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- remove misplaced todo
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@ -16,8 +16,6 @@ VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device)
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for (int i = 0; defaultshaders[i].ShaderName != NULL; i++)
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{
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// To do: use defaultshaders[i].ShaderName for better debugging
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VkShaderProgram prog;
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prog.vert = LoadVertShader(defaultshaders[i].ShaderName, mainvp, defaultshaders[i].Defines);
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prog.frag = LoadFragShader(defaultshaders[i].ShaderName, mainfp, defaultshaders[i].gettexelfunc, defaultshaders[i].lightfunc, defaultshaders[i].Defines, true, gbufferpass);
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