Actor's Activation property is now stored in saved game

https://forum.zdoom.org/viewtopic.php?t=60295
This commit is contained in:
alexey.lysiuk 2018-04-21 13:12:12 +03:00
parent 9398d602f8
commit b0261d9545

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@ -495,6 +495,7 @@ void AActor::Serialize(FSerializer &arc)
A("score", Score) A("score", Score)
A("designatedteam", DesignatedTeam) A("designatedteam", DesignatedTeam)
A("lastpush", lastpush) A("lastpush", lastpush)
A("activationtype", activationtype)
A("lastbump", lastbump) A("lastbump", lastbump)
A("painthreshold", PainThreshold) A("painthreshold", PainThreshold)
A("damagefactor", DamageFactor) A("damagefactor", DamageFactor)