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- added an option to define untranslated fonts through FONTDEFS. Note that due to how the fonts work they cannot be colorized AT ALL!
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0cc46a2aaf
commit
b0eb19bbc8
2 changed files with 31 additions and 14 deletions
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@ -163,7 +163,7 @@ protected:
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class FSpecialFont : public FFont
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{
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public:
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FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump);
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FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate);
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void LoadTranslations();
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@ -357,7 +357,7 @@ DEFINE_ACTION_FUNCTION(FFont, GetFont)
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//
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//==========================================================================
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FFont::FFont (const char *name, const char *nametemplate, int first, int count, int start, int fdlump, int spacewidth)
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FFont::FFont (const char *name, const char *nametemplate, int first, int count, int start, int fdlump, int spacewidth, bool notranslate)
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{
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int i;
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FTextureID lump;
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@ -367,6 +367,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
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bool stcfn121 = false;
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noTranslate = notranslate;
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Lump = fdlump;
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Chars = new CharData[count];
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charlumps = new FTexture *[count];
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@ -430,7 +431,8 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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if (charlumps[i] != NULL)
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{
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Chars[i].Pic = new FFontChar1 (charlumps[i]);
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if (!noTranslate) Chars[i].Pic = new FFontChar1 (charlumps[i]);
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else Chars[i].Pic = charlumps[i];
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Chars[i].XMove = Chars[i].Pic->GetScaledWidth();
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}
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else
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@ -455,7 +457,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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FixXMoves();
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LoadTranslations();
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if (!noTranslate) LoadTranslations();
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delete[] charlumps;
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}
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@ -472,11 +474,15 @@ FFont::~FFont ()
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{
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int count = LastChar - FirstChar + 1;
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for (int i = 0; i < count; ++i)
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// A noTranslate font directly references the original textures.
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if (!noTranslate)
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{
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if (Chars[i].Pic != NULL && Chars[i].Pic->Name[0] == 0)
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for (int i = 0; i < count; ++i)
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{
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delete Chars[i].Pic;
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if (Chars[i].Pic != NULL && Chars[i].Pic->Name[0] == 0)
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{
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delete Chars[i].Pic;
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}
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}
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}
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delete[] Chars;
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@ -752,7 +758,7 @@ void FFont::BuildTranslations (const double *luminosity, const BYTE *identity,
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FRemapTable *FFont::GetColorTranslation (EColorRange range) const
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{
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if (ActiveColors == 0)
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if (ActiveColors == 0 || noTranslate)
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return NULL;
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else if (range >= NumTextColors)
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range = CR_UNTRANSLATED;
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@ -1005,6 +1011,7 @@ FFont::FFont (int lump)
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PatchRemap = NULL;
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FontName = NAME_None;
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Cursor = '_';
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noTranslate = false;
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}
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//==========================================================================
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@ -1962,7 +1969,7 @@ void FFontChar2::MakeTexture ()
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//
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//==========================================================================
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FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump) : FFont(lump)
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FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate) : FFont(lump)
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{
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int i;
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FTexture **charlumps;
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@ -1971,6 +1978,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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memcpy(this->notranslate, notranslate, 256*sizeof(bool));
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noTranslate = donttranslate;
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FontName = name;
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Chars = new CharData[count];
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charlumps = new FTexture*[count];
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@ -2005,7 +2013,8 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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if (charlumps[i] != NULL)
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{
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Chars[i].Pic = new FFontChar1 (charlumps[i]);
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if (!noTranslate) Chars[i].Pic = new FFontChar1 (charlumps[i]);
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else Chars[i].Pic = charlumps[i];
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Chars[i].XMove = Chars[i].Pic->GetScaledWidth();
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}
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else
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@ -2027,7 +2036,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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FixXMoves();
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LoadTranslations();
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if (!noTranslate) LoadTranslations();
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delete[] charlumps;
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}
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@ -2158,6 +2167,7 @@ void V_InitCustomFonts()
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FScanner sc;
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FTexture *lumplist[256];
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bool notranslate[256];
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bool donttranslate;
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FString namebuffer, templatebuf;
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int i;
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int llump,lastlump=0;
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@ -2175,6 +2185,7 @@ void V_InitCustomFonts()
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{
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memset (lumplist, 0, sizeof(lumplist));
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memset (notranslate, 0, sizeof(notranslate));
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donttranslate = false;
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namebuffer = sc.String;
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format = 0;
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start = 33;
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@ -2226,6 +2237,10 @@ void V_InitCustomFonts()
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spacewidth = sc.Number;
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format = 1;
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}
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else if (sc.Compare("DONTTRANSLATE"))
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{
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donttranslate = true;
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}
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else if (sc.Compare ("NOTRANSLATION"))
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{
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if (format == 1) goto wrong;
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@ -2256,7 +2271,7 @@ void V_InitCustomFonts()
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}
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if (format == 1)
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{
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FFont *fnt = new FFont (namebuffer, templatebuf, first, count, start, llump, spacewidth);
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FFont *fnt = new FFont (namebuffer, templatebuf, first, count, start, llump, spacewidth, donttranslate);
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fnt->SetCursor(cursor);
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}
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else if (format == 2)
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@ -2279,7 +2294,7 @@ void V_InitCustomFonts()
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}
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if (count > 0)
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{
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FFont *fnt = new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate, llump);
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FFont *fnt = new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate, llump, donttranslate);
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fnt->SetCursor(cursor);
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}
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}
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@ -75,7 +75,7 @@ extern int NumTextColors;
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class FFont
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{
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public:
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FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1);
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FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
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virtual ~FFont ();
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virtual FTexture *GetChar (int code, int *const width) const;
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@ -100,6 +100,7 @@ public:
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int GetCharCode(int code, bool needpic) const;
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char GetCursor() const { return Cursor; }
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void SetCursor(char c) { Cursor = c; }
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bool NoTranslate() const { return noTranslate; }
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protected:
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FFont (int lump);
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@ -116,6 +117,7 @@ protected:
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int FontHeight;
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int GlobalKerning;
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char Cursor;
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bool noTranslate;
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struct CharData
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{
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FTexture *Pic;
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