- add native SetLineSideRefs(line, side1idx, side2idx)

- add scripted FlipLineSideRefs(line)
This commit is contained in:
Rachael Alexanderson 2019-11-14 09:20:16 -05:00
parent 642cd2b160
commit b0751db552
2 changed files with 30 additions and 0 deletions

View file

@ -459,6 +459,28 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineVertexes)
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSideRefs)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(lineidx);
PARAM_UINT(sideidx1);
PARAM_UINT(sideidx2);
if (lineidx < self->Level->lines.Size() &&
sideidx1 < self->Level->sides.Size() &&
sideidx2 < self->Level->sides.Size())
{
line_t *line = &self->Level->lines[lineidx];
side_t *side1 = &self->Level->sides[sideidx1];
side_t *side2 = &self->Level->sides[sideidx2];
line->sidedef[0] = side1;
line->sidedef[1] = side2;
}
self->loader->ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSectorRef)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);

View file

@ -48,6 +48,7 @@ class LevelPostProcessor native play
protected native void SetVertex(uint vertex, double x, double y);
protected native void SetLineVertexes(uint Line, uint v1, uint v2);
protected native void SetLineSideRefs(uint Line, uint s1, uint s2);
protected native void SetLineSectorRef(uint line, uint side, uint sector);
protected native Actor GetDefaultActor(Name actorclass);
@ -58,6 +59,13 @@ class LevelPostProcessor native play
SetLineVertexes(Line, v2, v1);
}
protected void FlipLineSideRefs(uint Line)
{
uint s1 = level.lines[Line].sidedef[0].Index();
uint s2 = level.lines[Line].sidedef[1].Index();
SetLineSideRefs(Line, s2, s1);
}
protected void SetWallTexture(int line, int side, int texpart, String texture)
{
SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));