- use OpenGL defaults like GZDoom

This commit is contained in:
Rachael Alexanderson 2017-04-12 02:51:04 -04:00
parent a4a6b09880
commit b2c2efbf50
3 changed files with 3 additions and 3 deletions

View file

@ -148,7 +148,7 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
static int s_currentRenderer; static int s_currentRenderer;
CUSTOM_CVAR(Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{ {
// 0: Software renderer // 0: Software renderer
// 1: OpenGL renderer // 1: OpenGL renderer

View file

@ -65,7 +65,7 @@ void I_RestartRenderer();
int currentrenderer; int currentrenderer;
// [ZDoomGL] // [ZDoomGL]
CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{ {
// 0: Software renderer // 0: Software renderer
// 1: OpenGL renderer // 1: OpenGL renderer

View file

@ -106,7 +106,7 @@ CUSTOM_CVAR(Bool, vid_used3d, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
} }
// [ZDoomGL] // [ZDoomGL]
CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{ {
// 0: Software renderer // 0: Software renderer
// 1: OpenGL renderer // 1: OpenGL renderer