diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index e0ebfbcdb9..351ba47ec4 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1360,7 +1360,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da // but telefragging should still do enough damage to kill the player) // Ignore players that are already dead. // [MC]Buddha2 absorbs telefrag damage, and anything else thrown their way. - if (!(flags & DMG_FORCED) && (((player->cheats & CF_BUDDHA2) || (((player->cheats & CF_BUDDHA|CF_POWERBUDDHA) || (player->mo->flags7 & MF7_BUDDHA)) && !telefragDamage)) && (player->playerstate != PST_DEAD))) + if (!(flags & DMG_FORCED) && (((player->cheats & CF_BUDDHA2) || (((player->cheats & CF_BUDDHA) || (player->cheats & CF_POWERBUDDHA) || (player->mo->flags7 & MF7_BUDDHA)) && !telefragDamage)) && (player->playerstate != PST_DEAD))) { // If this is a voodoo doll we need to handle the real player as well. player->mo->health = target->health = player->health = 1;