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- fixed return value of Actor.isFrozen()
https://forum.zdoom.org/viewtopic.php?t=63255
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@ -1688,7 +1688,7 @@ static int isFrozen(AActor *self)
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, isFrozen, isFrozen)
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{
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PARAM_SELF_PROLOGUE(AActor);
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return isFrozen(self);
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ACTION_RETURN_BOOL(isFrozen(self));
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}
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