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- fixed typo in portal blockmap code.
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@ -711,7 +711,7 @@ fixedvec2 P_GetOffsetPosition(AActor *actor, fixed_t dx, fixed_t dy)
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if (dx < 128 * FRACUNIT && dy < 128 * FRACUNIT)
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if (dx < 128 * FRACUNIT && dy < 128 * FRACUNIT)
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{
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{
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fixed_t blockx = GetSafeBlockX(actx - bmaporgx);
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fixed_t blockx = GetSafeBlockX(actx - bmaporgx);
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fixed_t blocky = GetSafeBlockX(acty - bmaporgy);
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fixed_t blocky = GetSafeBlockY(acty - bmaporgy);
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if (blockx < 0 || blocky < 0 || blockx >= bmapwidth || blocky >= bmapheight || !PortalBlockmap(blockx, blocky).neighborContainsLines) return dest;
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if (blockx < 0 || blocky < 0 || blockx >= bmapwidth || blocky >= bmapheight || !PortalBlockmap(blockx, blocky).neighborContainsLines) return dest;
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}
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}
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