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- moved lightbuffer files to hwrenderer.
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parent
bd7df13200
commit
b2776c9351
9 changed files with 8 additions and 8 deletions
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@ -1037,7 +1037,6 @@ set (PCH_SOURCES
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g_statusbar/sbarinfo.cpp
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g_statusbar/sbar_mugshot.cpp
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g_statusbar/shared_sbar.cpp
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gl/dynlights/gl_lightbuffer.cpp
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gl/dynlights/gl_shadowmap.cpp
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gl/renderer/gl_renderer.cpp
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gl/renderer/gl_renderstate.cpp
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@ -1058,6 +1057,7 @@ set (PCH_SOURCES
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hwrenderer/data/hw_viewpointbuffer.cpp
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hwrenderer/dynlights/hw_aabbtree.cpp
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hwrenderer/dynlights/hw_shadowmap.cpp
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hwrenderer/dynlights/hw_lightbuffer.cpp
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hwrenderer/models/hw_models.cpp
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hwrenderer/scene/hw_skydome.cpp
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hwrenderer/postprocessing/hw_postprocess.cpp
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@ -56,7 +56,7 @@
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#include "hwrenderer/scene/hw_skydome.h"
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#include "gl/shaders/gl_postprocessshaderinstance.h"
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#include "gl/textures/gl_samplers.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "r_videoscale.h"
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#include "r_data/models/models.h"
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@ -35,7 +35,7 @@
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#include "hwrenderer/scene/hw_skydome.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/dynlights//gl_lightbuffer.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/textures/gl_hwtexture.h"
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#include "gl/system/gl_buffers.h"
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@ -42,7 +42,7 @@
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderer.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "hwrenderer/models/hw_models.h"
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class FDrawInfoList
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@ -44,7 +44,7 @@
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "gl_load/gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_debug.h"
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@ -31,7 +31,7 @@
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "gl/scene/gl_drawinfo.h"
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EXTERN_CVAR(Bool, gl_seamless)
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@ -35,13 +35,13 @@
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#include "hwrenderer/utility/hw_shaderpatcher.h"
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#include "hwrenderer/data/shaderuniforms.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "gl_load/gl_interface.h"
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#include "gl/system/gl_debug.h"
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#include "r_data/matrix.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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bool FShader::Load(const char * name, const char * vert_prog_lump, const char * frag_prog_lump, const char * proc_prog_lump, const char * light_fragprog, const char * defines)
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{
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@ -25,7 +25,7 @@
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**
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**/
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "hw_lightbuffer.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hwrenderer/data/shaderuniforms.h"
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