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https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
- transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc)
This commit is contained in:
parent
f8aa48d053
commit
b1f161040d
5 changed files with 25 additions and 8 deletions
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@ -53,6 +53,11 @@ void VkRenderPassManager::BeginFrame()
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viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT);
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viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT);
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SceneDepthView = viewbuilder.create(fb->device);
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SceneDepthView = viewbuilder.create(fb->device);
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PipelineBarrier barrier;
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barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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barrier.execute(fb->GetDrawCommands(), 0, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
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}
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}
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}
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}
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@ -167,11 +172,11 @@ VkRenderPassSetup::VkRenderPassSetup(const VkRenderPassKey &key)
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void VkRenderPassSetup::CreateRenderPass(const VkRenderPassKey &key)
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void VkRenderPassSetup::CreateRenderPass(const VkRenderPassKey &key)
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{
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{
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RenderPassBuilder builder;
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RenderPassBuilder builder;
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builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_GENERAL);
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builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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if (key.DepthTest || key.DepthWrite)
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if (key.DepthTest || key.DepthWrite)
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builder.addDepthStencilAttachment(false, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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builder.addDepthStencilAttachment(false, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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builder.addSubpass();
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builder.addSubpass();
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builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_GENERAL);
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builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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if (key.DepthTest || key.DepthWrite)
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if (key.DepthTest || key.DepthWrite)
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{
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{
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builder.addSubpassDepthStencilAttachmentRef(1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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builder.addSubpassDepthStencilAttachmentRef(1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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@ -213,7 +213,7 @@ void VkRenderState::Apply(int dt)
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passKey.VertexFormat = static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat;
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passKey.VertexFormat = static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat;
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passKey.RenderStyle = mRenderStyle;
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passKey.RenderStyle = mRenderStyle;
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passKey.DepthTest = mDepthTest;
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passKey.DepthTest = mDepthTest;
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passKey.DepthWrite = mDepthWrite;
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passKey.DepthWrite = mDepthTest && mDepthWrite;
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if (mSpecialEffect > EFF_NONE)
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if (mSpecialEffect > EFF_NONE)
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{
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{
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passKey.SpecialEffect = mSpecialEffect;
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passKey.SpecialEffect = mSpecialEffect;
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@ -280,6 +280,7 @@ public:
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void addBuffer(VulkanBuffer *buffer, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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void addBuffer(VulkanBuffer *buffer, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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void addBuffer(VulkanBuffer *buffer, VkDeviceSize offset, VkDeviceSize size, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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void addBuffer(VulkanBuffer *buffer, VkDeviceSize offset, VkDeviceSize size, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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void addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
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void addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
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void addImage(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
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void execute(VulkanCommandBuffer *commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags = 0);
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void execute(VulkanCommandBuffer *commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags = 0);
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@ -1041,6 +1042,11 @@ inline void PipelineBarrier::addBuffer(VulkanBuffer *buffer, VkDeviceSize offset
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}
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}
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inline void PipelineBarrier::addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount)
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inline void PipelineBarrier::addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount)
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{
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addImage(image->image, oldLayout, newLayout, srcAccessMask, dstAccessMask, aspectMask, baseMipLevel, levelCount);
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}
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inline void PipelineBarrier::addImage(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount)
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{
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{
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VkImageMemoryBarrier barrier = { };
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VkImageMemoryBarrier barrier = { };
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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@ -1050,7 +1056,7 @@ inline void PipelineBarrier::addImage(VulkanImage *image, VkImageLayout oldLayou
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barrier.newLayout = newLayout;
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barrier.newLayout = newLayout;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image->image;
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barrier.image = image;
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barrier.subresourceRange.aspectMask = aspectMask;
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barrier.subresourceRange.aspectMask = aspectMask;
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barrier.subresourceRange.baseMipLevel = baseMipLevel;
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barrier.subresourceRange.baseMipLevel = baseMipLevel;
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barrier.subresourceRange.levelCount = levelCount;
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barrier.subresourceRange.levelCount = levelCount;
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@ -144,7 +144,8 @@ void VulkanFrameBuffer::Update()
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auto sceneColor = mRenderPassManager->SceneColor.get();
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auto sceneColor = mRenderPassManager->SceneColor.get();
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PipelineBarrier barrier0;
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PipelineBarrier barrier0;
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barrier0.addImage(sceneColor, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier0.addImage(sceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier0.addImage(device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier0.execute(GetDrawCommands(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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barrier0.execute(GetDrawCommands(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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VkImageBlit blit = {};
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VkImageBlit blit = {};
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@ -161,9 +162,14 @@ void VulkanFrameBuffer::Update()
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blit.dstSubresource.baseArrayLayer = 0;
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blit.dstSubresource.baseArrayLayer = 0;
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blit.dstSubresource.layerCount = 1;
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blit.dstSubresource.layerCount = 1;
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GetDrawCommands()->blitImage(
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GetDrawCommands()->blitImage(
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sceneColor->image, VK_IMAGE_LAYOUT_GENERAL,
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sceneColor->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,
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device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &blit, VK_FILTER_NEAREST);
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1, &blit, VK_FILTER_NEAREST);
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PipelineBarrier barrier1;
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barrier1.addImage(sceneColor, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
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barrier1.addImage(device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
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barrier1.execute(GetDrawCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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}
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}
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mDrawCommands->end();
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mDrawCommands->end();
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@ -85,7 +85,7 @@ VulkanSwapChain::VulkanSwapChain(VulkanDevice *device, int width, int height, bo
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swapChainCreateInfo.imageColorSpace = swapChainFormat.colorSpace;
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swapChainCreateInfo.imageColorSpace = swapChainFormat.colorSpace;
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swapChainCreateInfo.imageExtent = actualExtent;
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swapChainCreateInfo.imageExtent = actualExtent;
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swapChainCreateInfo.imageArrayLayers = 1;
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swapChainCreateInfo.imageArrayLayers = 1;
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swapChainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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swapChainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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uint32_t queueFamilyIndices[] = { (uint32_t)device->graphicsFamily, (uint32_t)device->presentFamily };
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uint32_t queueFamilyIndices[] = { (uint32_t)device->graphicsFamily, (uint32_t)device->presentFamily };
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if (device->graphicsFamily != device->presentFamily)
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if (device->graphicsFamily != device->presentFamily)
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