- removed debug output from portal transition code.

- handle the case where a portal transition crosses more than a single boundary in one move.
This commit is contained in:
Christoph Oelckers 2016-02-24 10:08:23 +01:00
parent 326907f6ab
commit b01e0fa06e
3 changed files with 41 additions and 28 deletions

View file

@ -742,7 +742,7 @@ public:
bool IsHostile (AActor *other);
inline bool IsNoClip2() const;
void CheckPortalTransition();
void CheckPortalTransition(bool islinked);
// What species am I?
virtual FName GetSpecies();

View file

@ -3289,40 +3289,45 @@ void AActor::SetRoll(angle_t r, bool interpolate)
}
void AActor::CheckPortalTransition()
void AActor::CheckPortalTransition(bool islinked)
{
if (!Sector->PortalBlocksMovement(sector_t::ceiling))
bool moved = false;
while (!Sector->PortalBlocksMovement(sector_t::ceiling))
{
AActor *port = Sector->SkyBoxes[sector_t::ceiling];
if (Z() > port->threshold)
{
fixedvec3 oldpos = Pos();
UnlinkFromWorld();
if (islinked && !moved) UnlinkFromWorld();
SetXYZ(PosRelative(port->Sector));
PrevX += X() - oldpos.x;
PrevY += Y() - oldpos.y;
PrevZ += Z() - oldpos.z;
LinkToWorld();
if (player) Printf("Transitioned upwards to sector %d\n", Sector->sectornum);
return;
Sector = P_PointInSector(X(), Y());
moved = true;
}
else break;
}
if (!Sector->PortalBlocksMovement(sector_t::floor))
if (!moved)
{
while (!Sector->PortalBlocksMovement(sector_t::floor))
{
AActor *port = Sector->SkyBoxes[sector_t::floor];
if (Z() < port->threshold && floorz < port->threshold)
{
fixedvec3 oldpos = Pos();
UnlinkFromWorld();
if (islinked && !moved) UnlinkFromWorld();
SetXYZ(PosRelative(port->Sector));
PrevX += X() - oldpos.x;
PrevY += Y() - oldpos.y;
PrevZ += Z() - oldpos.z;
LinkToWorld();
if (player) Printf("Transitioned downwards to sector %d\n", Sector->sectornum);
return;
Sector = P_PointInSector(X(), Y());
moved = true;
}
else break;
}
}
if (islinked && moved) LinkToWorld();
}
//
@ -3392,7 +3397,7 @@ void AActor::Tick ()
UnlinkFromWorld ();
flags |= MF_NOBLOCKMAP;
SetXYZ(Vec3Offset(velx, vely, velz));
CheckPortalTransition();
CheckPortalTransition(false);
SetMovement(velx, vely, velz);
LinkToWorld ();
}
@ -3860,7 +3865,7 @@ void AActor::Tick ()
Crash();
}
CheckPortalTransition();
CheckPortalTransition(true);
UpdateWaterLevel (oldz);

View file

@ -640,7 +640,8 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
// Due to interpolation this is not necessarily the same as the sector the camera is in.
viewsector = R_PointInSubsector(viewx, viewy)->sector;
if (!viewsector->PortalBlocksMovement(sector_t::ceiling))
bool moved = false;
while (!viewsector->PortalBlocksMovement(sector_t::ceiling))
{
AActor *point = viewsector->SkyBoxes[sector_t::ceiling];
if (viewz > point->threshold)
@ -648,9 +649,13 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
viewx += point->scaleX;
viewy += point->scaleY;
viewsector = R_PointInSubsector(viewx, viewy)->sector;
moved = true;
}
else break;
}
if (!viewsector->PortalBlocksMovement(sector_t::floor))
if (!moved)
{
while (!viewsector->PortalBlocksMovement(sector_t::floor))
{
AActor *point = viewsector->SkyBoxes[sector_t::floor];
if (viewz < point->threshold)
@ -658,6 +663,9 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
viewx += point->scaleX;
viewy += point->scaleY;
viewsector = R_PointInSubsector(viewx, viewy)->sector;
moved = true;
}
else break;
}
}
}