diff --git a/src/gamedata/textures/texturemanager.cpp b/src/gamedata/textures/texturemanager.cpp index a53a14c580..17e711d662 100644 --- a/src/gamedata/textures/texturemanager.cpp +++ b/src/gamedata/textures/texturemanager.cpp @@ -428,6 +428,7 @@ bool FTextureManager::OkForLocalization(FTextureID texnum, const char *substitut uint32_t langtable = 0; if (*substitute == '$') substitute = GStrings.GetString(substitute+1, &langtable); + else return true; // String literals from the source data should never override graphics from the same definition. if (substitute == nullptr) return true; // The text does not exist. // Modes 2, 3 and 4 must not replace localized textures. diff --git a/src/p_acs.cpp b/src/p_acs.cpp index e19a4c78c2..6e1795f0d3 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -4372,7 +4372,7 @@ int DLevelScript::GetActorProperty (int tid, int property) case APROP_Radius: return DoubleToACS(actor->radius); case APROP_ReactionTime:return actor->reactiontime; case APROP_MeleeRange: return DoubleToACS(actor->meleerange); - case APROP_ViewHeight: if (actor->IsKindOf(NAME_PlayerPawn)) + case APROP_ViewHeight: if (actor->player) { return DoubleToACS(actor->player->DefaultViewHeight()); }