- added an option to define untranslated fonts through FONTDEFS. Note that due to how the fonts work they cannot be colorized AT ALL!

This commit is contained in:
Christoph Oelckers 2017-02-26 19:29:27 +01:00
parent 0cc46a2aaf
commit b0eb19bbc8
2 changed files with 31 additions and 14 deletions

View file

@ -163,7 +163,7 @@ protected:
class FSpecialFont : public FFont
{
public:
FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump);
FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate);
void LoadTranslations();
@ -357,7 +357,7 @@ DEFINE_ACTION_FUNCTION(FFont, GetFont)
//
//==========================================================================
FFont::FFont (const char *name, const char *nametemplate, int first, int count, int start, int fdlump, int spacewidth)
FFont::FFont (const char *name, const char *nametemplate, int first, int count, int start, int fdlump, int spacewidth, bool notranslate)
{
int i;
FTextureID lump;
@ -367,6 +367,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
bool stcfn121 = false;
noTranslate = notranslate;
Lump = fdlump;
Chars = new CharData[count];
charlumps = new FTexture *[count];
@ -430,7 +431,8 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
if (charlumps[i] != NULL)
{
Chars[i].Pic = new FFontChar1 (charlumps[i]);
if (!noTranslate) Chars[i].Pic = new FFontChar1 (charlumps[i]);
else Chars[i].Pic = charlumps[i];
Chars[i].XMove = Chars[i].Pic->GetScaledWidth();
}
else
@ -455,7 +457,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
FixXMoves();
LoadTranslations();
if (!noTranslate) LoadTranslations();
delete[] charlumps;
}
@ -472,11 +474,15 @@ FFont::~FFont ()
{
int count = LastChar - FirstChar + 1;
for (int i = 0; i < count; ++i)
// A noTranslate font directly references the original textures.
if (!noTranslate)
{
if (Chars[i].Pic != NULL && Chars[i].Pic->Name[0] == 0)
for (int i = 0; i < count; ++i)
{
delete Chars[i].Pic;
if (Chars[i].Pic != NULL && Chars[i].Pic->Name[0] == 0)
{
delete Chars[i].Pic;
}
}
}
delete[] Chars;
@ -752,7 +758,7 @@ void FFont::BuildTranslations (const double *luminosity, const BYTE *identity,
FRemapTable *FFont::GetColorTranslation (EColorRange range) const
{
if (ActiveColors == 0)
if (ActiveColors == 0 || noTranslate)
return NULL;
else if (range >= NumTextColors)
range = CR_UNTRANSLATED;
@ -1005,6 +1011,7 @@ FFont::FFont (int lump)
PatchRemap = NULL;
FontName = NAME_None;
Cursor = '_';
noTranslate = false;
}
//==========================================================================
@ -1962,7 +1969,7 @@ void FFontChar2::MakeTexture ()
//
//==========================================================================
FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump) : FFont(lump)
FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate) : FFont(lump)
{
int i;
FTexture **charlumps;
@ -1971,6 +1978,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
memcpy(this->notranslate, notranslate, 256*sizeof(bool));
noTranslate = donttranslate;
FontName = name;
Chars = new CharData[count];
charlumps = new FTexture*[count];
@ -2005,7 +2013,8 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
if (charlumps[i] != NULL)
{
Chars[i].Pic = new FFontChar1 (charlumps[i]);
if (!noTranslate) Chars[i].Pic = new FFontChar1 (charlumps[i]);
else Chars[i].Pic = charlumps[i];
Chars[i].XMove = Chars[i].Pic->GetScaledWidth();
}
else
@ -2027,7 +2036,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
FixXMoves();
LoadTranslations();
if (!noTranslate) LoadTranslations();
delete[] charlumps;
}
@ -2158,6 +2167,7 @@ void V_InitCustomFonts()
FScanner sc;
FTexture *lumplist[256];
bool notranslate[256];
bool donttranslate;
FString namebuffer, templatebuf;
int i;
int llump,lastlump=0;
@ -2175,6 +2185,7 @@ void V_InitCustomFonts()
{
memset (lumplist, 0, sizeof(lumplist));
memset (notranslate, 0, sizeof(notranslate));
donttranslate = false;
namebuffer = sc.String;
format = 0;
start = 33;
@ -2226,6 +2237,10 @@ void V_InitCustomFonts()
spacewidth = sc.Number;
format = 1;
}
else if (sc.Compare("DONTTRANSLATE"))
{
donttranslate = true;
}
else if (sc.Compare ("NOTRANSLATION"))
{
if (format == 1) goto wrong;
@ -2256,7 +2271,7 @@ void V_InitCustomFonts()
}
if (format == 1)
{
FFont *fnt = new FFont (namebuffer, templatebuf, first, count, start, llump, spacewidth);
FFont *fnt = new FFont (namebuffer, templatebuf, first, count, start, llump, spacewidth, donttranslate);
fnt->SetCursor(cursor);
}
else if (format == 2)
@ -2279,7 +2294,7 @@ void V_InitCustomFonts()
}
if (count > 0)
{
FFont *fnt = new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate, llump);
FFont *fnt = new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate, llump, donttranslate);
fnt->SetCursor(cursor);
}
}

View file

@ -75,7 +75,7 @@ extern int NumTextColors;
class FFont
{
public:
FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1);
FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
virtual ~FFont ();
virtual FTexture *GetChar (int code, int *const width) const;
@ -100,6 +100,7 @@ public:
int GetCharCode(int code, bool needpic) const;
char GetCursor() const { return Cursor; }
void SetCursor(char c) { Cursor = c; }
bool NoTranslate() const { return noTranslate; }
protected:
FFont (int lump);
@ -116,6 +117,7 @@ protected:
int FontHeight;
int GlobalKerning;
char Cursor;
bool noTranslate;
struct CharData
{
FTexture *Pic;