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Represent enumerations as constant definitions
- Instead of representating enumeration values with a special node type, use the same ZCC_ConstantDef nodes that const_def produces. These are created at the same scope as the ZCC_Enum, rather than being contained entirely within it. To mark the end of enums for a single instance of ZCC_Enum, a ZCC_EnumTerminator node is now appended to the chain of ZCC_ConstantDefs.
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3 changed files with 93 additions and 44 deletions
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@ -301,16 +301,13 @@ static void PrintEnum(FLispString &out, ZCC_TreeNode *node)
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out.Open("enum");
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out.Open("enum");
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out.AddName(enode->EnumName);
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out.AddName(enode->EnumName);
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PrintBuiltInType(out, enode->EnumType);
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PrintBuiltInType(out, enode->EnumType);
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PrintNodes(out, enode->Elements, false, true);
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out.Add(enode->Elements == NULL ? "nil" : "...", 3);
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out.Close();
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out.Close();
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}
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}
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static void PrintEnumNode(FLispString &out, ZCC_TreeNode *node)
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static void PrintEnumTerminator(FLispString &out, ZCC_TreeNode *node)
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{
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{
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ZCC_EnumNode *enode = (ZCC_EnumNode *)node;
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out.Open("enum-term");
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out.Open("enum-node");
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out.AddName(enode->ElemName);
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PrintNodes(out, enode->ElemValue, false);
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out.Close();
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out.Close();
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}
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}
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@ -802,7 +799,7 @@ void (* const TreeNodePrinter[NUM_AST_NODE_TYPES])(FLispString &, ZCC_TreeNode *
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PrintClass,
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PrintClass,
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PrintStruct,
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PrintStruct,
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PrintEnum,
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PrintEnum,
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PrintEnumNode,
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PrintEnumTerminator,
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PrintStates,
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PrintStates,
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PrintStatePart,
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PrintStatePart,
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PrintStateLabel,
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PrintStateLabel,
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@ -33,6 +33,16 @@ static void SetNodeLine(ZCC_TreeNode *name, int line)
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// If a is non-null, appends b to a. Otherwise, sets a to b.
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// If a is non-null, appends b to a. Otherwise, sets a to b.
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#define SAFE_APPEND(a,b) \
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#define SAFE_APPEND(a,b) \
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if (a == NULL) a = b; else a->AppendSibling(b);
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if (a == NULL) a = b; else a->AppendSibling(b);
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#define UNARY_EXPR(X,T) NEW_AST_NODE(ExprUnary, expr, X); expr->Operation = T; expr->Operand = X; expr->Type = NULL
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#define BINARY_EXPR(X,Y,T) NEW_AST_NODE(ExprBinary, expr, X); expr->Operation = T; expr->Type = NULL; expr->Left = X; expr->Right = Y
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#define NEW_INTCONST_NODE(name,type,val,tok) \
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NEW_AST_NODE(ExprConstant, name, tok); \
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name->Operation = PEX_ConstValue; \
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name->Type = type; \
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name->IntVal = val
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}
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}
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%token_prefix ZCC_
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%token_prefix ZCC_
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@ -237,20 +247,81 @@ struct_body(X) ::= struct_member(A) struct_body(B). { X = A; A->AppendSibling(B
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struct_member(X) ::= declarator_no_fun(A). { X = A; }
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struct_member(X) ::= declarator_no_fun(A). { X = A; }
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struct_member(X) ::= enum_def(A). { X = A; }
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struct_member(X) ::= enum_def(A). { X = A; }
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/*----- Constant Definition ------*/
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/* Like UnrealScript, a constant's type is implied by its value's type. */
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const_def(X) ::= CONST(T) IDENTIFIER(A) EQ expr(B) SEMICOLON.
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{
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NEW_AST_NODE(ConstantDef,def,T);
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def->Name = A.Name();
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def->Value = B;
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def->Symbol = NULL;
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X = def;
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}
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/*----- Enum Definition -----*/
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/*----- Enum Definition -----*/
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/* Enumerators are lists of named integers. */
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/* Enumerators are lists of named integers. */
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%type enum_list {ZCC_EnumNode *}
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%type enum_list {ZCC_ConstantDef *}
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%type opt_enum_list {ZCC_EnumNode *}
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%type opt_enum_list {ZCC_ConstantDef *}
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%type enumerator {ZCC_EnumNode *}
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%type enumerator {ZCC_ConstantDef *}
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enum_def(X) ::= ENUM(T) IDENTIFIER(A) enum_type(B) LBRACE opt_enum_list(C) RBRACE opt_semicolon.
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enum_def(X) ::= ENUM(T) IDENTIFIER(A) enum_type(B) LBRACE opt_enum_list(C) RBRACE(U) opt_semicolon.
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{
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{
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NEW_AST_NODE(Enum,def,T);
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NEW_AST_NODE(Enum,def,T);
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def->EnumName = A.Name();
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def->EnumName = A.Name();
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def->EnumType = (EZCCBuiltinType)B.Int;
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def->EnumType = (EZCCBuiltinType)B.Int;
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def->Elements = C;
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def->Elements = C;
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// If the first element does not have an explicit value, make it 0.
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if (C != NULL)
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{
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ZCC_ConstantDef *node = C, *prev = node;
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ZCC_ExprConstant *one = NULL;
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if (node->Value == NULL)
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{
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NEW_INTCONST_NODE(zero, TypeSInt32, 0, C);
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node->Value = zero;
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}
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for (node = static_cast<ZCC_ConstantDef *>(node->SiblingNext);
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node != C;
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prev = node, node = static_cast<ZCC_ConstantDef *>(node->SiblingNext))
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{
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assert(node->NodeType == AST_ConstantDef);
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// Leave explicit values alone.
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if (node->Value != NULL)
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{
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continue;
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}
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// Compute implicit values by adding one to the preceding value.
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assert(prev->Value != NULL);
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// If the preceding node is a constant, then we can do this now.
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if (prev->Value->Operation == PEX_ConstValue && prev->Value->Type->IsA(RUNTIME_CLASS(PInt)))
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{
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NEW_INTCONST_NODE(cval, prev->Value->Type, static_cast<ZCC_ExprConstant *>(prev->Value)->IntVal + 1, node);
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node->Value = cval;
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}
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// Otherwise, create a new addition expression to add 1.
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else
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{
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if (one == NULL)
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{ // Use a single 1 node for the right-hand side of the addition.
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NEW_INTCONST_NODE(cval, TypeSInt32, 1, T);
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one = cval;
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}
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BINARY_EXPR(prev->Value, one, PEX_Add);
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node->Value = expr;
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}
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}
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// Add a new terminating node, to indicate that the ConstantDefs for this enum are done.
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NEW_AST_NODE(EnumTerminator,term,U);
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C->AppendSibling(term);
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}
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if (C != NULL)
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{
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def->AppendSibling(C);
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}
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X = def;
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X = def;
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}
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}
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@ -266,16 +337,18 @@ opt_enum_list(X) ::= enum_list(A) opt_comma. { X = A; }
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enumerator(X) ::= IDENTIFIER(A).
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enumerator(X) ::= IDENTIFIER(A).
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{
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{
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NEW_AST_NODE(EnumNode,node,A);
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NEW_AST_NODE(ConstantDef,node,A);
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node->ElemName = A.Name();
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node->Name = A.Name();
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node->ElemValue = NULL;
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node->Value = NULL;
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node->Symbol = NULL;
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X = node;
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X = node;
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}
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}
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enumerator(X) ::= IDENTIFIER(A) EQ expr(B). /* Expression must be constant. */
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enumerator(X) ::= IDENTIFIER(A) EQ expr(B). /* Expression must be constant. */
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{
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{
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NEW_AST_NODE(EnumNode,node,A);
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NEW_AST_NODE(ConstantDef,node,A);
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node->ElemName = A.Name();
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node->Name = A.Name();
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node->ElemValue = B;
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node->Value = B;
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node->Symbol = NULL;
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X = node;
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X = node;
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}
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}
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@ -711,15 +784,6 @@ func_param_flags(X) ::= func_param_flags(A) IN(T). { X.Int = A.Int | ZCC_In; X
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func_param_flags(X) ::= func_param_flags(A) OUT(T). { X.Int = A.Int | ZCC_Out; X.SourceLoc = A.SourceLoc ? A.SourceLoc : T.SourceLoc; }
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func_param_flags(X) ::= func_param_flags(A) OUT(T). { X.Int = A.Int | ZCC_Out; X.SourceLoc = A.SourceLoc ? A.SourceLoc : T.SourceLoc; }
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func_param_flags(X) ::= func_param_flags(A) OPTIONAL(T). { X.Int = A.Int | ZCC_Optional; X.SourceLoc = A.SourceLoc ? A.SourceLoc : T.SourceLoc; }
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func_param_flags(X) ::= func_param_flags(A) OPTIONAL(T). { X.Int = A.Int | ZCC_Optional; X.SourceLoc = A.SourceLoc ? A.SourceLoc : T.SourceLoc; }
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/* Like UnrealScript, a constant's type is implied by its value's type. */
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const_def(X) ::= CONST(T) IDENTIFIER(A) EQ expr(B) SEMICOLON.
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{
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NEW_AST_NODE(ConstantDef,def,T);
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def->Name = A.Name();
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def->Value = B;
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X = def;
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}
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/************ Expressions ************/
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/************ Expressions ************/
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/* We use default to access a class's default instance. */
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/* We use default to access a class's default instance. */
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@ -731,11 +795,6 @@ const_def(X) ::= CONST(T) IDENTIFIER(A) EQ expr(B) SEMICOLON.
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%type unary_expr{ZCC_Expression *}
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%type unary_expr{ZCC_Expression *}
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%type constant{ZCC_ExprConstant *}
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%type constant{ZCC_ExprConstant *}
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%include {
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#define UNARY_EXPR(X,T) NEW_AST_NODE(ExprUnary, expr, X); expr->Operation = T; expr->Operand = X; expr->Type = NULL
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#define BINARY_EXPR(X,Y,T) NEW_AST_NODE(ExprBinary, expr, X); expr->Operation = T; expr->Type = NULL; expr->Left = X; expr->Right = Y
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}
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/*----- Primary Expressions -----*/
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/*----- Primary Expressions -----*/
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primary(X) ::= IDENTIFIER(A).
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primary(X) ::= IDENTIFIER(A).
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@ -1119,18 +1178,12 @@ constant(X) ::= string_constant(A).
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}
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}
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constant(X) ::= INTCONST(A).
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constant(X) ::= INTCONST(A).
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{
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{
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NEW_AST_NODE(ExprConstant, intconst, A);
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NEW_INTCONST_NODE(intconst, TypeSInt32, A.Int, A);
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intconst->Operation = PEX_ConstValue;
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intconst->Type = TypeSInt32;
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intconst->IntVal = A.Int;
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X = intconst;
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X = intconst;
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}
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}
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constant(X) ::= UINTCONST(A).
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constant(X) ::= UINTCONST(A).
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{
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{
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NEW_AST_NODE(ExprConstant, intconst, A);
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NEW_INTCONST_NODE(intconst, TypeUInt32, A.Int, A);
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intconst->Operation = PEX_ConstValue;
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intconst->Type = TypeUInt32;
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intconst->IntVal = A.Int;
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X = intconst;
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X = intconst;
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}
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}
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constant(X) ::= FLOATCONST(A).
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constant(X) ::= FLOATCONST(A).
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@ -57,7 +57,7 @@ enum EZCCTreeNodeType
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AST_Class,
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AST_Class,
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AST_Struct,
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AST_Struct,
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AST_Enum,
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AST_Enum,
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AST_EnumNode,
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AST_EnumTerminator,
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AST_States,
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AST_States,
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AST_StatePart,
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AST_StatePart,
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AST_StateLabel,
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AST_StateLabel,
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@ -251,13 +251,11 @@ struct ZCC_Enum : ZCC_TreeNode
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{
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{
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ENamedName EnumName;
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ENamedName EnumName;
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EZCCBuiltinType EnumType;
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EZCCBuiltinType EnumType;
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struct ZCC_EnumNode *Elements;
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struct ZCC_ConstantDef *Elements;
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};
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};
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struct ZCC_EnumNode : ZCC_TreeNode
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struct ZCC_EnumTerminator : ZCC_TreeNode
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{
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{
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ENamedName ElemName;
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ZCC_TreeNode *ElemValue;
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};
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};
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struct ZCC_States : ZCC_TreeNode
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struct ZCC_States : ZCC_TreeNode
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@ -478,6 +476,7 @@ struct ZCC_ConstantDef : ZCC_TreeNode
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{
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{
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ENamedName Name;
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ENamedName Name;
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ZCC_Expression *Value;
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ZCC_Expression *Value;
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PSymbolConst *Symbol;
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};
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};
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struct ZCC_Declarator : ZCC_TreeNode
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struct ZCC_Declarator : ZCC_TreeNode
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