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- add missing sprite blends to the soft poly drawer
This commit is contained in:
parent
4417afd548
commit
b2e61412da
3 changed files with 83 additions and 33 deletions
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@ -82,7 +82,6 @@ public:
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auto flags = args->uniforms->flags;
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bool is_fixed_light = (flags & TriUniforms::fixed_light) == TriUniforms::fixed_light;
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uint32_t lightmask = is_fixed_light ? 0 : 0xffffffff;
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auto colormaps = args->colormaps;
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uint32_t srcalpha = args->uniforms->srcalpha;
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uint32_t destalpha = args->uniforms->destalpha;
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@ -202,12 +201,14 @@ public:
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bgcolor = _mm_setzero_si128();
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// Sample fgcolor
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unsigned int ifgcolor[2];
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unsigned int ifgcolor[2], ifgshade[2];
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ifgcolor[0] = Sample<FilterModeT>(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight, oneU, oneV, color, translation);
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ifgshade[0] = SampleShade(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight);
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for (int j = 0; j < TriVertex::NumVarying; j++)
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varyingPos[j] += varyingStep[j];
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ifgcolor[1] = Sample<FilterModeT>(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight, oneU, oneV, color, translation);
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ifgshade[1] = SampleShade(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight);
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for (int j = 0; j < TriVertex::NumVarying; j++)
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varyingPos[j] += varyingStep[j];
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@ -232,7 +233,7 @@ public:
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// Shade and blend
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__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
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fgcolor = Shade<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
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__m128i outcolor = Blend(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], srcalpha, destalpha);
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__m128i outcolor = Blend(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
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// Store result
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_mm_storel_epi64((__m128i*)(dest + x * 8 + ix * 2), outcolor);
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@ -303,12 +304,14 @@ public:
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bgcolor = _mm_setzero_si128();
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// Sample fgcolor
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unsigned int ifgcolor[2];
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unsigned int ifgcolor[2], ifgshade[2];
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ifgcolor[0] = Sample<FilterModeT>(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight, oneU, oneV, color, translation);
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ifgshade[0] = SampleShade(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight);
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for (int j = 0; j < TriVertex::NumVarying; j++)
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varyingPos[j] += varyingStep[j];
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ifgcolor[1] = Sample<FilterModeT>(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight, oneU, oneV, color, translation);
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ifgshade[1] = SampleShade(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight);
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for (int j = 0; j < TriVertex::NumVarying; j++)
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varyingPos[j] += varyingStep[j];
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@ -333,7 +336,7 @@ public:
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// Shade and blend
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__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
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fgcolor = Shade<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
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__m128i outcolor = Blend(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], srcalpha, destalpha);
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__m128i outcolor = Blend(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
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// Store result
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_mm_storel_epi64((__m128i*)desttmp, outcolor);
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@ -393,12 +396,14 @@ public:
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bgcolor = _mm_setzero_si128();
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// Sample fgcolor
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unsigned int ifgcolor[2];
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unsigned int ifgcolor[2], ifgshade[2];
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ifgcolor[0] = Sample<FilterModeT>(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight, oneU, oneV, color, translation);
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ifgshade[0] = SampleShade(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight);
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for (int j = 0; j < TriVertex::NumVarying; j++)
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varyingPos[j] += varyingStep[j];
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ifgcolor[1] = Sample<FilterModeT>(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight, oneU, oneV, color, translation);
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ifgshade[1] = SampleShade(varyingPos[0], varyingPos[1], texPixels, texWidth, texHeight);
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for (int j = 0; j < TriVertex::NumVarying; j++)
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varyingPos[j] += varyingStep[j];
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@ -423,7 +428,7 @@ public:
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// Shade and blend
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__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
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fgcolor = Shade<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
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__m128i outcolor = Blend(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], srcalpha, destalpha);
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__m128i outcolor = Blend(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
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// Store result
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_mm_storel_epi64((__m128i*)desttmp, outcolor);
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@ -525,6 +530,25 @@ private:
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}
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}
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FORCEINLINE static unsigned int VECTORCALL SampleShade(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight)
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{
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using namespace TriScreenDrawerModes;
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if (SamplerT::Mode == (int)Samplers::Shaded)
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{
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const uint8_t *texpal = (const uint8_t *)texPixels;
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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unsigned int sampleshadeout = texpal[texelX * texHeight + texelY];
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sampleshadeout += sampleshadeout >> 7; // 255 -> 256
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return sampleshadeout;
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}
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else
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{
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return 0;
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}
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}
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template<typename ShadeModeT>
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FORCEINLINE static __m128i VECTORCALL Shade(__m128i fgcolor, __m128i mlight, unsigned int ifgcolor0, unsigned int ifgcolor1, int desaturate, __m128i inv_desaturate, __m128i shade_fade, __m128i shade_light)
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{
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@ -556,7 +580,7 @@ private:
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return fgcolor;
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}
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FORCEINLINE static __m128i VECTORCALL Blend(__m128i fgcolor, __m128i bgcolor, unsigned int ifgcolor0, unsigned int ifgcolor1, uint32_t srcalpha, uint32_t destalpha)
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FORCEINLINE static __m128i VECTORCALL Blend(__m128i fgcolor, __m128i bgcolor, unsigned int ifgcolor0, unsigned int ifgcolor1, unsigned int ifgshade0, unsigned int ifgshade1, uint32_t srcalpha, uint32_t destalpha)
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{
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using namespace TriScreenDrawerModes;
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@ -582,6 +606,30 @@ private:
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
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return outcolor;
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}
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else if (BlendT::Mode == (int)BlendModes::Shaded)
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{
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ifgshade0 = (ifgshade0 * srcalpha + 128) >> 8;
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ifgshade1 = (ifgshade1 * srcalpha + 128) >> 8;
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__m128i alpha = _mm_set_epi16(ifgshade1, ifgshade1, ifgshade1, ifgshade1, ifgshade0, ifgshade0, ifgshade0, ifgshade0);
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__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
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fgcolor = _mm_mullo_epi16(fgcolor, alpha);
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bgcolor = _mm_mullo_epi16(bgcolor, inv_alpha);
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__m128i outcolor = _mm_srli_epi16(_mm_add_epi16(fgcolor, bgcolor), 8);
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
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outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
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return outcolor;
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}
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else if (BlendT::Mode == (int)BlendModes::AddClampShaded)
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{
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__m128i alpha = _mm_set_epi16(ifgshade1, ifgshade1, ifgshade1, ifgshade1, ifgshade0, ifgshade0, ifgshade0, ifgshade0);
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fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, alpha), 8);
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__m128i outcolor = _mm_add_epi16(fgcolor, bgcolor);
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
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outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
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return outcolor;
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}
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else
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{
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uint32_t alpha0 = APART(ifgcolor0);
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@ -713,13 +713,13 @@ std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTria
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&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Add", "add", false
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&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Sub", "sub", false
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&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "RevSub", "revsub", false
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
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&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
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&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateCopy", "opaque", true
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
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&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
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&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
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&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
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&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
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&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "AddSrcColorOneMinusSrcColor", "addsrccolor", false
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute // "Skycap", "skycap", false
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};
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@ -732,13 +732,13 @@ std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTria
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&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Add", "add", false
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&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Sub", "sub", false
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&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "RevSub", "revsub", false
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
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&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
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&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateCopy", "opaque", true
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
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&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
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&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
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&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
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&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
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&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // "AddSrcColorOneMinusSrcColor", "addsrccolor", false
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&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute // "Skycap", "skycap", false
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};
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@ -758,13 +758,13 @@ std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTria
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&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Add", "add", false
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&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Sub", "sub", false
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&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "RevSub", "revsub", false
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
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&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
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&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateCopy", "opaque", true
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
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&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
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&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
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&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
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&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
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&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "AddSrcColorOneMinusSrcColor", "addsrccolor", false
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute // "Skycap", "skycap", false
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};
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@ -777,13 +777,13 @@ std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTria
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&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Add", "add", false
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&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Sub", "sub", false
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&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "RevSub", "revsub", false
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
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&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
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&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateCopy", "opaque", true
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
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&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
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&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
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&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
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&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
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&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // "AddSrcColorOneMinusSrcColor", "addsrccolor", false
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&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute // "Skycap", "skycap", false
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};
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@ -163,13 +163,15 @@ struct ScreenTriangleStepVariables
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namespace TriScreenDrawerModes
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{
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enum class BlendModes { Opaque, Masked, AddClamp, SubClamp, RevSubClamp, AddSrcColorOneMinusSrcColor };
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enum class BlendModes { Opaque, Masked, AddClamp, SubClamp, RevSubClamp, AddSrcColorOneMinusSrcColor, Shaded, AddClampShaded };
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struct OpaqueBlend { static const int Mode = (int)BlendModes::Opaque; };
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struct MaskedBlend { static const int Mode = (int)BlendModes::Masked; };
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struct AddClampBlend { static const int Mode = (int)BlendModes::AddClamp; };
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struct SubClampBlend { static const int Mode = (int)BlendModes::SubClamp; };
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struct RevSubClampBlend { static const int Mode = (int)BlendModes::RevSubClamp; };
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struct AddSrcColorBlend { static const int Mode = (int)BlendModes::AddSrcColorOneMinusSrcColor; };
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struct ShadedBlend { static const int Mode = (int)BlendModes::Shaded; };
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struct AddClampShadedBlend { static const int Mode = (int)BlendModes::AddClampShaded; };
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enum class FilterModes { Nearest, Linear };
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struct NearestFilter { static const int Mode = (int)FilterModes::Nearest; };
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Reference in a new issue