Fixed state selection for weapon secondary fire

https://mantis.zdoom.org/view.php?id=552
This commit is contained in:
alexey.lysiuk 2017-04-09 13:04:32 +03:00
parent 5935dc706d
commit b0a0c62af1
1 changed files with 14 additions and 6 deletions

View File

@ -130,18 +130,26 @@ class Weapon : StateProvider native
{
player.mo.PlayAttacking2 ();
}
Weapon weapon = player.ReadyWeapon;
state flashstate = null;
if (flashlabel == null)
{
if (player.ReadyWeapon.bAltFire)
if (weapon.bAltFire)
{
flashlabel = 'AltFlash';
flashstate = weapon.FindState('AltFlash');
}
if (flashlabel == null)
if (flashstate == null)
{
flashlabel = 'Flash';
flashstate = weapon.FindState('Flash');
}
}
player.SetPsprite(PSP_FLASH, player.ReadyWeapon.FindState(flashlabel));
else
{
flashstate = weapon.FindState(flashlabel);
}
player.SetPsprite(PSP_FLASH, flashstate);
}
//---------------------------------------------------------------------------
@ -738,4 +746,4 @@ class WeaponGiver : Weapon
struct WeaponSlots native
{
native bool, int, int LocateWeapon(class<Weapon> weap);
}
}