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- added a map flag to disable MF6_JUMPDOWN.
Not really useful but since MBF has this we may need it if we support the OPTIONS lump for MBF21 later. This is intentionally not exposed to MAPINFO.
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2 changed files with 2 additions and 1 deletions
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@ -259,6 +259,7 @@ enum ELevelFlags : unsigned int
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LEVEL3_E4M6SPECIAL = 0x00008000,
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LEVEL3_NOSHADOWMAP = 0x00010000, // disables shadowmaps for a given level.
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LEVEL3_AVOIDMELEE = 0x00020000, // global flag needed for proper MBF support.
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LEVEL3_NOJUMPDOWN = 0x00040000, // only for MBF21. Inverse of MBF's dog_jumping flag.
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};
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@ -456,7 +456,7 @@ int P_Move (AActor *actor)
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// and only if the target is immediately on the other side of the line.
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AActor *target = actor->target;
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if ((actor->flags6 & MF6_JUMPDOWN) && target &&
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if ((actor->flags6 & MF6_JUMPDOWN) && target && !(actor->Level->flags3 & LEVEL3_NOJUMPDOWN) &&
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!(target->IsFriend(actor)) &&
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actor->Distance2D(target) < 144 &&
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pr_dropoff() < 235)
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