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- call level compatibility handlers for all levels and pass the map name as a second parameter.
This is for user-made handlers for which the checksum is rather useless both for deciding whether to call the handler and for identifying the map.
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2 changed files with 13 additions and 13 deletions
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@ -352,8 +352,6 @@ IMPLEMENT_CLASS(DLevelCompatibility, true, false);
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void MapLoader::SetCompatibilityParams(FName checksum)
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{
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if (checksum != NAME_None)
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{
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auto lc = Create<DLevelCompatibility>();
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lc->loader = this;
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@ -365,9 +363,8 @@ void MapLoader::SetCompatibilityParams(FName checksum)
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PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
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if (func != nullptr)
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{
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VMValue param[] = { lc, (int)checksum };
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VMCall(func->Variants[0].Implementation, param, 2, nullptr, 0);
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}
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VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
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VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
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}
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}
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}
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@ -3,10 +3,13 @@ class LevelCompatibility native play
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{
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native LevelLocals level;
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protected void Apply(Name checksum)
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protected void Apply(Name checksum, String mapname)
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{
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switch (checksum)
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{
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case 'none':
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return;
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case '9BC9E12781903D7C2D5697A5E0AEFD6F': // HACX.WAD map05 from 21.10.2010
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case '9527DD0809FDA39CCFC316A21D135783': // HACX.WAD map05 from 20.10.2010
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{
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