 0; i < end; i++)
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{
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if (Lumps[i].LumpSize == 4096)
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{
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// We can't add this to the flats namespace but
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// it needs to be flagged for the texture manager.
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DPrintf("Marking %s as potential flat\n", Lumps[i].Name);
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Lumps[i].Flags |= LUMPF_MAYBEFLAT;
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}
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}
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}
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return;
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}
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i = 0;
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while (i < markers.Size())
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{
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int start, end;
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if (markers[i].markertype != 0)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
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i++;
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continue;
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}
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start = i++;
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// skip over subsequent x_START markers
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while (i < markers.Size() && markers[i].markertype == 0)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", startmarker);
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i++;
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continue;
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}
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// same for x_START markers
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while (i < markers.Size()-1 && (markers[i].markertype == 1 && markers[i+1].markertype == 1))
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", endmarker);
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i++;
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continue;
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}
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// We found a starting marker but no end marker. Ignore this block.
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if (i >= markers.Size())
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", startmarker, endmarker);
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return;
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}
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end = i++;
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// we found a marked block
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DPrintf("Found %s block at (%d-%d)\n", startmarker, markers[start].index, markers[end].index);
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for(int j = markers[start].index+1; j < markers[end].index; j++)
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{
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if (Lumps[j].Namespace != ns_global)
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{
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if (!warned)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: Overlapping namespaces found (lump %d.)\n", j);
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}
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warned = true;
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}
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else
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{
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Lumps[j].Namespace = space;
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}
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}
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}
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}
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125
src/textures/emptytexture.cpp
Normal file
125
src/textures/emptytexture.cpp
Normal file
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@ -0,0 +1,125 @@
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/*
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** flattexture.cpp
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** Texture class for empty placeholder textures
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** (essentially patches with dimensions and offsets of (0,0) )
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**
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**---------------------------------------------------------------------------
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** Copyright 2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "doomtype.h"
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#include "files.h"
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#include "r_data.h"
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#include "w_wad.h"
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//==========================================================================
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//
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// A texture defined between F_START and F_END markers
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//
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//==========================================================================
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class FEmptyTexture : public FTexture
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{
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public:
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FEmptyTexture (int lumpnum);
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload() {}
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protected:
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BYTE Pixels[1];
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Span DummySpans[1];
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};
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//==========================================================================
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//
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// Since there is no way to detect the validity of a flat
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// they can't be used anywhere else but between F_START and F_END
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//
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//==========================================================================
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FTexture *EmptyTexture_TryCreate(FileReader & file, int lumpnum)
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{
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char check[8];
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if (file.GetLength() != 8) return false;
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file.Seek(0, SEEK_SET);
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if (file.Read(check, 8) != 8) return false;
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if (memcmp(check, "\0\0\0\0\0\0\0\0", 8)) return false;
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return new FEmptyTexture(lumpnum);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FEmptyTexture::FEmptyTexture (int lumpnum)
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: FTexture(NULL, lumpnum)
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{
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bMasked = true;
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WidthBits = HeightBits = 1;
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Width = Height = 1;
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WidthMask = 0;
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DummySpans[0].TopOffset = 0;
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DummySpans[0].Length = 0;
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Pixels[0] = 0;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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const BYTE *FEmptyTexture::GetColumn (unsigned int column, const Span **spans_out)
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{
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if (spans_out != NULL)
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{
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*spans_out = DummySpans;
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}
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return Pixels;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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const BYTE *FEmptyTexture::GetPixels ()
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{
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return Pixels;
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}
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@ -71,6 +71,7 @@ FTexture *TGATexture_TryCreate(FileReader &, int lumpnum);
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FTexture *RawPageTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *FlatTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *PatchTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *EmptyTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *AutomapTexture_TryCreate(FileReader &, int lumpnum);
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@ -88,6 +89,7 @@ FTexture * FTexture::CreateTexture (int lumpnum, int usetype)
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{ RawPageTexture_TryCreate, TEX_MiscPatch },
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{ FlatTexture_TryCreate, TEX_Flat },
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{ PatchTexture_TryCreate, TEX_Any },
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{ EmptyTexture_TryCreate, TEX_Any },
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{ AutomapTexture_TryCreate, TEX_MiscPatch },
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};
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105
src/w_wad.cpp
105
src/w_wad.cpp
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@ -189,6 +189,7 @@ void FWadCollection::InitMultipleFiles (wadlist_t **filenames)
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{
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I_FatalError ("W_InitMultipleFiles: no files found");
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}
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RenameSprites();
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// [RH] Set up hash table
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FirstLumpIndex = new DWORD[NumLumps];
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@ -196,6 +197,8 @@ void FWadCollection::InitMultipleFiles (wadlist_t **filenames)
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FirstLumpIndex_FullName = new DWORD[NumLumps];
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NextLumpIndex_FullName = new DWORD[NumLumps];
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InitHashChains ();
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LumpInfo.ShrinkToFit();
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Files.ShrinkToFit();
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}
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//-----------------------------------------------------------------------
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@ -667,7 +670,7 @@ void FWadCollection::InitHashChains (void)
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//
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//==========================================================================
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void FWadCollection::RenameSprites (int startlump)
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void FWadCollection::RenameSprites ()
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{
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bool renameAll;
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bool MNTRZfound = false;
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@ -739,64 +742,66 @@ void FWadCollection::RenameSprites (int startlump)
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break;
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}
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renameAll = !!Args->CheckParm ("-oldsprites");
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for (DWORD i = startlump + 1;
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i < NumLumps &&
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*(DWORD *)LumpInfo[i].lump->Name != MAKE_ID('S','_','E','N') &&
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*(((DWORD *)LumpInfo[i].lump->Name) + 1) != MAKE_ID('D',0,0,0);
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++i)
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for (DWORD i=0; i< LumpInfo.Size(); i++)
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{
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if (!strncmp(LumpInfo[i].lump->Name, "MNTRZ", 5))
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// check for full Minotaur animations. If this is not found
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// some frames need to be renamed.
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if (LumpInfo[i].lump->Namespace == ns_sprites)
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{
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MNTRZfound = true;
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break;
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if (*(DWORD *)LumpInfo[i].lump->Name == MAKE_ID('M', 'N', 'T', 'R') && LumpInfo[i].lump->Name[4] == 'Z' )
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{
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MNTRZfound = true;
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break;
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}
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}
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}
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for (DWORD i = startlump + 1;
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i < NumLumps &&
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*(DWORD *)LumpInfo[i].lump->Name != MAKE_ID('S','_','E','N') &&
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*(((DWORD *)LumpInfo[i].lump->Name) + 1) != MAKE_ID('D',0,0,0);
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++i)
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{
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// Only sprites in the IWAD normally get renamed
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if (renameAll || LumpInfo[i].wadnum == IWAD_FILENUM)
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{
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for (int j = 0; j < numrenames; ++j)
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{
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if (*(DWORD *)LumpInfo[i].lump->Name == renames[j*2])
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{
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*(DWORD *)LumpInfo[i].lump->Name = renames[j*2+1];
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}
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}
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if (gameinfo.gametype == GAME_Hexen)
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{
|
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if (CheckLumpName (i, "ARTIINVU"))
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{
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LumpInfo[i].lump->Name[4]='D'; LumpInfo[i].lump->Name[5]='E';
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LumpInfo[i].lump->Name[6]='F'; LumpInfo[i].lump->Name[7]='N';
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}
|
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}
|
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}
|
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if (!MNTRZfound) //gameinfo.gametype == GAME_Hexen && LumpInfo[i].wadnum == IWAD_FILENUM)
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{
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if (*(DWORD *)LumpInfo[i].lump->Name == MAKE_ID('M', 'N', 'T', 'R'))
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{
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if (LumpInfo[i].lump->Name[4] >= 'F' && LumpInfo[i].lump->Name[4] <= 'K')
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{
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LumpInfo[i].lump->Name[4] += 'U' - 'F';
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}
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}
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}
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renameAll = !!Args->CheckParm ("-oldsprites");
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// When not playing Doom rename all BLOD sprites to BLUD so that
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// the same blood states can be used everywhere
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if (!(gameinfo.gametype & GAME_DoomChex))
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for (DWORD i = 0; i < LumpInfo.Size(); i++)
|
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{
|
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if (LumpInfo[i].lump->Namespace == ns_sprites)
|
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{
|
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if (*(DWORD *)LumpInfo[i].lump->Name == MAKE_ID('B', 'L', 'O', 'D'))
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// Only sprites in the IWAD normally get renamed
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if (renameAll || LumpInfo[i].wadnum == IWAD_FILENUM)
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{
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*(DWORD *)LumpInfo[i].lump->Name = MAKE_ID('B', 'L', 'U', 'D');
|
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for (int j = 0; j < numrenames; ++j)
|
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{
|
||||
if (*(DWORD *)LumpInfo[i].lump->Name == renames[j*2])
|
||||
{
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*(DWORD *)LumpInfo[i].lump->Name = renames[j*2+1];
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}
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}
|
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if (gameinfo.gametype == GAME_Hexen)
|
||||
{
|
||||
if (CheckLumpName (i, "ARTIINVU"))
|
||||
{
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||||
LumpInfo[i].lump->Name[4]='D'; LumpInfo[i].lump->Name[5]='E';
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LumpInfo[i].lump->Name[6]='F'; LumpInfo[i].lump->Name[7]='N';
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}
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}
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||||
}
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||||
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||||
if (!MNTRZfound)
|
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{
|
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if (*(DWORD *)LumpInfo[i].lump->Name == MAKE_ID('M', 'N', 'T', 'R'))
|
||||
{
|
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if (LumpInfo[i].lump->Name[4] >= 'F' && LumpInfo[i].lump->Name[4] <= 'K')
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||||
{
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LumpInfo[i].lump->Name[4] += 'U' - 'F';
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}
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}
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||||
}
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// When not playing Doom rename all BLOD sprites to BLUD so that
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// the same blood states can be used everywhere
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if (!(gameinfo.gametype & GAME_DoomChex))
|
||||
{
|
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if (*(DWORD *)LumpInfo[i].lump->Name == MAKE_ID('B', 'L', 'O', 'D'))
|
||||
{
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*(DWORD *)LumpInfo[i].lump->Name = MAKE_ID('B', 'L', 'U', 'D');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
|
|
@ -232,7 +232,7 @@ protected:
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void InitHashChains (); // [RH] Set up the lumpinfo hashing
|
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|
||||
private:
|
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void RenameSprites (int startlump);
|
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void RenameSprites ();
|
||||
void DeleteAll();
|
||||
};
|
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|
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|
|
|
@ -5213,6 +5213,10 @@
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RelativePath=".\src\textures\ddstexture.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\textures\emptytexture.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\textures\flattexture.cpp"
|
||||
>
|
||||
|
|
Loading…
Reference in a new issue