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Fixed serpent staff's alternate attack against shielding centaur
https://forum.zdoom.org/viewtopic.php?t=57305
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1 changed files with 1 additions and 1 deletions
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@ -82,7 +82,7 @@ class CWeapStaff : ClericWeapon
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{
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{
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angle = t.angleFromSource;
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angle = t.angleFromSource;
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if (((t.linetarget.player && (!t.linetarget.IsTeammate(self) || level.teamdamage != 0)) || t.linetarget.bIsMonster)
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if (((t.linetarget.player && (!t.linetarget.IsTeammate(self) || level.teamdamage != 0)) || t.linetarget.bIsMonster)
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&& (!t.linetarget.bDormant && !bInvulnerable))
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&& (!t.linetarget.bDormant && !t.linetarget.bInvulnerable))
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{
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{
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int newLife = player.health + (damage >> 3);
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int newLife = player.health + (damage >> 3);
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newLife = newLife > max ? max : newLife;
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newLife = newLife > max ? max : newLife;
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