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- updated xBRZ scaler to version 1.7
https://sourceforge.net/projects/xbrz/ https://sourceforge.net/projects/xbrz/files/xBRZ/xBRZ_1.7.zip https://forum.zdoom.org/viewtopic.php?t=65596
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3 changed files with 44 additions and 36 deletions
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@ -188,9 +188,9 @@ double distYCbCrBuffered(uint32_t pix1, uint32_t pix2)
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for (uint32_t i = 0; i < 256 * 256 * 256; ++i) //startup time: 114 ms on Intel Core i5 (four cores)
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{
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const int r_diff = getByte<2>(i) * 2 - 0xFF;
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const int g_diff = getByte<1>(i) * 2 - 0xFF;
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const int b_diff = getByte<0>(i) * 2 - 0xFF;
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const int r_diff = static_cast<signed char>(getByte<2>(i)) * 2;
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const int g_diff = static_cast<signed char>(getByte<1>(i)) * 2;
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const int b_diff = static_cast<signed char>(getByte<0>(i)) * 2;
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const double k_b = 0.0593; //ITU-R BT.2020 conversion
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const double k_r = 0.2627; //
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@ -212,24 +212,32 @@ double distYCbCrBuffered(uint32_t pix1, uint32_t pix2)
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// return 0;
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//if (pix1 < pix2)
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// std::swap(pix1, pix2); -> 30% perf degradation!!!
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#if 1
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const int r_diff = static_cast<int>(getRed (pix1)) - getRed (pix2);
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const int g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2);
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const int b_diff = static_cast<int>(getBlue (pix1)) - getBlue (pix2);
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return diffToDist[(((r_diff + 0xFF) / 2) << 16) | //slightly reduce precision (division by 2) to squeeze value into single byte
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(((g_diff + 0xFF) / 2) << 8) |
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(( b_diff + 0xFF) / 2)];
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#else //not noticeably faster:
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const int r_diff_tmp = ((pix1 & 0xFF0000) + 0xFF0000 - (pix2 & 0xFF0000)) / 2;
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const int g_diff_tmp = ((pix1 & 0x00FF00) + 0x00FF00 - (pix2 & 0x00FF00)) / 2; //slightly reduce precision (division by 2) to squeeze value into single byte
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const int b_diff_tmp = ((pix1 & 0x0000FF) + 0x0000FF - (pix2 & 0x0000FF)) / 2;
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const size_t index = (static_cast<unsigned char>(r_diff / 2) << 16) | //slightly reduce precision (division by 2) to squeeze value into single byte
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(static_cast<unsigned char>(g_diff / 2) << 8) |
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(static_cast<unsigned char>(b_diff / 2));
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return diffToDist[(r_diff_tmp & 0xFF0000) | (g_diff_tmp & 0x00FF00) | (b_diff_tmp & 0x0000FF)];
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#if 0 //attention: the following calculation creates an asymmetric color distance!!! (e.g. r_diff=46 will be unpacked as 45, but r_diff=-46 unpacks to -47
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const size_t index = (((r_diff + 0xFF) / 2) << 16) | //slightly reduce precision (division by 2) to squeeze value into single byte
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(((g_diff + 0xFF) / 2) << 8) |
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(( b_diff + 0xFF) / 2);
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#endif
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return diffToDist[index];
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}
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#if defined _MSC_VER && !defined NDEBUG
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const int debugPixelX = -1;
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const int debugPixelY = 58;
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thread_local bool breakIntoDebugger = false;
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#endif
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enum BlendType
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{
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BLEND_NONE = 0,
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@ -271,6 +279,11 @@ template <class ColorDistance>
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FORCE_INLINE //detect blend direction
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BlendResult preProcessCorners(const Kernel_4x4& ker, const xbrz::ScalerCfg& cfg) //result: F, G, J, K corners of "GradientType"
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{
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#if defined _MSC_VER && !defined NDEBUG
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if (breakIntoDebugger)
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__debugbreak(); //__asm int 3;
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#endif
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BlendResult result = {};
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if ((ker.f == ker.g &&
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@ -281,9 +294,8 @@ BlendResult preProcessCorners(const Kernel_4x4& ker, const xbrz::ScalerCfg& cfg)
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auto dist = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight); };
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const int weight = 4;
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double jg = dist(ker.i, ker.f) + dist(ker.f, ker.c) + dist(ker.n, ker.k) + dist(ker.k, ker.h) + weight * dist(ker.j, ker.g);
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double fk = dist(ker.e, ker.j) + dist(ker.j, ker.o) + dist(ker.b, ker.g) + dist(ker.g, ker.l) + weight * dist(ker.f, ker.k);
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double jg = dist(ker.i, ker.f) + dist(ker.f, ker.c) + dist(ker.n, ker.k) + dist(ker.k, ker.h) + cfg.centerDirectionBias * dist(ker.j, ker.g);
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double fk = dist(ker.e, ker.j) + dist(ker.j, ker.o) + dist(ker.b, ker.g) + dist(ker.g, ker.l) + cfg.centerDirectionBias * dist(ker.f, ker.k);
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if (jg < fk) //test sample: 70% of values max(jg, fk) / min(jg, fk) are between 1.1 and 3.7 with median being 1.8
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{
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@ -360,13 +372,6 @@ template <> inline unsigned char rotateBlendInfo<ROT_180>(unsigned char b) { ret
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template <> inline unsigned char rotateBlendInfo<ROT_270>(unsigned char b) { return ((b << 6) | (b >> 2)) & 0xff; }
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#if 0 //#ifndef NDEBUG
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int debugPixelX = -1;
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int debugPixelY = 12;
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__declspec(thread) bool breakIntoDebugger = false;
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#endif
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/*
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input kernel area naming convention:
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-------------
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@ -384,7 +389,7 @@ void blendPixel(const Kernel_3x3& ker,
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unsigned char blendInfo, //result of preprocessing all four corners of pixel "e"
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const xbrz::ScalerCfg& cfg)
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{
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#define a get_a<rotDeg>(ker)
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//#define a get_a<rotDeg>(ker)
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#define b get_b<rotDeg>(ker)
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#define c get_c<rotDeg>(ker)
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#define d get_d<rotDeg>(ker)
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@ -394,13 +399,11 @@ void blendPixel(const Kernel_3x3& ker,
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#define h get_h<rotDeg>(ker)
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#define i get_i<rotDeg>(ker)
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#if 0 //#ifndef NDEBUG
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#if defined _MSC_VER && !defined NDEBUG
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if (breakIntoDebugger)
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__debugbreak(); //__asm int 3;
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#endif
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(void)a; //silence Clang's -Wunused-function
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const unsigned char blend = rotateBlendInfo<rotDeg>(blendInfo);
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if (getBottomR(blend) >= BLEND_NORMAL)
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@ -457,7 +460,7 @@ void blendPixel(const Kernel_3x3& ker,
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Scaler::blendCorner(px, out);
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}
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#undef a
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//#undef a
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#undef b
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#undef c
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#undef d
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@ -554,7 +557,7 @@ void scaleImage(const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight,
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for (int x = 0; x < srcWidth; ++x, out += Scaler::scale)
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{
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#if 0 //#ifndef NDEBUG
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#if defined _MSC_VER && !defined NDEBUG
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breakIntoDebugger = debugPixelX == x && debugPixelY == y;
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#endif
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//all those bounds checks have only insignificant impact on performance!
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@ -1079,6 +1082,12 @@ struct ColorGradientARGB
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void xbrz::scale(size_t factor, const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, ColorFormat colFmt, const xbrz::ScalerCfg& cfg, int yFirst, int yLast)
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{
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if (factor == 1)
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{
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std::copy(src + yFirst * srcWidth, src + yLast * srcWidth, trg);
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return;
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}
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static_assert(SCALE_FACTOR_MAX == 6, "");
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switch (colFmt)
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{
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@ -1213,7 +1222,7 @@ void bilinearScaleAmp(const uint32_t* src, int srcWidth, int srcHeight, //throw
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const int y = idx[0];
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const int x = idx[1];
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//Perf notes:
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// -> float-based calculation is (almost 2x) faster than double!
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// -> float-based calculation is (almost) 2x as fas as double!
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// -> no noticeable improvement via tiling: https://msdn.microsoft.com/en-us/magazine/hh882447.aspx
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// -> no noticeable improvement with restrict(amp,cpu)
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// -> iterating over y-axis only is significantly slower!
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@ -25,6 +25,7 @@ struct ScalerCfg
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{
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double luminanceWeight = 1;
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double equalColorTolerance = 30;
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double centerDirectionBias = 4;
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double dominantDirectionThreshold = 3.6;
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double steepDirectionThreshold = 2.2;
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double newTestAttribute = 0; //unused; test new parameters
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@ -184,7 +184,7 @@ void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight, int srcPitc
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//perf notes:
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// -> double-based calculation is (slightly) faster than float
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// -> precalculation gives significant boost; std::vector<> memory allocation is negligible!
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// -> pre-calculation gives significant boost; std::vector<> memory allocation is negligible!
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struct CoeffsX
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{
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int x1;
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@ -233,11 +233,9 @@ void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight, int srcPitc
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auto interpolate = [=](int offset)
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{
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/*
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https://en.wikipedia.org/wiki/Bilinear_interpolation
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/* https://en.wikipedia.org/wiki/Bilinear_interpolation
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(c11(x2 - x) + c21(x - x1)) * (y2 - y ) +
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(c12(x2 - x) + c22(x - x1)) * (y - y1)
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*/
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(c12(x2 - x) + c22(x - x1)) * (y - y1) */
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const auto c11 = (srcLine [x1] >> (8 * offset)) & 0xff;
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const auto c21 = (srcLine [x2] >> (8 * offset)) & 0xff;
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const auto c12 = (srcLineNext[x1] >> (8 * offset)) & 0xff;
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