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- fixed: Trying to pick up an object of the Ammo base class caused a crash.
SVN r1804 (trunk)
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2 changed files with 3 additions and 2 deletions
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@ -1,4 +1,5 @@
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September 6, 2009 (Changes by Graf Zahl)
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- fixed: Trying to pick up an object of the Ammo base class caused a crash.
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- changed line_t's sidenum into sidedef pointers.
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- changed side_t's linenum into a linedef pointer.
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- Added PinkSilver's SetActorVelocity code submission (with optimizations.)
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@ -55,7 +55,7 @@ const PClass *AAmmo::GetParentAmmo () const
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{
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const PClass *type = GetClass ();
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while (type->ParentClass != RUNTIME_CLASS(AAmmo))
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while (type->ParentClass != RUNTIME_CLASS(AAmmo) && type->ParentClass != NULL)
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{
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type = type->ParentClass;
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}
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@ -128,7 +128,7 @@ AInventory *AAmmo::CreateCopy (AActor *other)
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amount = FixedMul(amount, G_SkillProperty(SKILLP_AmmoFactor));
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}
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if (GetClass()->ParentClass != RUNTIME_CLASS(AAmmo))
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if (GetClass()->ParentClass != RUNTIME_CLASS(AAmmo) && GetClass() != RUNTIME_CLASS(AAmmo))
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{
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const PClass *type = GetParentAmmo();
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assert (type->ActorInfo != NULL);
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