diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 300ee75569..d522f284a3 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -4029,12 +4029,21 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeVelocity) ACTION_PARAM_FIXED(y, 1); ACTION_PARAM_FIXED(z, 2); ACTION_PARAM_INT(flags, 3); + ACTION_PARAM_INT(ptr, 4); - INTBOOL was_moving = self->velx | self->vely | self->velz; + AActor *ref = COPY_AAPTR(self, ptr); + + if (!ref) + { + ACTION_SET_RESULT(false); + return; + } + + INTBOOL was_moving = ref->velx | ref->vely | ref->velz; fixed_t vx = x, vy = y, vz = z; - fixed_t sina = finesine[self->angle >> ANGLETOFINESHIFT]; - fixed_t cosa = finecosine[self->angle >> ANGLETOFINESHIFT]; + fixed_t sina = finesine[ref->angle >> ANGLETOFINESHIFT]; + fixed_t cosa = finecosine[ref->angle >> ANGLETOFINESHIFT]; if (flags & 1) // relative axes - make x, y relative to actor's current angle { @@ -4043,15 +4052,15 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeVelocity) } if (flags & 2) // discard old velocity - replace old velocity with new velocity { - self->velx = vx; - self->vely = vy; - self->velz = vz; + ref->velx = vx; + ref->vely = vy; + ref->velz = vz; } else // add new velocity to old velocity { - self->velx += vx; - self->vely += vy; - self->velz += vz; + ref->velx += vx; + ref->vely += vy; + ref->velz += vz; } if (was_moving) diff --git a/wadsrc/static/actors/actor.txt b/wadsrc/static/actors/actor.txt index b2fa80c302..44ba7f9b65 100644 --- a/wadsrc/static/actors/actor.txt +++ b/wadsrc/static/actors/actor.txt @@ -293,7 +293,7 @@ ACTOR Actor native //: Thinker action native A_SetPitch(float pitch, int flags = 0); action native A_SetRoll(float roll, int flags = 0); action native A_ScaleVelocity(float scale); - action native A_ChangeVelocity(float x = 0, float y = 0, float z = 0, int flags = 0); + action native A_ChangeVelocity(float x = 0, float y = 0, float z = 0, int flags = 0, int ptr = AAPTR_DEFAULT); action native A_SetArg(int pos, int value); action native A_SetUserVar(name varname, int value); action native A_SetUserArray(name varname, int index, int value);