diff --git a/src/g_heretic/a_hereticartifacts.cpp b/src/g_heretic/a_hereticartifacts.cpp index 860644eee7..a1040be22d 100644 --- a/src/g_heretic/a_hereticartifacts.cpp +++ b/src/g_heretic/a_hereticartifacts.cpp @@ -51,7 +51,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_TimeBomb) self->AddZ(32, false); self->RenderStyle = STYLE_Add; - self->alpha = FRACUNIT; + self->alpha = OPAQUE; P_RadiusAttack (self, self->target, 128, 128, self->DamageType, RADF_HURTSOURCE); P_CheckSplash(self, 128); return 0; diff --git a/src/g_heretic/a_hereticmisc.cpp b/src/g_heretic/a_hereticmisc.cpp index 927d13dc41..c8a3305366 100644 --- a/src/g_heretic/a_hereticmisc.cpp +++ b/src/g_heretic/a_hereticmisc.cpp @@ -172,9 +172,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_VolcanoBlast) count = 1 + (pr_blast() % 3); for (i = 0; i < count; i++) { - blast = Spawn("VolcanoBlast", self->PosPlusZ(44*FRACUNIT), ALLOW_REPLACE); + blast = Spawn("VolcanoBlast", self->PosPlusZ(44.), ALLOW_REPLACE); blast->target = self; - blast->Angles.Yaw = pr_blast() * (360 / 256.f); + blast->Angles.Yaw = pr_blast() * (360 / 256.); blast->VelFromAngle(1.); blast->Vel.Z = 2.5 + pr_blast() / 64.; S_Sound (blast, CHAN_BODY, "world/volcano/shoot", 1, ATTN_NORM); diff --git a/src/g_heretic/a_hereticweaps.cpp b/src/g_heretic/a_hereticweaps.cpp index f36ea54b58..5927778c50 100644 --- a/src/g_heretic/a_hereticweaps.cpp +++ b/src/g_heretic/a_hereticweaps.cpp @@ -1247,7 +1247,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PhoenixPuff) DAngle angle; //[RH] Heretic never sets the target for seeking - //P_SeekerMissile (self, ANGLE_1*5, ANGLE_1*10); + //P_SeekerMissile (self, 5, 10); puff = Spawn("PhoenixPuff", self->Pos(), ALLOW_REPLACE); angle = self->Angles.Yaw + 90; puff->Vel = DVector3(angle.ToVector(1.3), 0); diff --git a/src/g_heretic/a_ironlich.cpp b/src/g_heretic/a_ironlich.cpp index 820d650f92..7f33fb57a9 100644 --- a/src/g_heretic/a_ironlich.cpp +++ b/src/g_heretic/a_ironlich.cpp @@ -162,7 +162,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WhirlwindSeek) { return 0; } - P_SeekerMissile(self, ANGLE_1 * 10, ANGLE_1 * 30); + P_SeekerMissile(self, 10, 30); return 0; }