mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- platform independent classes for start screen rendering.
These use the internal 2D drawer. Not hooked up yet.
This commit is contained in:
parent
ea63e422c1
commit
af640e9f21
9 changed files with 1765 additions and 46 deletions
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@ -622,6 +622,7 @@ file( GLOB HEADER_FILES
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common/platform/win32/*.h
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common/platform/win32/*.h
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common/models/*.h
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common/models/*.h
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common/textures/*.h
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common/textures/*.h
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common/startscreen/*.h
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common/textures/hires/hqnx/*.h
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common/textures/hires/hqnx/*.h
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common/textures/hires/hqnx_asm/*.h
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common/textures/hires/hqnx_asm/*.h
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common/textures/hires/xbr/*.h
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common/textures/hires/xbr/*.h
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@ -1042,6 +1043,12 @@ set (PCH_SOURCES
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common/2d/wipe.cpp
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common/2d/wipe.cpp
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common/thirdparty/gain_analysis.cpp
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common/thirdparty/gain_analysis.cpp
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common/thirdparty/sfmt/SFMT.cpp
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common/thirdparty/sfmt/SFMT.cpp
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common/startscreen/startscreen.cpp
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common/startscreen/startscreen_heretic.cpp
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common/startscreen/startscreen_hexen.cpp
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common/startscreen/startscreen_strife.cpp
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common/startscreen/startscreen_generic.cpp
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common/startscreen/endoom.cpp
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common/fonts/singlelumpfont.cpp
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common/fonts/singlelumpfont.cpp
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common/fonts/singlepicfont.cpp
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common/fonts/singlepicfont.cpp
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common/fonts/specialfont.cpp
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common/fonts/specialfont.cpp
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@ -1313,6 +1320,7 @@ include_directories( .
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common/statusbar
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common/statusbar
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common/fonts
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common/fonts
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common/objects
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common/objects
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common/startscreen
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common/rendering
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common/rendering
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common/rendering/hwrenderer/data
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common/rendering/hwrenderer/data
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common/rendering/gl_load
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common/rendering/gl_load
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201
src/common/startscreen/endoom.cpp
Normal file
201
src/common/startscreen/endoom.cpp
Normal file
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@ -0,0 +1,201 @@
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/*
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** endoom.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** Copyright 2006-2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include "startscreen.h"
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#include "cmdlib.h"
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#include "i_system.h"
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#include "gstrings.h"
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#include "filesystem.h"
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#include "m_argv.h"
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#include "engineerrors.h"
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#include "s_music.h"
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#include "printf.h"
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#include "startupinfo.h"
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#include "i_interface.h"
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#include "texturemanager.h"
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#include "c_cvars.h"
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#include "i_time.h"
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#include "g_input.h"
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#include "d_eventbase.h"
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// MACROS ------------------------------------------------------------------
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// How many ms elapse between blinking text flips. On a standard VGA
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// adapter, the characters are on for 16 frames and then off for another 16.
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// The number here therefore corresponds roughly to the blink rate on a
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// 60 Hz display.
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#define BLINK_PERIOD 267
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// TYPES -------------------------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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#if 0
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CUSTOM_CVAR(Int, showendoom, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0) self = 0;
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else if (self > 2) self=2;
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}
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#endif
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// CODE --------------------------------------------------------------------
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class FEndoomScreen : public FStartScreen
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{
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uint64_t lastUpdateTime;
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bool blinkstate = false;
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bool blinking = true;
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uint8_t endoom_screen[4000];
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public:
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FEndoomScreen(int);
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void Update();
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};
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//==========================================================================
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//
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// FHereticStartScreen Constructor
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//
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// Shows the Heretic startup screen. If the screen doesn't appear to be
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// valid, it returns a failure code in hr.
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//
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// The loading screen is an 80x25 text screen with character data and
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// attributes intermixed, which means it must be exactly 4000 bytes long.
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//
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//==========================================================================
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FEndoomScreen::FEndoomScreen(int loading_lump)
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: FStartScreen(0)
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{
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fileSystem.ReadFile(loading_lump, endoom_screen);
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// Draw the loading screen to a bitmap.
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StartupBitmap.Create(80 * 8, 26 * 16); // line 26 is for our own 'press any key to quit' message.
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DrawTextScreen(StartupBitmap, endoom_screen);
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ClearBlock(StartupBitmap, {0, 0, 0, 255}, 0, 25*16, 640, 16);
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DrawString(StartupBitmap, 0, 25, GStrings("TXT_QUITENDOOM"), { 128, 128, 128 ,255}, { 0, 0, 0, 255});
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lastUpdateTime = I_msTime();
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// Does this screen need blinking?
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for (int i = 0; i < 80*25; ++i)
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{
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if (endoom_screen[1+i*2] & 0x80)
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{
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blinking = true;
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break;
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}
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}
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}
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void FEndoomScreen::Update()
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{
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if (blinking && I_msTime() > lastUpdateTime + BLINK_PERIOD)
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{
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lastUpdateTime = I_msTime();
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UpdateTextBlink (StartupBitmap, endoom_screen, blinkstate);
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blinkstate = !blinkstate;
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StartupTexture->CleanHardwareData();
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Render(true);
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}
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}
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#if 0 // this part is not ready yet.
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//==========================================================================
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//
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// ST_Endoom
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//
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// Shows an ENDOOM text screen
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//
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//==========================================================================
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int RunEndoom()
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{
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if (showendoom == 0 || endoomName.Len() == 0)
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{
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return 0;
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}
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int endoom_lump = fileSystem.CheckNumForFullName (endoomName, true);
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if (endoom_lump < 0 || fileSystem.FileLength (endoom_lump) != 4000)
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{
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return 0;
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}
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if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
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{
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// showendoom==2 means to show only lumps from PWADs.
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return 0;
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}
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S_StopMusic(true);
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auto endoom = new FEndoomScreen(endoom_lump);
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endoom->Render(true);
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while(true)
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{
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I_GetEvent();
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endoom->Update();
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while (eventtail != eventhead)
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{
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event_t *ev = &events[eventtail];
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eventtail = (eventtail + 1) & (MAXEVENTS - 1);
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if (ev->type == EV_KeyDown || ev->type == EV_KeyUp)
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{
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return 0;
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}
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if (ev->type == EV_GUI_Event && (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_LButtonDown || ev->subtype == EV_GUI_RButtonDown || ev->subtype == EV_GUI_MButtonDown))
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{
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return 0;
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}
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}
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}
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return 0;
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}
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void ST_Endoom()
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{
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int code = RunEndoom();
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throw CExitEvent(code);
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}
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#endif
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715
src/common/startscreen/startscreen.cpp
Normal file
715
src/common/startscreen/startscreen.cpp
Normal file
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@ -0,0 +1,715 @@
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/*
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** st_start.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** Copyright 2006-2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "startscreen.h"
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#include "filesystem.h"
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#include "palutil.h"
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#include "v_font.h"
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#include "i_interface.h"
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#include "startupinfo.h"
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#include "m_argv.h"
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#include "engineerrors.h"
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#include "utf8.h"
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#include "gstrings.h"
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#include "printf.h"
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#include "i_time.h"
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#include "v_video.h"
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#include "v_draw.h"
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#include "g_input.h"
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#include "texturemanager.h"
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#include "gi.h"
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// Text mode color values
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enum{
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LO = 85,
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MD = 170,
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HI = 255,
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};
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const RgbQuad TextModePalette[16] =
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{
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{ 0, 0, 0, 255 }, // 0 black
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{ MD, 0, 0, 255 }, // 1 blue
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{ 0, MD, 0, 255 }, // 2 green
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{ MD, MD, 0, 255 }, // 3 cyan
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{ 0, 0, MD, 255 }, // 4 red
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{ MD, 0, MD, 255 }, // 5 magenta
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{ 0, LO, MD, 255 }, // 6 brown
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{ MD, MD, MD, 255 }, // 7 light gray
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{ LO, LO, LO, 255 }, // 8 dark gray
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{ HI, LO, LO, 255 }, // 9 light blue
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{ LO, HI, LO, 255 }, // A light green
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{ HI, HI, LO, 255 }, // B light cyan
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{ LO, LO, HI, 255 }, // C light red
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{ HI, LO, HI, 255 }, // D light magenta
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{ LO, HI, HI, 255 }, // E yellow
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{ HI, HI, HI, 255 }, // F white
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};
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static const uint16_t IBM437ToUnicode[] = {
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0x0000, //#NULL
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0x0001, //#START OF HEADING
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0x0002, //#START OF TEXT
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0x0003, //#END OF TEXT
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0x0004, //#END OF TRANSMISSION
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0x0005, //#ENQUIRY
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0x0006, //#ACKNOWLEDGE
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0x0007, //#BELL
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0x0008, //#BACKSPACE
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0x0009, //#HORIZONTAL TABULATION
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0x000a, //#LINE FEED
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0x000b, //#VERTICAL TABULATION
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0x000c, //#FORM FEED
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0x000d, //#CARRIAGE RETURN
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0x000e, //#SHIFT OUT
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0x000f, //#SHIFT IN
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0x0010, //#DATA LINK ESCAPE
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0x0011, //#DEVICE CONTROL ONE
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0x0012, //#DEVICE CONTROL TWO
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0x0013, //#DEVICE CONTROL THREE
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0x0014, //#DEVICE CONTROL FOUR
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0x0015, //#NEGATIVE ACKNOWLEDGE
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0x0016, //#SYNCHRONOUS IDLE
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0x0017, //#END OF TRANSMISSION BLOCK
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0x0018, //#CANCEL
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0x0019, //#END OF MEDIUM
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0x001a, //#SUBSTITUTE
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0x001b, //#ESCAPE
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0x001c, //#FILE SEPARATOR
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0x001d, //#GROUP SEPARATOR
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0x001e, //#RECORD SEPARATOR
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0x001f, //#UNIT SEPARATOR
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0x0020, //#SPACE
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0x0021, //#EXCLAMATION MARK
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0x0022, //#QUOTATION MARK
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0x0023, //#NUMBER SIGN
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0x0024, //#DOLLAR SIGN
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0x0025, //#PERCENT SIGN
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0x0026, //#AMPERSAND
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0x0027, //#APOSTROPHE
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0x0028, //#LEFT PARENTHESIS
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0x0029, //#RIGHT PARENTHESIS
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0x002a, //#ASTERISK
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0x002b, //#PLUS SIGN
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0x002c, //#COMMA
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0x002d, //#HYPHEN-MINUS
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0x002e, //#FULL STOP
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0x002f, //#SOLIDUS
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0x0030, //#DIGIT ZERO
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0x0031, //#DIGIT ONE
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0x0032, //#DIGIT TWO
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0x0033, //#DIGIT THREE
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0x0034, //#DIGIT FOUR
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0x0035, //#DIGIT FIVE
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0x0036, //#DIGIT SIX
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0x0037, //#DIGIT SEVEN
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0x0038, //#DIGIT EIGHT
|
||||||
|
0x0039, //#DIGIT NINE
|
||||||
|
0x003a, //#COLON
|
||||||
|
0x003b, //#SEMICOLON
|
||||||
|
0x003c, //#LESS-THAN SIGN
|
||||||
|
0x003d, //#EQUALS SIGN
|
||||||
|
0x003e, //#GREATER-THAN SIGN
|
||||||
|
0x003f, //#QUESTION MARK
|
||||||
|
0x0040, //#COMMERCIAL AT
|
||||||
|
0x0041, //#LATIN CAPITAL LETTER A
|
||||||
|
0x0042, //#LATIN CAPITAL LETTER B
|
||||||
|
0x0043, //#LATIN CAPITAL LETTER C
|
||||||
|
0x0044, //#LATIN CAPITAL LETTER D
|
||||||
|
0x0045, //#LATIN CAPITAL LETTER E
|
||||||
|
0x0046, //#LATIN CAPITAL LETTER F
|
||||||
|
0x0047, //#LATIN CAPITAL LETTER G
|
||||||
|
0x0048, //#LATIN CAPITAL LETTER H
|
||||||
|
0x0049, //#LATIN CAPITAL LETTER I
|
||||||
|
0x004a, //#LATIN CAPITAL LETTER J
|
||||||
|
0x004b, //#LATIN CAPITAL LETTER K
|
||||||
|
0x004c, //#LATIN CAPITAL LETTER L
|
||||||
|
0x004d, //#LATIN CAPITAL LETTER M
|
||||||
|
0x004e, //#LATIN CAPITAL LETTER N
|
||||||
|
0x004f, //#LATIN CAPITAL LETTER O
|
||||||
|
0x0050, //#LATIN CAPITAL LETTER P
|
||||||
|
0x0051, //#LATIN CAPITAL LETTER Q
|
||||||
|
0x0052, //#LATIN CAPITAL LETTER R
|
||||||
|
0x0053, //#LATIN CAPITAL LETTER S
|
||||||
|
0x0054, //#LATIN CAPITAL LETTER T
|
||||||
|
0x0055, //#LATIN CAPITAL LETTER U
|
||||||
|
0x0056, //#LATIN CAPITAL LETTER V
|
||||||
|
0x0057, //#LATIN CAPITAL LETTER W
|
||||||
|
0x0058, //#LATIN CAPITAL LETTER X
|
||||||
|
0x0059, //#LATIN CAPITAL LETTER Y
|
||||||
|
0x005a, //#LATIN CAPITAL LETTER Z
|
||||||
|
0x005b, //#LEFT SQUARE BRACKET
|
||||||
|
0x005c, //#REVERSE SOLIDUS
|
||||||
|
0x005d, //#RIGHT SQUARE BRACKET
|
||||||
|
0x005e, //#CIRCUMFLEX ACCENT
|
||||||
|
0x005f, //#LOW LINE
|
||||||
|
0x0060, //#GRAVE ACCENT
|
||||||
|
0x0061, //#LATIN SMALL LETTER A
|
||||||
|
0x0062, //#LATIN SMALL LETTER B
|
||||||
|
0x0063, //#LATIN SMALL LETTER C
|
||||||
|
0x0064, //#LATIN SMALL LETTER D
|
||||||
|
0x0065, //#LATIN SMALL LETTER E
|
||||||
|
0x0066, //#LATIN SMALL LETTER F
|
||||||
|
0x0067, //#LATIN SMALL LETTER G
|
||||||
|
0x0068, //#LATIN SMALL LETTER H
|
||||||
|
0x0069, //#LATIN SMALL LETTER I
|
||||||
|
0x006a, //#LATIN SMALL LETTER J
|
||||||
|
0x006b, //#LATIN SMALL LETTER K
|
||||||
|
0x006c, //#LATIN SMALL LETTER L
|
||||||
|
0x006d, //#LATIN SMALL LETTER M
|
||||||
|
0x006e, //#LATIN SMALL LETTER N
|
||||||
|
0x006f, //#LATIN SMALL LETTER O
|
||||||
|
0x0070, //#LATIN SMALL LETTER P
|
||||||
|
0x0071, //#LATIN SMALL LETTER Q
|
||||||
|
0x0072, //#LATIN SMALL LETTER R
|
||||||
|
0x0073, //#LATIN SMALL LETTER S
|
||||||
|
0x0074, //#LATIN SMALL LETTER T
|
||||||
|
0x0075, //#LATIN SMALL LETTER U
|
||||||
|
0x0076, //#LATIN SMALL LETTER V
|
||||||
|
0x0077, //#LATIN SMALL LETTER W
|
||||||
|
0x0078, //#LATIN SMALL LETTER X
|
||||||
|
0x0079, //#LATIN SMALL LETTER Y
|
||||||
|
0x007a, //#LATIN SMALL LETTER Z
|
||||||
|
0x007b, //#LEFT CURLY BRACKET
|
||||||
|
0x007c, //#VERTICAL LINE
|
||||||
|
0x007d, //#RIGHT CURLY BRACKET
|
||||||
|
0x007e, //#TILDE
|
||||||
|
0x007f, //#DELETE
|
||||||
|
0x00c7, //#LATIN CAPITAL LETTER C WITH CEDILLA
|
||||||
|
0x00fc, //#LATIN SMALL LETTER U WITH DIAERESIS
|
||||||
|
0x00e9, //#LATIN SMALL LETTER E WITH ACUTE
|
||||||
|
0x00e2, //#LATIN SMALL LETTER A WITH CIRCUMFLEX
|
||||||
|
0x00e4, //#LATIN SMALL LETTER A WITH DIAERESIS
|
||||||
|
0x00e0, //#LATIN SMALL LETTER A WITH GRAVE
|
||||||
|
0x00e5, //#LATIN SMALL LETTER A WITH RING ABOVE
|
||||||
|
0x00e7, //#LATIN SMALL LETTER C WITH CEDILLA
|
||||||
|
0x00ea, //#LATIN SMALL LETTER E WITH CIRCUMFLEX
|
||||||
|
0x00eb, //#LATIN SMALL LETTER E WITH DIAERESIS
|
||||||
|
0x00e8, //#LATIN SMALL LETTER E WITH GRAVE
|
||||||
|
0x00ef, //#LATIN SMALL LETTER I WITH DIAERESIS
|
||||||
|
0x00ee, //#LATIN SMALL LETTER I WITH CIRCUMFLEX
|
||||||
|
0x00ec, //#LATIN SMALL LETTER I WITH GRAVE
|
||||||
|
0x00c4, //#LATIN CAPITAL LETTER A WITH DIAERESIS
|
||||||
|
0x00c5, //#LATIN CAPITAL LETTER A WITH RING ABOVE
|
||||||
|
0x00c9, //#LATIN CAPITAL LETTER E WITH ACUTE
|
||||||
|
0x00e6, //#LATIN SMALL LIGATURE AE
|
||||||
|
0x00c6, //#LATIN CAPITAL LIGATURE AE
|
||||||
|
0x00f4, //#LATIN SMALL LETTER O WITH CIRCUMFLEX
|
||||||
|
0x00f6, //#LATIN SMALL LETTER O WITH DIAERESIS
|
||||||
|
0x00f2, //#LATIN SMALL LETTER O WITH GRAVE
|
||||||
|
0x00fb, //#LATIN SMALL LETTER U WITH CIRCUMFLEX
|
||||||
|
0x00f9, //#LATIN SMALL LETTER U WITH GRAVE
|
||||||
|
0x00ff, //#LATIN SMALL LETTER Y WITH DIAERESIS
|
||||||
|
0x00d6, //#LATIN CAPITAL LETTER O WITH DIAERESIS
|
||||||
|
0x00dc, //#LATIN CAPITAL LETTER U WITH DIAERESIS
|
||||||
|
0x00a2, //#CENT SIGN
|
||||||
|
0x00a3, //#POUND SIGN
|
||||||
|
0x00a5, //#YEN SIGN
|
||||||
|
0x20a7, //#PESETA SIGN
|
||||||
|
0x0192, //#LATIN SMALL LETTER F WITH HOOK
|
||||||
|
0x00e1, //#LATIN SMALL LETTER A WITH ACUTE
|
||||||
|
0x00ed, //#LATIN SMALL LETTER I WITH ACUTE
|
||||||
|
0x00f3, //#LATIN SMALL LETTER O WITH ACUTE
|
||||||
|
0x00fa, //#LATIN SMALL LETTER U WITH ACUTE
|
||||||
|
0x00f1, //#LATIN SMALL LETTER N WITH TILDE
|
||||||
|
0x00d1, //#LATIN CAPITAL LETTER N WITH TILDE
|
||||||
|
0x00aa, //#FEMININE ORDINAL INDICATOR
|
||||||
|
0x00ba, //#MASCULINE ORDINAL INDICATOR
|
||||||
|
0x00bf, //#INVERTED QUESTION MARK
|
||||||
|
0x2310, //#REVERSED NOT SIGN
|
||||||
|
0x00ac, //#NOT SIGN
|
||||||
|
0x00bd, //#VULGAR FRACTION ONE HALF
|
||||||
|
0x00bc, //#VULGAR FRACTION ONE QUARTER
|
||||||
|
0x00a1, //#INVERTED EXCLAMATION MARK
|
||||||
|
0x00ab, //#LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
|
||||||
|
0x00bb, //#RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK
|
||||||
|
0x2591, //#LIGHT SHADE
|
||||||
|
0x2592, //#MEDIUM SHADE
|
||||||
|
0x2593, //#DARK SHADE
|
||||||
|
0x2502, //#BOX DRAWINGS LIGHT VERTICAL
|
||||||
|
0x2524, //#BOX DRAWINGS LIGHT VERTICAL AND LEFT
|
||||||
|
0x2561, //#BOX DRAWINGS VERTICAL SINGLE AND LEFT DOUBLE
|
||||||
|
0x2562, //#BOX DRAWINGS VERTICAL DOUBLE AND LEFT SINGLE
|
||||||
|
0x2556, //#BOX DRAWINGS DOWN DOUBLE AND LEFT SINGLE
|
||||||
|
0x2555, //#BOX DRAWINGS DOWN SINGLE AND LEFT DOUBLE
|
||||||
|
0x2563, //#BOX DRAWINGS DOUBLE VERTICAL AND LEFT
|
||||||
|
0x2551, //#BOX DRAWINGS DOUBLE VERTICAL
|
||||||
|
0x2557, //#BOX DRAWINGS DOUBLE DOWN AND LEFT
|
||||||
|
0x255d, //#BOX DRAWINGS DOUBLE UP AND LEFT
|
||||||
|
0x255c, //#BOX DRAWINGS UP DOUBLE AND LEFT SINGLE
|
||||||
|
0x255b, //#BOX DRAWINGS UP SINGLE AND LEFT DOUBLE
|
||||||
|
0x2510, //#BOX DRAWINGS LIGHT DOWN AND LEFT
|
||||||
|
0x2514, //#BOX DRAWINGS LIGHT UP AND RIGHT
|
||||||
|
0x2534, //#BOX DRAWINGS LIGHT UP AND HORIZONTAL
|
||||||
|
0x252c, //#BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
|
||||||
|
0x251c, //#BOX DRAWINGS LIGHT VERTICAL AND RIGHT
|
||||||
|
0x2500, //#BOX DRAWINGS LIGHT HORIZONTAL
|
||||||
|
0x253c, //#BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL
|
||||||
|
0x255e, //#BOX DRAWINGS VERTICAL SINGLE AND RIGHT DOUBLE
|
||||||
|
0x255f, //#BOX DRAWINGS VERTICAL DOUBLE AND RIGHT SINGLE
|
||||||
|
0x255a, //#BOX DRAWINGS DOUBLE UP AND RIGHT
|
||||||
|
0x2554, //#BOX DRAWINGS DOUBLE DOWN AND RIGHT
|
||||||
|
0x2569, //#BOX DRAWINGS DOUBLE UP AND HORIZONTAL
|
||||||
|
0x2566, //#BOX DRAWINGS DOUBLE DOWN AND HORIZONTAL
|
||||||
|
0x2560, //#BOX DRAWINGS DOUBLE VERTICAL AND RIGHT
|
||||||
|
0x2550, //#BOX DRAWINGS DOUBLE HORIZONTAL
|
||||||
|
0x256c, //#BOX DRAWINGS DOUBLE VERTICAL AND HORIZONTAL
|
||||||
|
0x2567, //#BOX DRAWINGS UP SINGLE AND HORIZONTAL DOUBLE
|
||||||
|
0x2568, //#BOX DRAWINGS UP DOUBLE AND HORIZONTAL SINGLE
|
||||||
|
0x2564, //#BOX DRAWINGS DOWN SINGLE AND HORIZONTAL DOUBLE
|
||||||
|
0x2565, //#BOX DRAWINGS DOWN DOUBLE AND HORIZONTAL SINGLE
|
||||||
|
0x2559, //#BOX DRAWINGS UP DOUBLE AND RIGHT SINGLE
|
||||||
|
0x2558, //#BOX DRAWINGS UP SINGLE AND RIGHT DOUBLE
|
||||||
|
0x2552, //#BOX DRAWINGS DOWN SINGLE AND RIGHT DOUBLE
|
||||||
|
0x2553, //#BOX DRAWINGS DOWN DOUBLE AND RIGHT SINGLE
|
||||||
|
0x256b, //#BOX DRAWINGS VERTICAL DOUBLE AND HORIZONTAL SINGLE
|
||||||
|
0x256a, //#BOX DRAWINGS VERTICAL SINGLE AND HORIZONTAL DOUBLE
|
||||||
|
0x2518, //#BOX DRAWINGS LIGHT UP AND LEFT
|
||||||
|
0x250c, //#BOX DRAWINGS LIGHT DOWN AND RIGHT
|
||||||
|
0x2588, //#FULL BLOCK
|
||||||
|
0x2584, //#LOWER HALF BLOCK
|
||||||
|
0x258c, //#LEFT HALF BLOCK
|
||||||
|
0x2590, //#RIGHT HALF BLOCK
|
||||||
|
0x2580, //#UPPER HALF BLOCK
|
||||||
|
0x03b1, //#GREEK SMALL LETTER ALPHA
|
||||||
|
0x00df, //#LATIN SMALL LETTER SHARP S
|
||||||
|
0x0393, //#GREEK CAPITAL LETTER GAMMA
|
||||||
|
0x03c0, //#GREEK SMALL LETTER PI
|
||||||
|
0x03a3, //#GREEK CAPITAL LETTER SIGMA
|
||||||
|
0x03c3, //#GREEK SMALL LETTER SIGMA
|
||||||
|
0x00b5, //#MICRO SIGN
|
||||||
|
0x03c4, //#GREEK SMALL LETTER TAU
|
||||||
|
0x03a6, //#GREEK CAPITAL LETTER PHI
|
||||||
|
0x0398, //#GREEK CAPITAL LETTER THETA
|
||||||
|
0x03a9, //#GREEK CAPITAL LETTER OMEGA
|
||||||
|
0x03b4, //#GREEK SMALL LETTER DELTA
|
||||||
|
0x221e, //#INFINITY
|
||||||
|
0x03c6, //#GREEK SMALL LETTER PHI
|
||||||
|
0x03b5, //#GREEK SMALL LETTER EPSILON
|
||||||
|
0x2229, //#INTERSECTION
|
||||||
|
0x2261, //#IDENTICAL TO
|
||||||
|
0x00b1, //#PLUS-MINUS SIGN
|
||||||
|
0x2265, //#GREATER-THAN OR EQUAL TO
|
||||||
|
0x2264, //#LESS-THAN OR EQUAL TO
|
||||||
|
0x2320, //#TOP HALF INTEGRAL
|
||||||
|
0x2321, //#BOTTOM HALF INTEGRAL
|
||||||
|
0x00f7, //#DIVISION SIGN
|
||||||
|
0x2248, //#ALMOST EQUAL TO
|
||||||
|
0x00b0, //#DEGREE SIGN
|
||||||
|
0x2219, //#BULLET OPERATOR
|
||||||
|
0x00b7, //#MIDDLE DOT
|
||||||
|
0x221a, //#SQUARE ROOT
|
||||||
|
0x207f, //#SUPERSCRIPT LATIN SMALL LETTER N
|
||||||
|
0x00b2, //#SUPERSCRIPT TWO
|
||||||
|
0x25a0, //#BLACK SQUARE
|
||||||
|
0x00a0, //#NO-BREAK SPACE
|
||||||
|
};
|
||||||
|
|
||||||
|
FStartScreen* CreateHexenStartScreen(int max_progress);
|
||||||
|
FStartScreen* CreateHereticStartScreen(int max_progress);
|
||||||
|
FStartScreen* CreateStrifeStartScreen(int max_progress);
|
||||||
|
FStartScreen* CreateGenericStartScreen(int max_progress);
|
||||||
|
|
||||||
|
|
||||||
|
FStartScreen* GetGameStartScreen(int max_progress)
|
||||||
|
{
|
||||||
|
if (!Args->CheckParm("-nostartup"))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (GameStartupInfo.Type == FStartupInfo::HexenStartup || (gameinfo.gametype == GAME_Hexen && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
|
||||||
|
{
|
||||||
|
return CreateHexenStartScreen(max_progress);
|
||||||
|
}
|
||||||
|
else if (GameStartupInfo.Type == FStartupInfo::HereticStartup || (gameinfo.gametype == GAME_Heretic && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
|
||||||
|
{
|
||||||
|
return CreateHereticStartScreen(max_progress);
|
||||||
|
}
|
||||||
|
else if (GameStartupInfo.Type == FStartupInfo::StrifeStartup || (gameinfo.gametype == GAME_Strife && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
|
||||||
|
{
|
||||||
|
return CreateStrifeStartScreen(max_progress);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch(const CRecoverableError& err)
|
||||||
|
{
|
||||||
|
Printf("Error creating start screen: %s\n", err.what());
|
||||||
|
// fall through to the generic startup screen
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return CreateGenericStartScreen(max_progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// ST_Util_ClearBlock
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FStartScreen::ClearBlock(FBitmap& bitmap_info, RgbQuad fill, int x, int y, int bytewidth, int height)
|
||||||
|
{
|
||||||
|
int destpitch = bitmap_info.GetWidth();
|
||||||
|
auto dest = (RgbQuad*)(bitmap_info.GetPixels()) + x + y * destpitch;
|
||||||
|
|
||||||
|
while (height > 0)
|
||||||
|
{
|
||||||
|
for(int i = 0; i < bytewidth; i++)
|
||||||
|
{
|
||||||
|
dest[i] = fill;
|
||||||
|
}
|
||||||
|
dest += destpitch;
|
||||||
|
height--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// ST_Util_DrawTextScreen
|
||||||
|
//
|
||||||
|
// Draws the text screen to the bitmap. The bitmap must be the proper size
|
||||||
|
// for the font.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FStartScreen::DrawTextScreen(FBitmap& bitmap_info, const uint8_t* text_screen)
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
for (y = 0; y < 25; ++y)
|
||||||
|
{
|
||||||
|
for (x = 0; x < 80; ++x)
|
||||||
|
{
|
||||||
|
DrawChar(bitmap_info, x, y, IBM437ToUnicode[text_screen[0]], text_screen[1]);
|
||||||
|
text_screen += 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// ST_Util_DrawChar
|
||||||
|
//
|
||||||
|
// Draws a character on the bitmap. X and Y specify the character cell,
|
||||||
|
// and fg and bg are 4-bit colors.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
uint8_t* GetHexChar(int codepoint);
|
||||||
|
|
||||||
|
int FStartScreen::DrawChar(FBitmap& screen, double x, double y, unsigned charnum, RgbQuad fg, RgbQuad bg)
|
||||||
|
{
|
||||||
|
if (x < 0 || y < 0 || y >= screen.GetHeight() - 16) return 1;
|
||||||
|
static const uint8_t space[17] = { 16 };
|
||||||
|
const RgbQuad color_array[4] = { bg, fg };
|
||||||
|
const uint8_t* src = GetHexChar(charnum);
|
||||||
|
if (!src) src = space;
|
||||||
|
int size = (*src++) == 32? 2 : 1;
|
||||||
|
if (x >= (screen.GetWidth() >> 3) - size) return size;
|
||||||
|
int pitch = screen.GetWidth();
|
||||||
|
RgbQuad* dest = (RgbQuad*)screen.GetPixels() + int(x * 8) + int(y * 16) * pitch;
|
||||||
|
|
||||||
|
for (y = 0; y <16; ++y)
|
||||||
|
{
|
||||||
|
uint8_t srcbyte = *src++;
|
||||||
|
|
||||||
|
dest[0] = color_array[(srcbyte >> 7) & 1];
|
||||||
|
dest[1] = color_array[(srcbyte >> 6) & 1];
|
||||||
|
dest[2] = color_array[(srcbyte >> 5) & 1];
|
||||||
|
dest[3] = color_array[(srcbyte >> 4) & 1];
|
||||||
|
dest[4] = color_array[(srcbyte >> 3) & 1];
|
||||||
|
dest[5] = color_array[(srcbyte >> 2) & 1];
|
||||||
|
dest[6] = color_array[(srcbyte >> 1) & 1];
|
||||||
|
dest[7] = color_array[(srcbyte) & 1];
|
||||||
|
if (size == 16)
|
||||||
|
{
|
||||||
|
srcbyte = *src++;
|
||||||
|
|
||||||
|
dest[8] = color_array[(srcbyte >> 7) & 1];
|
||||||
|
dest[9] = color_array[(srcbyte >> 6) & 1];
|
||||||
|
dest[10] = color_array[(srcbyte >> 5) & 1];
|
||||||
|
dest[11] = color_array[(srcbyte >> 4) & 1];
|
||||||
|
dest[12] = color_array[(srcbyte >> 3) & 1];
|
||||||
|
dest[13] = color_array[(srcbyte >> 2) & 1];
|
||||||
|
dest[14] = color_array[(srcbyte >> 1) & 1];
|
||||||
|
dest[15] = color_array[(srcbyte) & 1];
|
||||||
|
}
|
||||||
|
dest += pitch;
|
||||||
|
}
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
int FStartScreen::DrawChar(FBitmap& screen, double x, double y, unsigned charnum, uint8_t attrib)
|
||||||
|
{
|
||||||
|
const uint8_t bg = (attrib & 0x70) >> 4;
|
||||||
|
const uint8_t fg = attrib & 0x0F;
|
||||||
|
auto bgc = TextModePalette[bg], fgc = TextModePalette[fg];
|
||||||
|
return DrawChar(screen, x, y, charnum, fgc, bgc);
|
||||||
|
}
|
||||||
|
|
||||||
|
int FStartScreen::DrawString(FBitmap& screen, double x, double y, const char* text, RgbQuad fg, RgbQuad bg)
|
||||||
|
{
|
||||||
|
double oldx = x;
|
||||||
|
auto str = (const uint8_t*)text;
|
||||||
|
while (auto chr = GetCharFromString(str))
|
||||||
|
{
|
||||||
|
x += DrawChar(screen, x, y, chr, fg, bg);
|
||||||
|
}
|
||||||
|
return int(x - oldx);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// SizeOfText
|
||||||
|
//
|
||||||
|
// returns width in pixels
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
int FStartScreen::SizeOfText(const char* text)
|
||||||
|
{
|
||||||
|
int len = 0;
|
||||||
|
const uint8_t* utext = (uint8_t*)text;
|
||||||
|
while(auto code = GetCharFromString(utext))
|
||||||
|
{
|
||||||
|
const uint8_t* src = GetHexChar(code);
|
||||||
|
if (src && *src == 32) len += 2;
|
||||||
|
else len ++;
|
||||||
|
}
|
||||||
|
return len;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// ST_Util_UpdateTextBlink
|
||||||
|
//
|
||||||
|
// Draws the parts of the text screen that blink to the bitmap. The bitmap
|
||||||
|
// must be the proper size for the font.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FStartScreen::UpdateTextBlink(FBitmap& bitmap_info, const uint8_t* text_screen, bool on)
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
for (y = 0; y < 25; ++y)
|
||||||
|
{
|
||||||
|
for (x = 0; x < 80; ++x)
|
||||||
|
{
|
||||||
|
if (text_screen[1] & 0x80)
|
||||||
|
{
|
||||||
|
DrawChar(bitmap_info, x, y, on ? IBM437ToUnicode[text_screen[0]] : ' ', text_screen[1]);
|
||||||
|
}
|
||||||
|
text_screen += 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// ST_Sound
|
||||||
|
//
|
||||||
|
// plays a sound on the start screen
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FStartScreen::ST_Sound(const char* sndname)
|
||||||
|
{
|
||||||
|
if (sysCallbacks.PlayStartupSound)
|
||||||
|
sysCallbacks.PlayStartupSound(sndname);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// CreateHeader
|
||||||
|
//
|
||||||
|
// creates a bitmap for the title header
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FStartScreen::CreateHeader()
|
||||||
|
{
|
||||||
|
HeaderBitmap.Create(StartupBitmap.GetWidth() * Scale, 2 * 16);
|
||||||
|
RgbQuad bcolor, fcolor;
|
||||||
|
bcolor.rgbRed = RPART(GameStartupInfo.BkColor);
|
||||||
|
bcolor.rgbGreen = GPART(GameStartupInfo.BkColor);
|
||||||
|
bcolor.rgbBlue = BPART(GameStartupInfo.BkColor);
|
||||||
|
bcolor.rgbReserved = 255;
|
||||||
|
fcolor.rgbRed = RPART(GameStartupInfo.FgColor);
|
||||||
|
fcolor.rgbGreen = GPART(GameStartupInfo.FgColor);
|
||||||
|
fcolor.rgbBlue = BPART(GameStartupInfo.FgColor);
|
||||||
|
fcolor.rgbReserved = 255;
|
||||||
|
ClearBlock(HeaderBitmap, bcolor, 0, 0, HeaderBitmap.GetWidth(), HeaderBitmap.GetHeight());
|
||||||
|
int textlen = SizeOfText(GameStartupInfo.Name);
|
||||||
|
DrawString(HeaderBitmap, (HeaderBitmap.GetWidth() >> 4) - (textlen >> 1), 0.5, GameStartupInfo.Name, fcolor, bcolor);
|
||||||
|
NetBitmap.Create(StartupBitmap.GetWidth() * Scale, 16);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// DrawNetStatus
|
||||||
|
//
|
||||||
|
// Draws network status into the last line of the startup screen.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FStartScreen::DrawNetStatus(int found, int total)
|
||||||
|
{
|
||||||
|
RgbQuad black = { 0, 0, 0, 255 };
|
||||||
|
RgbQuad gray = { 100, 100, 100, 255 };
|
||||||
|
ClearBlock(NetBitmap, black, 0, NetBitmap.GetHeight() - 16, NetBitmap.GetWidth(), 16);
|
||||||
|
DrawString(NetBitmap, 0, 0, NetMessageString, gray, black);
|
||||||
|
char of[10];
|
||||||
|
mysnprintf(of, 10, "%d/%d", found, total);
|
||||||
|
int siz = SizeOfText(of);
|
||||||
|
DrawString(NetBitmap, (NetBitmap.GetWidth() >> 3) - siz, 0, of, gray, black);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// NetInit
|
||||||
|
//
|
||||||
|
// sets network status message
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
bool FStartScreen::NetInit(const char* message, int numplayers)
|
||||||
|
{
|
||||||
|
NetMaxPos = numplayers;
|
||||||
|
NetCurPos = 0;
|
||||||
|
NetMessageString.Format("%s %s", message, GStrings("TXT_NET_PRESSESC"));
|
||||||
|
NetProgress(1); // You always know about yourself
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Progress
|
||||||
|
//
|
||||||
|
// advances the progress bar
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
bool FStartScreen::DoProgress(int advance)
|
||||||
|
{
|
||||||
|
CurPos = min(CurPos + advance, MaxPos);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FStartScreen::DoNetProgress(int count)
|
||||||
|
{
|
||||||
|
if (count == 0)
|
||||||
|
{
|
||||||
|
NetCurPos++;
|
||||||
|
}
|
||||||
|
else if (count > 0)
|
||||||
|
{
|
||||||
|
NetCurPos = count;
|
||||||
|
}
|
||||||
|
NetTexture->CleanHardwareData();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FStartScreen::Progress(int advance)
|
||||||
|
{
|
||||||
|
bool done = DoProgress(advance);
|
||||||
|
Render();
|
||||||
|
return done;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FStartScreen::NetProgress(int count)
|
||||||
|
{
|
||||||
|
DoNetProgress(count);
|
||||||
|
Render();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FStartScreen::Render(bool force)
|
||||||
|
{
|
||||||
|
auto nowtime = I_msTime();
|
||||||
|
// Do not refresh too often. This function gets called a lot more frequently than the screen can update.
|
||||||
|
if (nowtime - screen->FrameTime > 100 || force)
|
||||||
|
{
|
||||||
|
screen->FrameTime = nowtime;
|
||||||
|
screen->BeginFrame();
|
||||||
|
twod->ClearClipRect();
|
||||||
|
I_GetEvent();
|
||||||
|
ValidateTexture();
|
||||||
|
float displaywidth;
|
||||||
|
float displayheight;
|
||||||
|
twod->Begin(screen->GetWidth(), screen->GetHeight());
|
||||||
|
|
||||||
|
// Weird shit moment: Vulkan does not render the screen clear if there isn't something textured in the buffer before it.
|
||||||
|
DrawTexture(twod, StartupTexture, 0, 0, TAG_END);
|
||||||
|
ClearRect(twod, 0, 0, twod->GetWidth(), twod->GetHeight(), GPalette.BlackIndex, 0);
|
||||||
|
|
||||||
|
if (HeaderTexture)
|
||||||
|
{
|
||||||
|
displaywidth = HeaderTexture->GetDisplayWidth();
|
||||||
|
displayheight = HeaderTexture->GetDisplayHeight() + StartupTexture->GetDisplayHeight();
|
||||||
|
DrawTexture(twod, HeaderTexture, 0, 0, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
|
||||||
|
DrawTexture(twod, StartupTexture, 0, 32, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
|
||||||
|
if (NetMaxPos >= 0) DrawTexture(twod, NetTexture, 0, displayheight - 16, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
displaywidth = StartupTexture->GetDisplayWidth();
|
||||||
|
displayheight = StartupTexture->GetDisplayHeight();
|
||||||
|
DrawTexture(twod, StartupTexture, 0, 0, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
|
||||||
|
}
|
||||||
|
twod->End();
|
||||||
|
screen->Update();
|
||||||
|
twod->OnFrameDone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FImageSource* CreateStartScreenTexture(FBitmap& srcdata);
|
||||||
|
|
||||||
|
void FStartScreen::ValidateTexture()
|
||||||
|
{
|
||||||
|
if (StartupTexture == nullptr)
|
||||||
|
{
|
||||||
|
auto imgsource = CreateStartScreenTexture(StartupBitmap);
|
||||||
|
StartupTexture = MakeGameTexture(new FImageTexture(imgsource), nullptr, ETextureType::Override);
|
||||||
|
StartupTexture->SetScale(1.f / Scale, 1.f / Scale);
|
||||||
|
}
|
||||||
|
if (HeaderTexture == nullptr && HeaderBitmap.GetWidth() > 0)
|
||||||
|
{
|
||||||
|
auto imgsource = CreateStartScreenTexture(HeaderBitmap);
|
||||||
|
HeaderTexture = MakeGameTexture(new FImageTexture(imgsource), nullptr, ETextureType::Override);
|
||||||
|
}
|
||||||
|
if (NetTexture == nullptr && NetBitmap.GetWidth() > 0)
|
||||||
|
{
|
||||||
|
auto imgsource = CreateStartScreenTexture(NetBitmap);
|
||||||
|
NetTexture = MakeGameTexture(new FImageTexture(imgsource), nullptr, ETextureType::Override);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
105
src/common/startscreen/startscreen.h
Normal file
105
src/common/startscreen/startscreen.h
Normal file
|
@ -0,0 +1,105 @@
|
||||||
|
#pragma once
|
||||||
|
/*
|
||||||
|
** st_start.h
|
||||||
|
** Interface for the startup screen.
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 2006-2007 Randy Heit
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
#pragma once
|
||||||
|
** The startup screen interface is based on a mix of Heretic and Hexen.
|
||||||
|
** Actual implementation is system-specific.
|
||||||
|
*/
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <functional>
|
||||||
|
#include "bitmap.h"
|
||||||
|
|
||||||
|
class FGameTexture;
|
||||||
|
|
||||||
|
struct RgbQuad
|
||||||
|
{
|
||||||
|
uint8_t rgbBlue;
|
||||||
|
uint8_t rgbGreen;
|
||||||
|
uint8_t rgbRed;
|
||||||
|
uint8_t rgbReserved;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
extern const RgbQuad TextModePalette[16];
|
||||||
|
|
||||||
|
class FStartScreen
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
int CurPos = 0;
|
||||||
|
int MaxPos;
|
||||||
|
int Scale = 1;
|
||||||
|
int NetMaxPos = -1;
|
||||||
|
int NetCurPos = 0;
|
||||||
|
FBitmap StartupBitmap;
|
||||||
|
FBitmap HeaderBitmap;
|
||||||
|
FBitmap NetBitmap;
|
||||||
|
FString NetMessageString;
|
||||||
|
FGameTexture* StartupTexture = nullptr;
|
||||||
|
FGameTexture* HeaderTexture = nullptr;
|
||||||
|
FGameTexture* NetTexture = nullptr;
|
||||||
|
public:
|
||||||
|
FStartScreen(int maxp) { MaxPos = maxp; }
|
||||||
|
virtual ~FStartScreen() = default;
|
||||||
|
void Render(bool force = false);
|
||||||
|
bool Progress(int);
|
||||||
|
void NetProgress(int count);
|
||||||
|
virtual void LoadingStatus(const char *message, int colors) {}
|
||||||
|
virtual void AppendStatusLine(const char *status) {}
|
||||||
|
virtual bool NetInit(const char* message, int numplayers);
|
||||||
|
virtual void NetDone() {}
|
||||||
|
virtual void NetTick() {}
|
||||||
|
FBitmap& GetBitmap() { return StartupBitmap; }
|
||||||
|
int GetScale() const { return Scale; }
|
||||||
|
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void ClearBlock(FBitmap& bitmap_info, RgbQuad fill, int x, int y, int bytewidth, int height);
|
||||||
|
FBitmap AllocTextBitmap();
|
||||||
|
void DrawTextScreen(FBitmap& bitmap_info, const uint8_t* text_screen);
|
||||||
|
int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, uint8_t attrib);
|
||||||
|
int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, RgbQuad fg, RgbQuad bg);
|
||||||
|
int DrawString(FBitmap& screen, double x, double y, const char* text, RgbQuad fg, RgbQuad bg);
|
||||||
|
void UpdateTextBlink(FBitmap& bitmap_info, const uint8_t* text_screen, bool on);
|
||||||
|
void ST_Sound(const char* sndname);
|
||||||
|
int SizeOfText(const char* text);
|
||||||
|
void CreateHeader();
|
||||||
|
void DrawNetStatus(int found, int total);
|
||||||
|
void ValidateTexture();
|
||||||
|
virtual bool DoProgress(int);
|
||||||
|
virtual void DoNetProgress(int count);
|
||||||
|
};
|
||||||
|
|
||||||
|
FStartScreen* GetGameStartScreen(int max_progress);
|
||||||
|
extern FStartScreen* StartScreen;
|
||||||
|
|
||||||
|
extern void ST_Endoom();
|
127
src/common/startscreen/startscreen_generic.cpp
Normal file
127
src/common/startscreen/startscreen_generic.cpp
Normal file
|
@ -0,0 +1,127 @@
|
||||||
|
/*
|
||||||
|
** st_start.cpp
|
||||||
|
** Generic startup screen
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 2022 Christoph Oelckers
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "startscreen.h"
|
||||||
|
#include "filesystem.h"
|
||||||
|
#include "printf.h"
|
||||||
|
#include "startupinfo.h"
|
||||||
|
#include "image.h"
|
||||||
|
#include "texturemanager.h"
|
||||||
|
|
||||||
|
// Hexen startup screen
|
||||||
|
#define ST_PROGRESS_X 64 // Start of notches x screen pos.
|
||||||
|
#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
|
||||||
|
|
||||||
|
|
||||||
|
class FGenericStartScreen : public FStartScreen
|
||||||
|
{
|
||||||
|
FBitmap Background;
|
||||||
|
int NotchPos = 0;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FGenericStartScreen(int max_progress);
|
||||||
|
|
||||||
|
bool DoProgress(int) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FGenericStartScreen Constructor
|
||||||
|
//
|
||||||
|
// Shows the Hexen startup screen. If the screen doesn't appear to be
|
||||||
|
// valid, it sets hr for a failure.
|
||||||
|
//
|
||||||
|
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
|
||||||
|
// 16 entry (48 byte) VGA palette.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FGenericStartScreen::FGenericStartScreen(int max_progress)
|
||||||
|
: FStartScreen(max_progress)
|
||||||
|
{
|
||||||
|
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
|
||||||
|
int startup_lump = fileSystem.CheckNumForName("GZDOOM", ns_graphics);
|
||||||
|
|
||||||
|
StartupBitmap.Create(640, 480);
|
||||||
|
ClearBlock(StartupBitmap, { 0, 0, 0, 255 }, 0, 0, 640, 480);
|
||||||
|
// This also needs to work if the lump turns out to be unusable.
|
||||||
|
if (startup_lump != -1)
|
||||||
|
{
|
||||||
|
auto iBackground = FImageSource::GetImage(startup_lump, false);
|
||||||
|
if (iBackground)
|
||||||
|
{
|
||||||
|
Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal);
|
||||||
|
if (Background.GetWidth() < 640 || Background.GetHeight() < 480)
|
||||||
|
StartupBitmap.Blit(320 - Background.GetWidth()/2, 220 - Background.GetHeight() /2, Background);
|
||||||
|
else
|
||||||
|
StartupBitmap.Blit(0, 0, Background, 640, 480);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CreateHeader();
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FGenericStartScreen :: Progress
|
||||||
|
//
|
||||||
|
// Bumps the progress meter one notch.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
bool FGenericStartScreen::DoProgress(int advance)
|
||||||
|
{
|
||||||
|
int notch_pos, x, y;
|
||||||
|
|
||||||
|
if (CurPos < MaxPos)
|
||||||
|
{
|
||||||
|
RgbQuad bcolor = { 128, 0, 0, 255 }; // todo: make configurable
|
||||||
|
int numnotches = 512;
|
||||||
|
notch_pos = ((CurPos + 1) * 512) / MaxPos;
|
||||||
|
if (notch_pos != NotchPos)
|
||||||
|
{ // Time to draw another notch.
|
||||||
|
ClearBlock(StartupBitmap, bcolor, ST_PROGRESS_X, ST_PROGRESS_Y, notch_pos, 16);
|
||||||
|
NotchPos = notch_pos;
|
||||||
|
StartupTexture->CleanHardwareData(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return FStartScreen::DoProgress(advance);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FStartScreen* CreateGenericStartScreen(int max_progress)
|
||||||
|
{
|
||||||
|
return new FGenericStartScreen(max_progress);
|
||||||
|
}
|
181
src/common/startscreen/startscreen_heretic.cpp
Normal file
181
src/common/startscreen/startscreen_heretic.cpp
Normal file
|
@ -0,0 +1,181 @@
|
||||||
|
/*
|
||||||
|
** st_start.cpp
|
||||||
|
** Handles the startup screen.
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 2006-2007 Randy Heit
|
||||||
|
** Copyright 2006-2022 Christoph Oelckers
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "startscreen.h"
|
||||||
|
#include "filesystem.h"
|
||||||
|
#include "printf.h"
|
||||||
|
#include "texturemanager.h"
|
||||||
|
|
||||||
|
|
||||||
|
// Heretic startup screen
|
||||||
|
#define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3
|
||||||
|
#define THERM_X 14
|
||||||
|
#define THERM_Y 14
|
||||||
|
#define THERM_LEN 51
|
||||||
|
#define THERM_COLOR 0xA // light green
|
||||||
|
|
||||||
|
|
||||||
|
class FHereticStartScreen : public FStartScreen
|
||||||
|
{
|
||||||
|
int NotchPos;
|
||||||
|
int ThermX, ThermY, ThermWidth, ThermHeight;
|
||||||
|
int HMsgY, SMsgX;
|
||||||
|
public:
|
||||||
|
FHereticStartScreen(int max_progress);
|
||||||
|
|
||||||
|
bool DoProgress(int) override;
|
||||||
|
void LoadingStatus(const char *message, int colors) override;
|
||||||
|
void AppendStatusLine(const char *status) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FHereticStartScreen Constructor
|
||||||
|
//
|
||||||
|
// Shows the Heretic startup screen. If the screen doesn't appear to be
|
||||||
|
// valid, it returns a failure code in hr.
|
||||||
|
//
|
||||||
|
// The loading screen is an 80x25 text screen with character data and
|
||||||
|
// attributes intermixed, which means it must be exactly 4000 bytes long.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FHereticStartScreen::FHereticStartScreen(int max_progress)
|
||||||
|
: FStartScreen(max_progress)
|
||||||
|
{
|
||||||
|
int loading_lump = fileSystem.CheckNumForName("LOADING");
|
||||||
|
uint8_t loading_screen[4000];
|
||||||
|
|
||||||
|
if (loading_lump < 0 || fileSystem.FileLength(loading_lump) != 4000)
|
||||||
|
{
|
||||||
|
I_Error("'LOADING' not found");
|
||||||
|
}
|
||||||
|
|
||||||
|
fileSystem.ReadFile(loading_lump, loading_screen);
|
||||||
|
|
||||||
|
// Slap the Heretic minor version on the loading screen. Heretic
|
||||||
|
// did this inside the executable rather than coming with modified
|
||||||
|
// LOADING screens, so we need to do the same.
|
||||||
|
loading_screen[2 * 160 + 49 * 2] = HERETIC_MINOR_VERSION;
|
||||||
|
|
||||||
|
// Draw the loading screen to a bitmap.
|
||||||
|
StartupBitmap.Create(80 * 8, 25 * 16);
|
||||||
|
DrawTextScreen(StartupBitmap, loading_screen);
|
||||||
|
|
||||||
|
ThermX = THERM_X * 8;
|
||||||
|
ThermY = THERM_Y * 16;
|
||||||
|
ThermWidth = THERM_LEN * 8 - 4;
|
||||||
|
ThermHeight = 16;
|
||||||
|
HMsgY = 7;
|
||||||
|
SMsgX = 1;
|
||||||
|
NotchPos = 0;
|
||||||
|
CreateHeader();
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FHereticStartScreen::Progress
|
||||||
|
//
|
||||||
|
// Bumps the progress meter one notch.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
bool FHereticStartScreen::DoProgress(int advance)
|
||||||
|
{
|
||||||
|
if (CurPos < MaxPos)
|
||||||
|
{
|
||||||
|
int notch_pos = ((CurPos + 1) * ThermWidth) / MaxPos;
|
||||||
|
if (notch_pos != NotchPos && !(notch_pos & 3))
|
||||||
|
{ // Time to draw another notch.
|
||||||
|
int left = NotchPos + ThermX;
|
||||||
|
int top = ThermY;
|
||||||
|
int right = notch_pos + ThermX;
|
||||||
|
int bottom = top + ThermHeight;
|
||||||
|
ClearBlock(StartupBitmap, TextModePalette[THERM_COLOR], left, top, right - left, bottom - top);
|
||||||
|
NotchPos = notch_pos;
|
||||||
|
StartupTexture->CleanHardwareData(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return FStartScreen::DoProgress(advance);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FHereticStartScreen :: LoadingStatus
|
||||||
|
//
|
||||||
|
// Prints text in the center box of the startup screen.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FHereticStartScreen::LoadingStatus(const char* message, int colors)
|
||||||
|
{
|
||||||
|
int x;
|
||||||
|
|
||||||
|
for (x = 0; message[x] != '\0'; ++x)
|
||||||
|
{
|
||||||
|
DrawChar(StartupBitmap, 17 + x, HMsgY, message[x], colors);
|
||||||
|
}
|
||||||
|
HMsgY++;
|
||||||
|
StartupTexture->CleanHardwareData(true);
|
||||||
|
Render();
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FHereticStartScreen :: AppendStatusLine
|
||||||
|
//
|
||||||
|
// Appends text to Heretic's status line.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FHereticStartScreen::AppendStatusLine(const char* status)
|
||||||
|
{
|
||||||
|
int x;
|
||||||
|
|
||||||
|
for (x = 0; status[x] != '\0'; ++x)
|
||||||
|
{
|
||||||
|
DrawChar(StartupBitmap, SMsgX + x, 24, status[x], 0x1f);
|
||||||
|
}
|
||||||
|
SMsgX += x;
|
||||||
|
StartupTexture->CleanHardwareData(true);
|
||||||
|
Render();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FStartScreen* CreateHereticStartScreen(int max_progress)
|
||||||
|
{
|
||||||
|
return new FHereticStartScreen(max_progress);
|
||||||
|
}
|
212
src/common/startscreen/startscreen_hexen.cpp
Normal file
212
src/common/startscreen/startscreen_hexen.cpp
Normal file
|
@ -0,0 +1,212 @@
|
||||||
|
/*
|
||||||
|
** st_start.cpp
|
||||||
|
** Handles the startup screen.
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 2006-2007 Randy Heit
|
||||||
|
** Copyright 2006-2022 Christoph Oelckers
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "startscreen.h"
|
||||||
|
#include "filesystem.h"
|
||||||
|
#include "printf.h"
|
||||||
|
#include "startupinfo.h"
|
||||||
|
#include "s_music.h"
|
||||||
|
#include "image.h"
|
||||||
|
#include "texturemanager.h"
|
||||||
|
|
||||||
|
// Hexen startup screen
|
||||||
|
#define ST_PROGRESS_X 64 // Start of notches x screen pos.
|
||||||
|
#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
|
||||||
|
|
||||||
|
#define ST_NETPROGRESS_X 288
|
||||||
|
#define ST_NETPROGRESS_Y 32
|
||||||
|
|
||||||
|
class FHexenStartScreen : public FStartScreen
|
||||||
|
{
|
||||||
|
// Hexen's notch graphics, converted to chunky pixels.
|
||||||
|
FBitmap Background;
|
||||||
|
FBitmap NotchBits;
|
||||||
|
FBitmap NetNotchBits;
|
||||||
|
int NotchPos = 0;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FHexenStartScreen(int max_progress);
|
||||||
|
|
||||||
|
bool DoProgress(int) override;
|
||||||
|
void DoNetProgress(int count) override;
|
||||||
|
void NetDone() override;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FHexenStartScreen Constructor
|
||||||
|
//
|
||||||
|
// Shows the Hexen startup screen. If the screen doesn't appear to be
|
||||||
|
// valid, it sets hr for a failure.
|
||||||
|
//
|
||||||
|
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
|
||||||
|
// 16 entry (48 byte) VGA palette.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FHexenStartScreen::FHexenStartScreen(int max_progress)
|
||||||
|
: FStartScreen(max_progress)
|
||||||
|
{
|
||||||
|
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
|
||||||
|
int startup_lump = fileSystem.CheckNumForName("STARTUP", ns_graphics);
|
||||||
|
int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH", ns_graphics);
|
||||||
|
int notch_lump = fileSystem.CheckNumForName("NOTCH", ns_graphics);
|
||||||
|
|
||||||
|
// For backwards compatibility we also need to look in the default namespace, because these were previously not handled as graphics.
|
||||||
|
if (startup_lump == -1) startup_lump = fileSystem.CheckNumForName("STARTUP");
|
||||||
|
if (netnotch_lump == -1)netnotch_lump = fileSystem.CheckNumForName("NETNOTCH");
|
||||||
|
if (notch_lump == -1)notch_lump = fileSystem.CheckNumForName("NOTCH");
|
||||||
|
|
||||||
|
|
||||||
|
if (startup_lump < 0 || netnotch_lump < 0 || notch_lump < 0)
|
||||||
|
{
|
||||||
|
I_Error("Start screen assets missing");
|
||||||
|
}
|
||||||
|
|
||||||
|
auto iBackground = FImageSource::GetImage(startup_lump, false);
|
||||||
|
auto iNetNotchBits = FImageSource::GetImage(netnotch_lump, false);
|
||||||
|
auto iNotchBits = FImageSource::GetImage(notch_lump, false);
|
||||||
|
if (!iBackground || !iNetNotchBits || !iNotchBits || iBackground->GetWidth() != 640 || iBackground->GetHeight() != 480)
|
||||||
|
{
|
||||||
|
I_Error("Start screen assets missing");
|
||||||
|
}
|
||||||
|
NetNotchBits = iNetNotchBits->GetCachedBitmap(nullptr, FImageSource::normal);
|
||||||
|
NotchBits = iNotchBits->GetCachedBitmap(nullptr, FImageSource::normal);
|
||||||
|
Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal);
|
||||||
|
|
||||||
|
StartupBitmap.Create(640, 480);
|
||||||
|
StartupBitmap.Blit(0, 0, Background, 640, 480);
|
||||||
|
|
||||||
|
// Fill in the bitmap data. Convert to chunky, because I can't figure out
|
||||||
|
// if Windows actually supports planar images or not, despite the presence
|
||||||
|
// of biPlanes in the BITMAPINFOHEADER.
|
||||||
|
|
||||||
|
|
||||||
|
if (!batchrun)
|
||||||
|
{
|
||||||
|
if (GameStartupInfo.Song.IsNotEmpty())
|
||||||
|
{
|
||||||
|
S_ChangeMusic(GameStartupInfo.Song.GetChars(), true, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
S_ChangeMusic("orb", true, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CreateHeader();
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FHexenStartScreen :: Progress
|
||||||
|
//
|
||||||
|
// Bumps the progress meter one notch.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
bool FHexenStartScreen::DoProgress(int advance)
|
||||||
|
{
|
||||||
|
int notch_pos, x, y;
|
||||||
|
|
||||||
|
if (CurPos < MaxPos)
|
||||||
|
{
|
||||||
|
int numnotches = (16 * 32) / NotchBits.GetWidth();
|
||||||
|
notch_pos = ((CurPos + 1) * numnotches) / MaxPos;
|
||||||
|
if (notch_pos != NotchPos)
|
||||||
|
{ // Time to draw another notch.
|
||||||
|
for (; NotchPos < notch_pos; NotchPos++)
|
||||||
|
{
|
||||||
|
x = ST_PROGRESS_X + NotchBits.GetWidth() * NotchPos;
|
||||||
|
y = ST_PROGRESS_Y;
|
||||||
|
StartupBitmap.Blit(x, y, NotchBits);
|
||||||
|
}
|
||||||
|
StartupTexture->CleanHardwareData(true);
|
||||||
|
ST_Sound("StartupTick");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return FStartScreen::DoProgress(advance);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FHexenStartScreen :: NetProgress
|
||||||
|
//
|
||||||
|
// Draws the red net noches in addition to the normal progress bar.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FHexenStartScreen::DoNetProgress(int count)
|
||||||
|
{
|
||||||
|
int oldpos = NetCurPos;
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
FStartScreen::NetProgress(count);
|
||||||
|
|
||||||
|
if (NetMaxPos != 0 && NetCurPos > oldpos)
|
||||||
|
{
|
||||||
|
int numnotches = (4 * 8) / NetNotchBits.GetWidth();
|
||||||
|
int notch_pos = (NetCurPos * numnotches) / NetMaxPos;
|
||||||
|
|
||||||
|
for (; oldpos < NetCurPos && oldpos < numnotches; ++oldpos)
|
||||||
|
{
|
||||||
|
x = ST_NETPROGRESS_X + NetNotchBits.GetWidth() * oldpos;
|
||||||
|
y = ST_NETPROGRESS_Y;
|
||||||
|
StartupBitmap.Blit(x, y, NetNotchBits);
|
||||||
|
}
|
||||||
|
ST_Sound("misc/netnotch");
|
||||||
|
StartupTexture->CleanHardwareData(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FHexenStartScreen :: NetDone
|
||||||
|
//
|
||||||
|
// Aside from the standard processing, also plays a sound.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FHexenStartScreen::NetDone()
|
||||||
|
{
|
||||||
|
ST_Sound("PickupWeapon");
|
||||||
|
FStartScreen::NetDone();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FStartScreen* CreateHexenStartScreen(int max_progress)
|
||||||
|
{
|
||||||
|
return new FHexenStartScreen(max_progress);
|
||||||
|
}
|
200
src/common/startscreen/startscreen_strife.cpp
Normal file
200
src/common/startscreen/startscreen_strife.cpp
Normal file
|
@ -0,0 +1,200 @@
|
||||||
|
/*
|
||||||
|
** st_start.cpp
|
||||||
|
** Handles the startup screen.
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 2006-2007 Randy Heit
|
||||||
|
** Copyright 2006-2022 Christoph Oelckers
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "startscreen.h"
|
||||||
|
#include "filesystem.h"
|
||||||
|
#include "printf.h"
|
||||||
|
#include "image.h"
|
||||||
|
#include "palettecontainer.h"
|
||||||
|
|
||||||
|
// Strife startup screen
|
||||||
|
#define PEASANT_INDEX 0
|
||||||
|
#define LASER_INDEX 4
|
||||||
|
#define BOT_INDEX 6
|
||||||
|
|
||||||
|
#define ST_LASERSPACE_X 60
|
||||||
|
#define ST_LASERSPACE_Y 156
|
||||||
|
#define ST_LASERSPACE_WIDTH 200
|
||||||
|
#define ST_LASER_WIDTH 16
|
||||||
|
#define ST_LASER_HEIGHT 16
|
||||||
|
|
||||||
|
#define ST_BOT_X 14
|
||||||
|
#define ST_BOT_Y 138
|
||||||
|
#define ST_BOT_WIDTH 48
|
||||||
|
#define ST_BOT_HEIGHT 48
|
||||||
|
|
||||||
|
#define ST_PEASANT_X 262
|
||||||
|
#define ST_PEASANT_Y 136
|
||||||
|
#define ST_PEASANT_WIDTH 32
|
||||||
|
#define ST_PEASANT_HEIGHT 64
|
||||||
|
|
||||||
|
static const char* StrifeStartupPicNames[] =
|
||||||
|
{
|
||||||
|
"STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1",
|
||||||
|
"STRTLZ1", "STRTLZ2",
|
||||||
|
"STRTBOT",
|
||||||
|
"STARTUP0"
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class FStrifeStartScreen : public FStartScreen
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
FStrifeStartScreen(int max_progress);
|
||||||
|
|
||||||
|
bool DoProgress(int) override;
|
||||||
|
protected:
|
||||||
|
void DrawStuff(int old_laser, int new_laser);
|
||||||
|
|
||||||
|
FBitmap StartupPics[4+2+1+1];
|
||||||
|
int NotchPos = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FStrifeStartScreen Constructor
|
||||||
|
//
|
||||||
|
// Shows the Strife startup screen. If the screen doesn't appear to be
|
||||||
|
// valid, it returns a failure code in hr.
|
||||||
|
//
|
||||||
|
// The startup background is a raw 320x200 image, however Strife only
|
||||||
|
// actually uses 95 rows from it, starting at row 57. The rest of the image
|
||||||
|
// is discarded. (What a shame.)
|
||||||
|
//
|
||||||
|
// The peasants are raw 32x64 images. The laser dots are raw 16x16 images.
|
||||||
|
// The bot is a raw 48x48 image. All use the standard PLAYPAL.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FStrifeStartScreen::FStrifeStartScreen(int max_progress)
|
||||||
|
: FStartScreen(max_progress)
|
||||||
|
{
|
||||||
|
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
|
||||||
|
|
||||||
|
int startup_lump = fileSystem.CheckNumForName("STARTUP0");
|
||||||
|
|
||||||
|
if (startup_lump < 0)
|
||||||
|
{
|
||||||
|
I_Error("bad startscreen assets");
|
||||||
|
}
|
||||||
|
|
||||||
|
StartupBitmap.Create(320, 200);
|
||||||
|
|
||||||
|
// Load the animated overlays.
|
||||||
|
for (size_t i = 0; i < countof(StrifeStartupPicNames); ++i)
|
||||||
|
{
|
||||||
|
int lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i], ns_graphics);
|
||||||
|
if (lumpnum < 0) lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i]);
|
||||||
|
|
||||||
|
if (lumpnum >= 0)
|
||||||
|
{
|
||||||
|
auto lumpr1 = FImageSource::GetImage(lumpnum, false);
|
||||||
|
if (lumpr1) StartupPics[i] = lumpr1->GetCachedBitmap(nullptr, FImageSource::normal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (StartupPics[7].GetWidth() != 320 || StartupPics[7].GetHeight() != 200)
|
||||||
|
{
|
||||||
|
I_Error("bad startscreen assets");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make the startup image appear.
|
||||||
|
DrawStuff(0, 0);
|
||||||
|
Scale = 2;
|
||||||
|
CreateHeader();
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FStrifeStartScreen :: Progress
|
||||||
|
//
|
||||||
|
// Bumps the progress meter one notch.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
bool FStrifeStartScreen::DoProgress(int advance)
|
||||||
|
{
|
||||||
|
int notch_pos;
|
||||||
|
|
||||||
|
if (CurPos < MaxPos)
|
||||||
|
{
|
||||||
|
notch_pos = ((CurPos + 1) * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos;
|
||||||
|
if (notch_pos != NotchPos && !(notch_pos & 1))
|
||||||
|
{ // Time to update.
|
||||||
|
DrawStuff(NotchPos, notch_pos);
|
||||||
|
NotchPos = notch_pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return FStartScreen::DoProgress(advance);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FStrifeStartScreen :: DrawStuff
|
||||||
|
//
|
||||||
|
// Draws all the moving parts of Strife's startup screen. If you're
|
||||||
|
// running off a slow drive, it can look kind of good. Otherwise, it
|
||||||
|
// borders on crazy insane fast.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FStrifeStartScreen::DrawStuff(int old_laser, int new_laser)
|
||||||
|
{
|
||||||
|
int y;
|
||||||
|
|
||||||
|
// Clear old laser
|
||||||
|
StartupBitmap.Blit(0, 0, StartupPics[7]);
|
||||||
|
|
||||||
|
// Draw new laser
|
||||||
|
auto& lp = StartupPics[LASER_INDEX + (new_laser & 1)];
|
||||||
|
StartupBitmap.Blit(ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, lp);
|
||||||
|
|
||||||
|
// The bot jumps up and down like crazy.
|
||||||
|
y = max(0, (new_laser >> 1) % 5 - 2);
|
||||||
|
|
||||||
|
StartupBitmap.Blit(ST_BOT_X, ST_BOT_Y + y, StartupPics[BOT_INDEX]);
|
||||||
|
|
||||||
|
// The peasant desperately runs in place, trying to get away from the laser.
|
||||||
|
// Yet, despite all his limb flailing, he never manages to get anywhere.
|
||||||
|
auto& pp = StartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)];
|
||||||
|
StartupBitmap.Blit(ST_PEASANT_X, ST_PEASANT_Y, pp);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FStartScreen* CreateStrifeStartScreen(int max_progress)
|
||||||
|
{
|
||||||
|
return new FStrifeStartScreen(max_progress);
|
||||||
|
}
|
|
@ -36,13 +36,12 @@
|
||||||
|
|
||||||
#include "doomtype.h"
|
#include "doomtype.h"
|
||||||
#include "files.h"
|
#include "files.h"
|
||||||
#include "w_wad.h"
|
|
||||||
#include "gi.h"
|
#include "gi.h"
|
||||||
#include "bitmap.h"
|
#include "bitmap.h"
|
||||||
#include "textures/textures.h"
|
#include "textures.h"
|
||||||
#include "imagehelpers.h"
|
#include "imagehelpers.h"
|
||||||
#include "image.h"
|
#include "image.h"
|
||||||
#include "st_start.h"
|
#include "startscreen.h"
|
||||||
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -53,11 +52,21 @@
|
||||||
|
|
||||||
class FStartScreenTexture : public FImageSource
|
class FStartScreenTexture : public FImageSource
|
||||||
{
|
{
|
||||||
BitmapInfo *info; // This must remain constant for the lifetime of this texture
|
FBitmap& info; // This must remain constant for the lifetime of this texture
|
||||||
|
|
||||||
public:
|
public:
|
||||||
FStartScreenTexture (BitmapInfo *srcdata);
|
FStartScreenTexture(FBitmap& srcdata)
|
||||||
int CopyPixels(FBitmap *bmp, int conversion) override;
|
: FImageSource(-1), info(srcdata)
|
||||||
|
{
|
||||||
|
Width = srcdata.GetWidth();
|
||||||
|
Height = srcdata.GetHeight();
|
||||||
|
bUseGamePalette = false;
|
||||||
|
}
|
||||||
|
int CopyPixels(FBitmap* bmp, int conversion)
|
||||||
|
{
|
||||||
|
bmp->Blit(0, 0, info);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -66,48 +75,9 @@ public:
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
FImageSource *CreateStartScreenTexture(BitmapInfo *srcdata)
|
FImageSource *CreateStartScreenTexture(FBitmap& srcdata)
|
||||||
{
|
{
|
||||||
return new FStartScreenTexture(srcdata);
|
return new FStartScreenTexture(srcdata);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
FStartScreenTexture::FStartScreenTexture (BitmapInfo *srcdata)
|
|
||||||
: FImageSource(-1)
|
|
||||||
{
|
|
||||||
Width = srcdata->bmiHeader.biWidth;
|
|
||||||
Height = srcdata->bmiHeader.biHeight;
|
|
||||||
info = srcdata;
|
|
||||||
bUseGamePalette = false;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
int FStartScreenTexture::CopyPixels(FBitmap *bmp, int conversion)
|
|
||||||
{
|
|
||||||
const RgbQuad *psource = info->bmiColors;
|
|
||||||
PalEntry paldata[256] = {};
|
|
||||||
auto pixels = ST_Util_BitsForBitmap(info);
|
|
||||||
for (uint32_t i = 0; i < info->bmiHeader.biClrUsed; i++)
|
|
||||||
{
|
|
||||||
PalEntry &pe = paldata[i];
|
|
||||||
pe.r = psource[i].rgbRed;
|
|
||||||
pe.g = psource[i].rgbGreen;
|
|
||||||
pe.b = psource[i].rgbBlue;
|
|
||||||
pe.a = 255;
|
|
||||||
}
|
|
||||||
bmp->CopyPixelData(0, 0, pixels, Width, Height, 1, (Width + 3) & ~3, 0, paldata);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
Loading…
Reference in a new issue