- platform independent classes for start screen rendering.

These use the internal 2D drawer. Not hooked up yet.
This commit is contained in:
Christoph Oelckers 2022-05-18 20:38:46 +02:00
parent ea63e422c1
commit af640e9f21
9 changed files with 1765 additions and 46 deletions

View file

@ -622,6 +622,7 @@ file( GLOB HEADER_FILES
common/platform/win32/*.h common/platform/win32/*.h
common/models/*.h common/models/*.h
common/textures/*.h common/textures/*.h
common/startscreen/*.h
common/textures/hires/hqnx/*.h common/textures/hires/hqnx/*.h
common/textures/hires/hqnx_asm/*.h common/textures/hires/hqnx_asm/*.h
common/textures/hires/xbr/*.h common/textures/hires/xbr/*.h
@ -1042,6 +1043,12 @@ set (PCH_SOURCES
common/2d/wipe.cpp common/2d/wipe.cpp
common/thirdparty/gain_analysis.cpp common/thirdparty/gain_analysis.cpp
common/thirdparty/sfmt/SFMT.cpp common/thirdparty/sfmt/SFMT.cpp
common/startscreen/startscreen.cpp
common/startscreen/startscreen_heretic.cpp
common/startscreen/startscreen_hexen.cpp
common/startscreen/startscreen_strife.cpp
common/startscreen/startscreen_generic.cpp
common/startscreen/endoom.cpp
common/fonts/singlelumpfont.cpp common/fonts/singlelumpfont.cpp
common/fonts/singlepicfont.cpp common/fonts/singlepicfont.cpp
common/fonts/specialfont.cpp common/fonts/specialfont.cpp
@ -1313,6 +1320,7 @@ include_directories( .
common/statusbar common/statusbar
common/fonts common/fonts
common/objects common/objects
common/startscreen
common/rendering common/rendering
common/rendering/hwrenderer/data common/rendering/hwrenderer/data
common/rendering/gl_load common/rendering/gl_load

View file

@ -0,0 +1,201 @@
/*
** endoom.cpp
** Handles the startup screen.
**
**---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit
** Copyright 2006-2022 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "startscreen.h"
#include "cmdlib.h"
#include "i_system.h"
#include "gstrings.h"
#include "filesystem.h"
#include "m_argv.h"
#include "engineerrors.h"
#include "s_music.h"
#include "printf.h"
#include "startupinfo.h"
#include "i_interface.h"
#include "texturemanager.h"
#include "c_cvars.h"
#include "i_time.h"
#include "g_input.h"
#include "d_eventbase.h"
// MACROS ------------------------------------------------------------------
// How many ms elapse between blinking text flips. On a standard VGA
// adapter, the characters are on for 16 frames and then off for another 16.
// The number here therefore corresponds roughly to the blink rate on a
// 60 Hz display.
#define BLINK_PERIOD 267
// TYPES -------------------------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
#if 0
CUSTOM_CVAR(Int, showendoom, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0) self = 0;
else if (self > 2) self=2;
}
#endif
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
class FEndoomScreen : public FStartScreen
{
uint64_t lastUpdateTime;
bool blinkstate = false;
bool blinking = true;
uint8_t endoom_screen[4000];
public:
FEndoomScreen(int);
void Update();
};
//==========================================================================
//
// FHereticStartScreen Constructor
//
// Shows the Heretic startup screen. If the screen doesn't appear to be
// valid, it returns a failure code in hr.
//
// The loading screen is an 80x25 text screen with character data and
// attributes intermixed, which means it must be exactly 4000 bytes long.
//
//==========================================================================
FEndoomScreen::FEndoomScreen(int loading_lump)
: FStartScreen(0)
{
fileSystem.ReadFile(loading_lump, endoom_screen);
// Draw the loading screen to a bitmap.
StartupBitmap.Create(80 * 8, 26 * 16); // line 26 is for our own 'press any key to quit' message.
DrawTextScreen(StartupBitmap, endoom_screen);
ClearBlock(StartupBitmap, {0, 0, 0, 255}, 0, 25*16, 640, 16);
DrawString(StartupBitmap, 0, 25, GStrings("TXT_QUITENDOOM"), { 128, 128, 128 ,255}, { 0, 0, 0, 255});
lastUpdateTime = I_msTime();
// Does this screen need blinking?
for (int i = 0; i < 80*25; ++i)
{
if (endoom_screen[1+i*2] & 0x80)
{
blinking = true;
break;
}
}
}
void FEndoomScreen::Update()
{
if (blinking && I_msTime() > lastUpdateTime + BLINK_PERIOD)
{
lastUpdateTime = I_msTime();
UpdateTextBlink (StartupBitmap, endoom_screen, blinkstate);
blinkstate = !blinkstate;
StartupTexture->CleanHardwareData();
Render(true);
}
}
#if 0 // this part is not ready yet.
//==========================================================================
//
// ST_Endoom
//
// Shows an ENDOOM text screen
//
//==========================================================================
int RunEndoom()
{
if (showendoom == 0 || endoomName.Len() == 0)
{
return 0;
}
int endoom_lump = fileSystem.CheckNumForFullName (endoomName, true);
if (endoom_lump < 0 || fileSystem.FileLength (endoom_lump) != 4000)
{
return 0;
}
if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
{
// showendoom==2 means to show only lumps from PWADs.
return 0;
}
S_StopMusic(true);
auto endoom = new FEndoomScreen(endoom_lump);
endoom->Render(true);
while(true)
{
I_GetEvent();
endoom->Update();
while (eventtail != eventhead)
{
event_t *ev = &events[eventtail];
eventtail = (eventtail + 1) & (MAXEVENTS - 1);
if (ev->type == EV_KeyDown || ev->type == EV_KeyUp)
{
return 0;
}
if (ev->type == EV_GUI_Event && (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_LButtonDown || ev->subtype == EV_GUI_RButtonDown || ev->subtype == EV_GUI_MButtonDown))
{
return 0;
}
}
}
return 0;
}
void ST_Endoom()
{
int code = RunEndoom();
throw CExitEvent(code);
}
#endif

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@ -0,0 +1,715 @@
/*
** st_start.cpp
** Handles the startup screen.
**
**---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit
** Copyright 2006-2022 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "startscreen.h"
#include "filesystem.h"
#include "palutil.h"
#include "v_font.h"
#include "i_interface.h"
#include "startupinfo.h"
#include "m_argv.h"
#include "engineerrors.h"
#include "utf8.h"
#include "gstrings.h"
#include "printf.h"
#include "i_time.h"
#include "v_video.h"
#include "v_draw.h"
#include "g_input.h"
#include "texturemanager.h"
#include "gi.h"
// Text mode color values
enum{
LO = 85,
MD = 170,
HI = 255,
};
const RgbQuad TextModePalette[16] =
{
{ 0, 0, 0, 255 }, // 0 black
{ MD, 0, 0, 255 }, // 1 blue
{ 0, MD, 0, 255 }, // 2 green
{ MD, MD, 0, 255 }, // 3 cyan
{ 0, 0, MD, 255 }, // 4 red
{ MD, 0, MD, 255 }, // 5 magenta
{ 0, LO, MD, 255 }, // 6 brown
{ MD, MD, MD, 255 }, // 7 light gray
{ LO, LO, LO, 255 }, // 8 dark gray
{ HI, LO, LO, 255 }, // 9 light blue
{ LO, HI, LO, 255 }, // A light green
{ HI, HI, LO, 255 }, // B light cyan
{ LO, LO, HI, 255 }, // C light red
{ HI, LO, HI, 255 }, // D light magenta
{ LO, HI, HI, 255 }, // E yellow
{ HI, HI, HI, 255 }, // F white
};
static const uint16_t IBM437ToUnicode[] = {
0x0000, //#NULL
0x0001, //#START OF HEADING
0x0002, //#START OF TEXT
0x0003, //#END OF TEXT
0x0004, //#END OF TRANSMISSION
0x0005, //#ENQUIRY
0x0006, //#ACKNOWLEDGE
0x0007, //#BELL
0x0008, //#BACKSPACE
0x0009, //#HORIZONTAL TABULATION
0x000a, //#LINE FEED
0x000b, //#VERTICAL TABULATION
0x000c, //#FORM FEED
0x000d, //#CARRIAGE RETURN
0x000e, //#SHIFT OUT
0x000f, //#SHIFT IN
0x0010, //#DATA LINK ESCAPE
0x0011, //#DEVICE CONTROL ONE
0x0012, //#DEVICE CONTROL TWO
0x0013, //#DEVICE CONTROL THREE
0x0014, //#DEVICE CONTROL FOUR
0x0015, //#NEGATIVE ACKNOWLEDGE
0x0016, //#SYNCHRONOUS IDLE
0x0017, //#END OF TRANSMISSION BLOCK
0x0018, //#CANCEL
0x0019, //#END OF MEDIUM
0x001a, //#SUBSTITUTE
0x001b, //#ESCAPE
0x001c, //#FILE SEPARATOR
0x001d, //#GROUP SEPARATOR
0x001e, //#RECORD SEPARATOR
0x001f, //#UNIT SEPARATOR
0x0020, //#SPACE
0x0021, //#EXCLAMATION MARK
0x0022, //#QUOTATION MARK
0x0023, //#NUMBER SIGN
0x0024, //#DOLLAR SIGN
0x0025, //#PERCENT SIGN
0x0026, //#AMPERSAND
0x0027, //#APOSTROPHE
0x0028, //#LEFT PARENTHESIS
0x0029, //#RIGHT PARENTHESIS
0x002a, //#ASTERISK
0x002b, //#PLUS SIGN
0x002c, //#COMMA
0x002d, //#HYPHEN-MINUS
0x002e, //#FULL STOP
0x002f, //#SOLIDUS
0x0030, //#DIGIT ZERO
0x0031, //#DIGIT ONE
0x0032, //#DIGIT TWO
0x0033, //#DIGIT THREE
0x0034, //#DIGIT FOUR
0x0035, //#DIGIT FIVE
0x0036, //#DIGIT SIX
0x0037, //#DIGIT SEVEN
0x0038, //#DIGIT EIGHT
0x0039, //#DIGIT NINE
0x003a, //#COLON
0x003b, //#SEMICOLON
0x003c, //#LESS-THAN SIGN
0x003d, //#EQUALS SIGN
0x003e, //#GREATER-THAN SIGN
0x003f, //#QUESTION MARK
0x0040, //#COMMERCIAL AT
0x0041, //#LATIN CAPITAL LETTER A
0x0042, //#LATIN CAPITAL LETTER B
0x0043, //#LATIN CAPITAL LETTER C
0x0044, //#LATIN CAPITAL LETTER D
0x0045, //#LATIN CAPITAL LETTER E
0x0046, //#LATIN CAPITAL LETTER F
0x0047, //#LATIN CAPITAL LETTER G
0x0048, //#LATIN CAPITAL LETTER H
0x0049, //#LATIN CAPITAL LETTER I
0x004a, //#LATIN CAPITAL LETTER J
0x004b, //#LATIN CAPITAL LETTER K
0x004c, //#LATIN CAPITAL LETTER L
0x004d, //#LATIN CAPITAL LETTER M
0x004e, //#LATIN CAPITAL LETTER N
0x004f, //#LATIN CAPITAL LETTER O
0x0050, //#LATIN CAPITAL LETTER P
0x0051, //#LATIN CAPITAL LETTER Q
0x0052, //#LATIN CAPITAL LETTER R
0x0053, //#LATIN CAPITAL LETTER S
0x0054, //#LATIN CAPITAL LETTER T
0x0055, //#LATIN CAPITAL LETTER U
0x0056, //#LATIN CAPITAL LETTER V
0x0057, //#LATIN CAPITAL LETTER W
0x0058, //#LATIN CAPITAL LETTER X
0x0059, //#LATIN CAPITAL LETTER Y
0x005a, //#LATIN CAPITAL LETTER Z
0x005b, //#LEFT SQUARE BRACKET
0x005c, //#REVERSE SOLIDUS
0x005d, //#RIGHT SQUARE BRACKET
0x005e, //#CIRCUMFLEX ACCENT
0x005f, //#LOW LINE
0x0060, //#GRAVE ACCENT
0x0061, //#LATIN SMALL LETTER A
0x0062, //#LATIN SMALL LETTER B
0x0063, //#LATIN SMALL LETTER C
0x0064, //#LATIN SMALL LETTER D
0x0065, //#LATIN SMALL LETTER E
0x0066, //#LATIN SMALL LETTER F
0x0067, //#LATIN SMALL LETTER G
0x0068, //#LATIN SMALL LETTER H
0x0069, //#LATIN SMALL LETTER I
0x006a, //#LATIN SMALL LETTER J
0x006b, //#LATIN SMALL LETTER K
0x006c, //#LATIN SMALL LETTER L
0x006d, //#LATIN SMALL LETTER M
0x006e, //#LATIN SMALL LETTER N
0x006f, //#LATIN SMALL LETTER O
0x0070, //#LATIN SMALL LETTER P
0x0071, //#LATIN SMALL LETTER Q
0x0072, //#LATIN SMALL LETTER R
0x0073, //#LATIN SMALL LETTER S
0x0074, //#LATIN SMALL LETTER T
0x0075, //#LATIN SMALL LETTER U
0x0076, //#LATIN SMALL LETTER V
0x0077, //#LATIN SMALL LETTER W
0x0078, //#LATIN SMALL LETTER X
0x0079, //#LATIN SMALL LETTER Y
0x007a, //#LATIN SMALL LETTER Z
0x007b, //#LEFT CURLY BRACKET
0x007c, //#VERTICAL LINE
0x007d, //#RIGHT CURLY BRACKET
0x007e, //#TILDE
0x007f, //#DELETE
0x00c7, //#LATIN CAPITAL LETTER C WITH CEDILLA
0x00fc, //#LATIN SMALL LETTER U WITH DIAERESIS
0x00e9, //#LATIN SMALL LETTER E WITH ACUTE
0x00e2, //#LATIN SMALL LETTER A WITH CIRCUMFLEX
0x00e4, //#LATIN SMALL LETTER A WITH DIAERESIS
0x00e0, //#LATIN SMALL LETTER A WITH GRAVE
0x00e5, //#LATIN SMALL LETTER A WITH RING ABOVE
0x00e7, //#LATIN SMALL LETTER C WITH CEDILLA
0x00ea, //#LATIN SMALL LETTER E WITH CIRCUMFLEX
0x00eb, //#LATIN SMALL LETTER E WITH DIAERESIS
0x00e8, //#LATIN SMALL LETTER E WITH GRAVE
0x00ef, //#LATIN SMALL LETTER I WITH DIAERESIS
0x00ee, //#LATIN SMALL LETTER I WITH CIRCUMFLEX
0x00ec, //#LATIN SMALL LETTER I WITH GRAVE
0x00c4, //#LATIN CAPITAL LETTER A WITH DIAERESIS
0x00c5, //#LATIN CAPITAL LETTER A WITH RING ABOVE
0x00c9, //#LATIN CAPITAL LETTER E WITH ACUTE
0x00e6, //#LATIN SMALL LIGATURE AE
0x00c6, //#LATIN CAPITAL LIGATURE AE
0x00f4, //#LATIN SMALL LETTER O WITH CIRCUMFLEX
0x00f6, //#LATIN SMALL LETTER O WITH DIAERESIS
0x00f2, //#LATIN SMALL LETTER O WITH GRAVE
0x00fb, //#LATIN SMALL LETTER U WITH CIRCUMFLEX
0x00f9, //#LATIN SMALL LETTER U WITH GRAVE
0x00ff, //#LATIN SMALL LETTER Y WITH DIAERESIS
0x00d6, //#LATIN CAPITAL LETTER O WITH DIAERESIS
0x00dc, //#LATIN CAPITAL LETTER U WITH DIAERESIS
0x00a2, //#CENT SIGN
0x00a3, //#POUND SIGN
0x00a5, //#YEN SIGN
0x20a7, //#PESETA SIGN
0x0192, //#LATIN SMALL LETTER F WITH HOOK
0x00e1, //#LATIN SMALL LETTER A WITH ACUTE
0x00ed, //#LATIN SMALL LETTER I WITH ACUTE
0x00f3, //#LATIN SMALL LETTER O WITH ACUTE
0x00fa, //#LATIN SMALL LETTER U WITH ACUTE
0x00f1, //#LATIN SMALL LETTER N WITH TILDE
0x00d1, //#LATIN CAPITAL LETTER N WITH TILDE
0x00aa, //#FEMININE ORDINAL INDICATOR
0x00ba, //#MASCULINE ORDINAL INDICATOR
0x00bf, //#INVERTED QUESTION MARK
0x2310, //#REVERSED NOT SIGN
0x00ac, //#NOT SIGN
0x00bd, //#VULGAR FRACTION ONE HALF
0x00bc, //#VULGAR FRACTION ONE QUARTER
0x00a1, //#INVERTED EXCLAMATION MARK
0x00ab, //#LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
0x00bb, //#RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK
0x2591, //#LIGHT SHADE
0x2592, //#MEDIUM SHADE
0x2593, //#DARK SHADE
0x2502, //#BOX DRAWINGS LIGHT VERTICAL
0x2524, //#BOX DRAWINGS LIGHT VERTICAL AND LEFT
0x2561, //#BOX DRAWINGS VERTICAL SINGLE AND LEFT DOUBLE
0x2562, //#BOX DRAWINGS VERTICAL DOUBLE AND LEFT SINGLE
0x2556, //#BOX DRAWINGS DOWN DOUBLE AND LEFT SINGLE
0x2555, //#BOX DRAWINGS DOWN SINGLE AND LEFT DOUBLE
0x2563, //#BOX DRAWINGS DOUBLE VERTICAL AND LEFT
0x2551, //#BOX DRAWINGS DOUBLE VERTICAL
0x2557, //#BOX DRAWINGS DOUBLE DOWN AND LEFT
0x255d, //#BOX DRAWINGS DOUBLE UP AND LEFT
0x255c, //#BOX DRAWINGS UP DOUBLE AND LEFT SINGLE
0x255b, //#BOX DRAWINGS UP SINGLE AND LEFT DOUBLE
0x2510, //#BOX DRAWINGS LIGHT DOWN AND LEFT
0x2514, //#BOX DRAWINGS LIGHT UP AND RIGHT
0x2534, //#BOX DRAWINGS LIGHT UP AND HORIZONTAL
0x252c, //#BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
0x251c, //#BOX DRAWINGS LIGHT VERTICAL AND RIGHT
0x2500, //#BOX DRAWINGS LIGHT HORIZONTAL
0x253c, //#BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL
0x255e, //#BOX DRAWINGS VERTICAL SINGLE AND RIGHT DOUBLE
0x255f, //#BOX DRAWINGS VERTICAL DOUBLE AND RIGHT SINGLE
0x255a, //#BOX DRAWINGS DOUBLE UP AND RIGHT
0x2554, //#BOX DRAWINGS DOUBLE DOWN AND RIGHT
0x2569, //#BOX DRAWINGS DOUBLE UP AND HORIZONTAL
0x2566, //#BOX DRAWINGS DOUBLE DOWN AND HORIZONTAL
0x2560, //#BOX DRAWINGS DOUBLE VERTICAL AND RIGHT
0x2550, //#BOX DRAWINGS DOUBLE HORIZONTAL
0x256c, //#BOX DRAWINGS DOUBLE VERTICAL AND HORIZONTAL
0x2567, //#BOX DRAWINGS UP SINGLE AND HORIZONTAL DOUBLE
0x2568, //#BOX DRAWINGS UP DOUBLE AND HORIZONTAL SINGLE
0x2564, //#BOX DRAWINGS DOWN SINGLE AND HORIZONTAL DOUBLE
0x2565, //#BOX DRAWINGS DOWN DOUBLE AND HORIZONTAL SINGLE
0x2559, //#BOX DRAWINGS UP DOUBLE AND RIGHT SINGLE
0x2558, //#BOX DRAWINGS UP SINGLE AND RIGHT DOUBLE
0x2552, //#BOX DRAWINGS DOWN SINGLE AND RIGHT DOUBLE
0x2553, //#BOX DRAWINGS DOWN DOUBLE AND RIGHT SINGLE
0x256b, //#BOX DRAWINGS VERTICAL DOUBLE AND HORIZONTAL SINGLE
0x256a, //#BOX DRAWINGS VERTICAL SINGLE AND HORIZONTAL DOUBLE
0x2518, //#BOX DRAWINGS LIGHT UP AND LEFT
0x250c, //#BOX DRAWINGS LIGHT DOWN AND RIGHT
0x2588, //#FULL BLOCK
0x2584, //#LOWER HALF BLOCK
0x258c, //#LEFT HALF BLOCK
0x2590, //#RIGHT HALF BLOCK
0x2580, //#UPPER HALF BLOCK
0x03b1, //#GREEK SMALL LETTER ALPHA
0x00df, //#LATIN SMALL LETTER SHARP S
0x0393, //#GREEK CAPITAL LETTER GAMMA
0x03c0, //#GREEK SMALL LETTER PI
0x03a3, //#GREEK CAPITAL LETTER SIGMA
0x03c3, //#GREEK SMALL LETTER SIGMA
0x00b5, //#MICRO SIGN
0x03c4, //#GREEK SMALL LETTER TAU
0x03a6, //#GREEK CAPITAL LETTER PHI
0x0398, //#GREEK CAPITAL LETTER THETA
0x03a9, //#GREEK CAPITAL LETTER OMEGA
0x03b4, //#GREEK SMALL LETTER DELTA
0x221e, //#INFINITY
0x03c6, //#GREEK SMALL LETTER PHI
0x03b5, //#GREEK SMALL LETTER EPSILON
0x2229, //#INTERSECTION
0x2261, //#IDENTICAL TO
0x00b1, //#PLUS-MINUS SIGN
0x2265, //#GREATER-THAN OR EQUAL TO
0x2264, //#LESS-THAN OR EQUAL TO
0x2320, //#TOP HALF INTEGRAL
0x2321, //#BOTTOM HALF INTEGRAL
0x00f7, //#DIVISION SIGN
0x2248, //#ALMOST EQUAL TO
0x00b0, //#DEGREE SIGN
0x2219, //#BULLET OPERATOR
0x00b7, //#MIDDLE DOT
0x221a, //#SQUARE ROOT
0x207f, //#SUPERSCRIPT LATIN SMALL LETTER N
0x00b2, //#SUPERSCRIPT TWO
0x25a0, //#BLACK SQUARE
0x00a0, //#NO-BREAK SPACE
};
FStartScreen* CreateHexenStartScreen(int max_progress);
FStartScreen* CreateHereticStartScreen(int max_progress);
FStartScreen* CreateStrifeStartScreen(int max_progress);
FStartScreen* CreateGenericStartScreen(int max_progress);
FStartScreen* GetGameStartScreen(int max_progress)
{
if (!Args->CheckParm("-nostartup"))
{
try
{
if (GameStartupInfo.Type == FStartupInfo::HexenStartup || (gameinfo.gametype == GAME_Hexen && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
{
return CreateHexenStartScreen(max_progress);
}
else if (GameStartupInfo.Type == FStartupInfo::HereticStartup || (gameinfo.gametype == GAME_Heretic && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
{
return CreateHereticStartScreen(max_progress);
}
else if (GameStartupInfo.Type == FStartupInfo::StrifeStartup || (gameinfo.gametype == GAME_Strife && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
{
return CreateStrifeStartScreen(max_progress);
}
}
catch(const CRecoverableError& err)
{
Printf("Error creating start screen: %s\n", err.what());
// fall through to the generic startup screen
}
}
return CreateGenericStartScreen(max_progress);
}
//==========================================================================
//
// ST_Util_ClearBlock
//
//==========================================================================
void FStartScreen::ClearBlock(FBitmap& bitmap_info, RgbQuad fill, int x, int y, int bytewidth, int height)
{
int destpitch = bitmap_info.GetWidth();
auto dest = (RgbQuad*)(bitmap_info.GetPixels()) + x + y * destpitch;
while (height > 0)
{
for(int i = 0; i < bytewidth; i++)
{
dest[i] = fill;
}
dest += destpitch;
height--;
}
}
//==========================================================================
//
// ST_Util_DrawTextScreen
//
// Draws the text screen to the bitmap. The bitmap must be the proper size
// for the font.
//
//==========================================================================
void FStartScreen::DrawTextScreen(FBitmap& bitmap_info, const uint8_t* text_screen)
{
int x, y;
for (y = 0; y < 25; ++y)
{
for (x = 0; x < 80; ++x)
{
DrawChar(bitmap_info, x, y, IBM437ToUnicode[text_screen[0]], text_screen[1]);
text_screen += 2;
}
}
}
//==========================================================================
//
// ST_Util_DrawChar
//
// Draws a character on the bitmap. X and Y specify the character cell,
// and fg and bg are 4-bit colors.
//
//==========================================================================
uint8_t* GetHexChar(int codepoint);
int FStartScreen::DrawChar(FBitmap& screen, double x, double y, unsigned charnum, RgbQuad fg, RgbQuad bg)
{
if (x < 0 || y < 0 || y >= screen.GetHeight() - 16) return 1;
static const uint8_t space[17] = { 16 };
const RgbQuad color_array[4] = { bg, fg };
const uint8_t* src = GetHexChar(charnum);
if (!src) src = space;
int size = (*src++) == 32? 2 : 1;
if (x >= (screen.GetWidth() >> 3) - size) return size;
int pitch = screen.GetWidth();
RgbQuad* dest = (RgbQuad*)screen.GetPixels() + int(x * 8) + int(y * 16) * pitch;
for (y = 0; y <16; ++y)
{
uint8_t srcbyte = *src++;
dest[0] = color_array[(srcbyte >> 7) & 1];
dest[1] = color_array[(srcbyte >> 6) & 1];
dest[2] = color_array[(srcbyte >> 5) & 1];
dest[3] = color_array[(srcbyte >> 4) & 1];
dest[4] = color_array[(srcbyte >> 3) & 1];
dest[5] = color_array[(srcbyte >> 2) & 1];
dest[6] = color_array[(srcbyte >> 1) & 1];
dest[7] = color_array[(srcbyte) & 1];
if (size == 16)
{
srcbyte = *src++;
dest[8] = color_array[(srcbyte >> 7) & 1];
dest[9] = color_array[(srcbyte >> 6) & 1];
dest[10] = color_array[(srcbyte >> 5) & 1];
dest[11] = color_array[(srcbyte >> 4) & 1];
dest[12] = color_array[(srcbyte >> 3) & 1];
dest[13] = color_array[(srcbyte >> 2) & 1];
dest[14] = color_array[(srcbyte >> 1) & 1];
dest[15] = color_array[(srcbyte) & 1];
}
dest += pitch;
}
return size;
}
int FStartScreen::DrawChar(FBitmap& screen, double x, double y, unsigned charnum, uint8_t attrib)
{
const uint8_t bg = (attrib & 0x70) >> 4;
const uint8_t fg = attrib & 0x0F;
auto bgc = TextModePalette[bg], fgc = TextModePalette[fg];
return DrawChar(screen, x, y, charnum, fgc, bgc);
}
int FStartScreen::DrawString(FBitmap& screen, double x, double y, const char* text, RgbQuad fg, RgbQuad bg)
{
double oldx = x;
auto str = (const uint8_t*)text;
while (auto chr = GetCharFromString(str))
{
x += DrawChar(screen, x, y, chr, fg, bg);
}
return int(x - oldx);
}
//==========================================================================
//
// SizeOfText
//
// returns width in pixels
//
//==========================================================================
int FStartScreen::SizeOfText(const char* text)
{
int len = 0;
const uint8_t* utext = (uint8_t*)text;
while(auto code = GetCharFromString(utext))
{
const uint8_t* src = GetHexChar(code);
if (src && *src == 32) len += 2;
else len ++;
}
return len;
}
//==========================================================================
//
// ST_Util_UpdateTextBlink
//
// Draws the parts of the text screen that blink to the bitmap. The bitmap
// must be the proper size for the font.
//
//==========================================================================
void FStartScreen::UpdateTextBlink(FBitmap& bitmap_info, const uint8_t* text_screen, bool on)
{
int x, y;
for (y = 0; y < 25; ++y)
{
for (x = 0; x < 80; ++x)
{
if (text_screen[1] & 0x80)
{
DrawChar(bitmap_info, x, y, on ? IBM437ToUnicode[text_screen[0]] : ' ', text_screen[1]);
}
text_screen += 2;
}
}
}
//==========================================================================
//
// ST_Sound
//
// plays a sound on the start screen
//
//==========================================================================
void FStartScreen::ST_Sound(const char* sndname)
{
if (sysCallbacks.PlayStartupSound)
sysCallbacks.PlayStartupSound(sndname);
}
//==========================================================================
//
// CreateHeader
//
// creates a bitmap for the title header
//
//==========================================================================
void FStartScreen::CreateHeader()
{
HeaderBitmap.Create(StartupBitmap.GetWidth() * Scale, 2 * 16);
RgbQuad bcolor, fcolor;
bcolor.rgbRed = RPART(GameStartupInfo.BkColor);
bcolor.rgbGreen = GPART(GameStartupInfo.BkColor);
bcolor.rgbBlue = BPART(GameStartupInfo.BkColor);
bcolor.rgbReserved = 255;
fcolor.rgbRed = RPART(GameStartupInfo.FgColor);
fcolor.rgbGreen = GPART(GameStartupInfo.FgColor);
fcolor.rgbBlue = BPART(GameStartupInfo.FgColor);
fcolor.rgbReserved = 255;
ClearBlock(HeaderBitmap, bcolor, 0, 0, HeaderBitmap.GetWidth(), HeaderBitmap.GetHeight());
int textlen = SizeOfText(GameStartupInfo.Name);
DrawString(HeaderBitmap, (HeaderBitmap.GetWidth() >> 4) - (textlen >> 1), 0.5, GameStartupInfo.Name, fcolor, bcolor);
NetBitmap.Create(StartupBitmap.GetWidth() * Scale, 16);
}
//==========================================================================
//
// DrawNetStatus
//
// Draws network status into the last line of the startup screen.
//
//==========================================================================
void FStartScreen::DrawNetStatus(int found, int total)
{
RgbQuad black = { 0, 0, 0, 255 };
RgbQuad gray = { 100, 100, 100, 255 };
ClearBlock(NetBitmap, black, 0, NetBitmap.GetHeight() - 16, NetBitmap.GetWidth(), 16);
DrawString(NetBitmap, 0, 0, NetMessageString, gray, black);
char of[10];
mysnprintf(of, 10, "%d/%d", found, total);
int siz = SizeOfText(of);
DrawString(NetBitmap, (NetBitmap.GetWidth() >> 3) - siz, 0, of, gray, black);
}
//==========================================================================
//
// NetInit
//
// sets network status message
//
//==========================================================================
bool FStartScreen::NetInit(const char* message, int numplayers)
{
NetMaxPos = numplayers;
NetCurPos = 0;
NetMessageString.Format("%s %s", message, GStrings("TXT_NET_PRESSESC"));
NetProgress(1); // You always know about yourself
return true;
}
//==========================================================================
//
// Progress
//
// advances the progress bar
//
//==========================================================================
bool FStartScreen::DoProgress(int advance)
{
CurPos = min(CurPos + advance, MaxPos);
return true;
}
void FStartScreen::DoNetProgress(int count)
{
if (count == 0)
{
NetCurPos++;
}
else if (count > 0)
{
NetCurPos = count;
}
NetTexture->CleanHardwareData();
}
bool FStartScreen::Progress(int advance)
{
bool done = DoProgress(advance);
Render();
return done;
}
void FStartScreen::NetProgress(int count)
{
DoNetProgress(count);
Render();
}
void FStartScreen::Render(bool force)
{
auto nowtime = I_msTime();
// Do not refresh too often. This function gets called a lot more frequently than the screen can update.
if (nowtime - screen->FrameTime > 100 || force)
{
screen->FrameTime = nowtime;
screen->BeginFrame();
twod->ClearClipRect();
I_GetEvent();
ValidateTexture();
float displaywidth;
float displayheight;
twod->Begin(screen->GetWidth(), screen->GetHeight());
// Weird shit moment: Vulkan does not render the screen clear if there isn't something textured in the buffer before it.
DrawTexture(twod, StartupTexture, 0, 0, TAG_END);
ClearRect(twod, 0, 0, twod->GetWidth(), twod->GetHeight(), GPalette.BlackIndex, 0);
if (HeaderTexture)
{
displaywidth = HeaderTexture->GetDisplayWidth();
displayheight = HeaderTexture->GetDisplayHeight() + StartupTexture->GetDisplayHeight();
DrawTexture(twod, HeaderTexture, 0, 0, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
DrawTexture(twod, StartupTexture, 0, 32, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
if (NetMaxPos >= 0) DrawTexture(twod, NetTexture, 0, displayheight - 16, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
}
else
{
displaywidth = StartupTexture->GetDisplayWidth();
displayheight = StartupTexture->GetDisplayHeight();
DrawTexture(twod, StartupTexture, 0, 0, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
}
twod->End();
screen->Update();
twod->OnFrameDone();
}
}
FImageSource* CreateStartScreenTexture(FBitmap& srcdata);
void FStartScreen::ValidateTexture()
{
if (StartupTexture == nullptr)
{
auto imgsource = CreateStartScreenTexture(StartupBitmap);
StartupTexture = MakeGameTexture(new FImageTexture(imgsource), nullptr, ETextureType::Override);
StartupTexture->SetScale(1.f / Scale, 1.f / Scale);
}
if (HeaderTexture == nullptr && HeaderBitmap.GetWidth() > 0)
{
auto imgsource = CreateStartScreenTexture(HeaderBitmap);
HeaderTexture = MakeGameTexture(new FImageTexture(imgsource), nullptr, ETextureType::Override);
}
if (NetTexture == nullptr && NetBitmap.GetWidth() > 0)
{
auto imgsource = CreateStartScreenTexture(NetBitmap);
NetTexture = MakeGameTexture(new FImageTexture(imgsource), nullptr, ETextureType::Override);
}
}

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#pragma once
/*
** st_start.h
** Interface for the startup screen.
**
**---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
#pragma once
** The startup screen interface is based on a mix of Heretic and Hexen.
** Actual implementation is system-specific.
*/
#include <stdint.h>
#include <functional>
#include "bitmap.h"
class FGameTexture;
struct RgbQuad
{
uint8_t rgbBlue;
uint8_t rgbGreen;
uint8_t rgbRed;
uint8_t rgbReserved;
};
extern const RgbQuad TextModePalette[16];
class FStartScreen
{
protected:
int CurPos = 0;
int MaxPos;
int Scale = 1;
int NetMaxPos = -1;
int NetCurPos = 0;
FBitmap StartupBitmap;
FBitmap HeaderBitmap;
FBitmap NetBitmap;
FString NetMessageString;
FGameTexture* StartupTexture = nullptr;
FGameTexture* HeaderTexture = nullptr;
FGameTexture* NetTexture = nullptr;
public:
FStartScreen(int maxp) { MaxPos = maxp; }
virtual ~FStartScreen() = default;
void Render(bool force = false);
bool Progress(int);
void NetProgress(int count);
virtual void LoadingStatus(const char *message, int colors) {}
virtual void AppendStatusLine(const char *status) {}
virtual bool NetInit(const char* message, int numplayers);
virtual void NetDone() {}
virtual void NetTick() {}
FBitmap& GetBitmap() { return StartupBitmap; }
int GetScale() const { return Scale; }
protected:
void ClearBlock(FBitmap& bitmap_info, RgbQuad fill, int x, int y, int bytewidth, int height);
FBitmap AllocTextBitmap();
void DrawTextScreen(FBitmap& bitmap_info, const uint8_t* text_screen);
int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, uint8_t attrib);
int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, RgbQuad fg, RgbQuad bg);
int DrawString(FBitmap& screen, double x, double y, const char* text, RgbQuad fg, RgbQuad bg);
void UpdateTextBlink(FBitmap& bitmap_info, const uint8_t* text_screen, bool on);
void ST_Sound(const char* sndname);
int SizeOfText(const char* text);
void CreateHeader();
void DrawNetStatus(int found, int total);
void ValidateTexture();
virtual bool DoProgress(int);
virtual void DoNetProgress(int count);
};
FStartScreen* GetGameStartScreen(int max_progress);
extern FStartScreen* StartScreen;
extern void ST_Endoom();

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/*
** st_start.cpp
** Generic startup screen
**
**---------------------------------------------------------------------------
** Copyright 2022 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "startscreen.h"
#include "filesystem.h"
#include "printf.h"
#include "startupinfo.h"
#include "image.h"
#include "texturemanager.h"
// Hexen startup screen
#define ST_PROGRESS_X 64 // Start of notches x screen pos.
#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
class FGenericStartScreen : public FStartScreen
{
FBitmap Background;
int NotchPos = 0;
public:
FGenericStartScreen(int max_progress);
bool DoProgress(int) override;
};
//==========================================================================
//
// FGenericStartScreen Constructor
//
// Shows the Hexen startup screen. If the screen doesn't appear to be
// valid, it sets hr for a failure.
//
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
// 16 entry (48 byte) VGA palette.
//
//==========================================================================
FGenericStartScreen::FGenericStartScreen(int max_progress)
: FStartScreen(max_progress)
{
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
int startup_lump = fileSystem.CheckNumForName("GZDOOM", ns_graphics);
StartupBitmap.Create(640, 480);
ClearBlock(StartupBitmap, { 0, 0, 0, 255 }, 0, 0, 640, 480);
// This also needs to work if the lump turns out to be unusable.
if (startup_lump != -1)
{
auto iBackground = FImageSource::GetImage(startup_lump, false);
if (iBackground)
{
Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal);
if (Background.GetWidth() < 640 || Background.GetHeight() < 480)
StartupBitmap.Blit(320 - Background.GetWidth()/2, 220 - Background.GetHeight() /2, Background);
else
StartupBitmap.Blit(0, 0, Background, 640, 480);
}
}
CreateHeader();
}
//==========================================================================
//
// FGenericStartScreen :: Progress
//
// Bumps the progress meter one notch.
//
//==========================================================================
bool FGenericStartScreen::DoProgress(int advance)
{
int notch_pos, x, y;
if (CurPos < MaxPos)
{
RgbQuad bcolor = { 128, 0, 0, 255 }; // todo: make configurable
int numnotches = 512;
notch_pos = ((CurPos + 1) * 512) / MaxPos;
if (notch_pos != NotchPos)
{ // Time to draw another notch.
ClearBlock(StartupBitmap, bcolor, ST_PROGRESS_X, ST_PROGRESS_Y, notch_pos, 16);
NotchPos = notch_pos;
StartupTexture->CleanHardwareData(true);
}
}
return FStartScreen::DoProgress(advance);
}
FStartScreen* CreateGenericStartScreen(int max_progress)
{
return new FGenericStartScreen(max_progress);
}

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/*
** st_start.cpp
** Handles the startup screen.
**
**---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit
** Copyright 2006-2022 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "startscreen.h"
#include "filesystem.h"
#include "printf.h"
#include "texturemanager.h"
// Heretic startup screen
#define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3
#define THERM_X 14
#define THERM_Y 14
#define THERM_LEN 51
#define THERM_COLOR 0xA // light green
class FHereticStartScreen : public FStartScreen
{
int NotchPos;
int ThermX, ThermY, ThermWidth, ThermHeight;
int HMsgY, SMsgX;
public:
FHereticStartScreen(int max_progress);
bool DoProgress(int) override;
void LoadingStatus(const char *message, int colors) override;
void AppendStatusLine(const char *status) override;
};
//==========================================================================
//
// FHereticStartScreen Constructor
//
// Shows the Heretic startup screen. If the screen doesn't appear to be
// valid, it returns a failure code in hr.
//
// The loading screen is an 80x25 text screen with character data and
// attributes intermixed, which means it must be exactly 4000 bytes long.
//
//==========================================================================
FHereticStartScreen::FHereticStartScreen(int max_progress)
: FStartScreen(max_progress)
{
int loading_lump = fileSystem.CheckNumForName("LOADING");
uint8_t loading_screen[4000];
if (loading_lump < 0 || fileSystem.FileLength(loading_lump) != 4000)
{
I_Error("'LOADING' not found");
}
fileSystem.ReadFile(loading_lump, loading_screen);
// Slap the Heretic minor version on the loading screen. Heretic
// did this inside the executable rather than coming with modified
// LOADING screens, so we need to do the same.
loading_screen[2 * 160 + 49 * 2] = HERETIC_MINOR_VERSION;
// Draw the loading screen to a bitmap.
StartupBitmap.Create(80 * 8, 25 * 16);
DrawTextScreen(StartupBitmap, loading_screen);
ThermX = THERM_X * 8;
ThermY = THERM_Y * 16;
ThermWidth = THERM_LEN * 8 - 4;
ThermHeight = 16;
HMsgY = 7;
SMsgX = 1;
NotchPos = 0;
CreateHeader();
}
//==========================================================================
//
// FHereticStartScreen::Progress
//
// Bumps the progress meter one notch.
//
//==========================================================================
bool FHereticStartScreen::DoProgress(int advance)
{
if (CurPos < MaxPos)
{
int notch_pos = ((CurPos + 1) * ThermWidth) / MaxPos;
if (notch_pos != NotchPos && !(notch_pos & 3))
{ // Time to draw another notch.
int left = NotchPos + ThermX;
int top = ThermY;
int right = notch_pos + ThermX;
int bottom = top + ThermHeight;
ClearBlock(StartupBitmap, TextModePalette[THERM_COLOR], left, top, right - left, bottom - top);
NotchPos = notch_pos;
StartupTexture->CleanHardwareData(true);
}
}
return FStartScreen::DoProgress(advance);
}
//==========================================================================
//
// FHereticStartScreen :: LoadingStatus
//
// Prints text in the center box of the startup screen.
//
//==========================================================================
void FHereticStartScreen::LoadingStatus(const char* message, int colors)
{
int x;
for (x = 0; message[x] != '\0'; ++x)
{
DrawChar(StartupBitmap, 17 + x, HMsgY, message[x], colors);
}
HMsgY++;
StartupTexture->CleanHardwareData(true);
Render();
}
//==========================================================================
//
// FHereticStartScreen :: AppendStatusLine
//
// Appends text to Heretic's status line.
//
//==========================================================================
void FHereticStartScreen::AppendStatusLine(const char* status)
{
int x;
for (x = 0; status[x] != '\0'; ++x)
{
DrawChar(StartupBitmap, SMsgX + x, 24, status[x], 0x1f);
}
SMsgX += x;
StartupTexture->CleanHardwareData(true);
Render();
}
FStartScreen* CreateHereticStartScreen(int max_progress)
{
return new FHereticStartScreen(max_progress);
}

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/*
** st_start.cpp
** Handles the startup screen.
**
**---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit
** Copyright 2006-2022 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "startscreen.h"
#include "filesystem.h"
#include "printf.h"
#include "startupinfo.h"
#include "s_music.h"
#include "image.h"
#include "texturemanager.h"
// Hexen startup screen
#define ST_PROGRESS_X 64 // Start of notches x screen pos.
#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
#define ST_NETPROGRESS_X 288
#define ST_NETPROGRESS_Y 32
class FHexenStartScreen : public FStartScreen
{
// Hexen's notch graphics, converted to chunky pixels.
FBitmap Background;
FBitmap NotchBits;
FBitmap NetNotchBits;
int NotchPos = 0;
public:
FHexenStartScreen(int max_progress);
bool DoProgress(int) override;
void DoNetProgress(int count) override;
void NetDone() override;
};
//==========================================================================
//
// FHexenStartScreen Constructor
//
// Shows the Hexen startup screen. If the screen doesn't appear to be
// valid, it sets hr for a failure.
//
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
// 16 entry (48 byte) VGA palette.
//
//==========================================================================
FHexenStartScreen::FHexenStartScreen(int max_progress)
: FStartScreen(max_progress)
{
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
int startup_lump = fileSystem.CheckNumForName("STARTUP", ns_graphics);
int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH", ns_graphics);
int notch_lump = fileSystem.CheckNumForName("NOTCH", ns_graphics);
// For backwards compatibility we also need to look in the default namespace, because these were previously not handled as graphics.
if (startup_lump == -1) startup_lump = fileSystem.CheckNumForName("STARTUP");
if (netnotch_lump == -1)netnotch_lump = fileSystem.CheckNumForName("NETNOTCH");
if (notch_lump == -1)notch_lump = fileSystem.CheckNumForName("NOTCH");
if (startup_lump < 0 || netnotch_lump < 0 || notch_lump < 0)
{
I_Error("Start screen assets missing");
}
auto iBackground = FImageSource::GetImage(startup_lump, false);
auto iNetNotchBits = FImageSource::GetImage(netnotch_lump, false);
auto iNotchBits = FImageSource::GetImage(notch_lump, false);
if (!iBackground || !iNetNotchBits || !iNotchBits || iBackground->GetWidth() != 640 || iBackground->GetHeight() != 480)
{
I_Error("Start screen assets missing");
}
NetNotchBits = iNetNotchBits->GetCachedBitmap(nullptr, FImageSource::normal);
NotchBits = iNotchBits->GetCachedBitmap(nullptr, FImageSource::normal);
Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal);
StartupBitmap.Create(640, 480);
StartupBitmap.Blit(0, 0, Background, 640, 480);
// Fill in the bitmap data. Convert to chunky, because I can't figure out
// if Windows actually supports planar images or not, despite the presence
// of biPlanes in the BITMAPINFOHEADER.
if (!batchrun)
{
if (GameStartupInfo.Song.IsNotEmpty())
{
S_ChangeMusic(GameStartupInfo.Song.GetChars(), true, true);
}
else
{
S_ChangeMusic("orb", true, true);
}
}
CreateHeader();
}
//==========================================================================
//
// FHexenStartScreen :: Progress
//
// Bumps the progress meter one notch.
//
//==========================================================================
bool FHexenStartScreen::DoProgress(int advance)
{
int notch_pos, x, y;
if (CurPos < MaxPos)
{
int numnotches = (16 * 32) / NotchBits.GetWidth();
notch_pos = ((CurPos + 1) * numnotches) / MaxPos;
if (notch_pos != NotchPos)
{ // Time to draw another notch.
for (; NotchPos < notch_pos; NotchPos++)
{
x = ST_PROGRESS_X + NotchBits.GetWidth() * NotchPos;
y = ST_PROGRESS_Y;
StartupBitmap.Blit(x, y, NotchBits);
}
StartupTexture->CleanHardwareData(true);
ST_Sound("StartupTick");
}
}
return FStartScreen::DoProgress(advance);
}
//==========================================================================
//
// FHexenStartScreen :: NetProgress
//
// Draws the red net noches in addition to the normal progress bar.
//
//==========================================================================
void FHexenStartScreen::DoNetProgress(int count)
{
int oldpos = NetCurPos;
int x, y;
FStartScreen::NetProgress(count);
if (NetMaxPos != 0 && NetCurPos > oldpos)
{
int numnotches = (4 * 8) / NetNotchBits.GetWidth();
int notch_pos = (NetCurPos * numnotches) / NetMaxPos;
for (; oldpos < NetCurPos && oldpos < numnotches; ++oldpos)
{
x = ST_NETPROGRESS_X + NetNotchBits.GetWidth() * oldpos;
y = ST_NETPROGRESS_Y;
StartupBitmap.Blit(x, y, NetNotchBits);
}
ST_Sound("misc/netnotch");
StartupTexture->CleanHardwareData(true);
}
}
//==========================================================================
//
// FHexenStartScreen :: NetDone
//
// Aside from the standard processing, also plays a sound.
//
//==========================================================================
void FHexenStartScreen::NetDone()
{
ST_Sound("PickupWeapon");
FStartScreen::NetDone();
}
FStartScreen* CreateHexenStartScreen(int max_progress)
{
return new FHexenStartScreen(max_progress);
}

View file

@ -0,0 +1,200 @@
/*
** st_start.cpp
** Handles the startup screen.
**
**---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit
** Copyright 2006-2022 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "startscreen.h"
#include "filesystem.h"
#include "printf.h"
#include "image.h"
#include "palettecontainer.h"
// Strife startup screen
#define PEASANT_INDEX 0
#define LASER_INDEX 4
#define BOT_INDEX 6
#define ST_LASERSPACE_X 60
#define ST_LASERSPACE_Y 156
#define ST_LASERSPACE_WIDTH 200
#define ST_LASER_WIDTH 16
#define ST_LASER_HEIGHT 16
#define ST_BOT_X 14
#define ST_BOT_Y 138
#define ST_BOT_WIDTH 48
#define ST_BOT_HEIGHT 48
#define ST_PEASANT_X 262
#define ST_PEASANT_Y 136
#define ST_PEASANT_WIDTH 32
#define ST_PEASANT_HEIGHT 64
static const char* StrifeStartupPicNames[] =
{
"STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1",
"STRTLZ1", "STRTLZ2",
"STRTBOT",
"STARTUP0"
};
class FStrifeStartScreen : public FStartScreen
{
public:
FStrifeStartScreen(int max_progress);
bool DoProgress(int) override;
protected:
void DrawStuff(int old_laser, int new_laser);
FBitmap StartupPics[4+2+1+1];
int NotchPos = 0;
};
//==========================================================================
//
// FStrifeStartScreen Constructor
//
// Shows the Strife startup screen. If the screen doesn't appear to be
// valid, it returns a failure code in hr.
//
// The startup background is a raw 320x200 image, however Strife only
// actually uses 95 rows from it, starting at row 57. The rest of the image
// is discarded. (What a shame.)
//
// The peasants are raw 32x64 images. The laser dots are raw 16x16 images.
// The bot is a raw 48x48 image. All use the standard PLAYPAL.
//
//==========================================================================
FStrifeStartScreen::FStrifeStartScreen(int max_progress)
: FStartScreen(max_progress)
{
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
int startup_lump = fileSystem.CheckNumForName("STARTUP0");
if (startup_lump < 0)
{
I_Error("bad startscreen assets");
}
StartupBitmap.Create(320, 200);
// Load the animated overlays.
for (size_t i = 0; i < countof(StrifeStartupPicNames); ++i)
{
int lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i], ns_graphics);
if (lumpnum < 0) lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i]);
if (lumpnum >= 0)
{
auto lumpr1 = FImageSource::GetImage(lumpnum, false);
if (lumpr1) StartupPics[i] = lumpr1->GetCachedBitmap(nullptr, FImageSource::normal);
}
}
if (StartupPics[7].GetWidth() != 320 || StartupPics[7].GetHeight() != 200)
{
I_Error("bad startscreen assets");
}
// Make the startup image appear.
DrawStuff(0, 0);
Scale = 2;
CreateHeader();
}
//==========================================================================
//
// FStrifeStartScreen :: Progress
//
// Bumps the progress meter one notch.
//
//==========================================================================
bool FStrifeStartScreen::DoProgress(int advance)
{
int notch_pos;
if (CurPos < MaxPos)
{
notch_pos = ((CurPos + 1) * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos;
if (notch_pos != NotchPos && !(notch_pos & 1))
{ // Time to update.
DrawStuff(NotchPos, notch_pos);
NotchPos = notch_pos;
}
}
return FStartScreen::DoProgress(advance);
}
//==========================================================================
//
// FStrifeStartScreen :: DrawStuff
//
// Draws all the moving parts of Strife's startup screen. If you're
// running off a slow drive, it can look kind of good. Otherwise, it
// borders on crazy insane fast.
//
//==========================================================================
void FStrifeStartScreen::DrawStuff(int old_laser, int new_laser)
{
int y;
// Clear old laser
StartupBitmap.Blit(0, 0, StartupPics[7]);
// Draw new laser
auto& lp = StartupPics[LASER_INDEX + (new_laser & 1)];
StartupBitmap.Blit(ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, lp);
// The bot jumps up and down like crazy.
y = max(0, (new_laser >> 1) % 5 - 2);
StartupBitmap.Blit(ST_BOT_X, ST_BOT_Y + y, StartupPics[BOT_INDEX]);
// The peasant desperately runs in place, trying to get away from the laser.
// Yet, despite all his limb flailing, he never manages to get anywhere.
auto& pp = StartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)];
StartupBitmap.Blit(ST_PEASANT_X, ST_PEASANT_Y, pp);
}
FStartScreen* CreateStrifeStartScreen(int max_progress)
{
return new FStrifeStartScreen(max_progress);
}

View file

@ -36,13 +36,12 @@
#include "doomtype.h" #include "doomtype.h"
#include "files.h" #include "files.h"
#include "w_wad.h"
#include "gi.h" #include "gi.h"
#include "bitmap.h" #include "bitmap.h"
#include "textures/textures.h" #include "textures.h"
#include "imagehelpers.h" #include "imagehelpers.h"
#include "image.h" #include "image.h"
#include "st_start.h" #include "startscreen.h"
//========================================================================== //==========================================================================
@ -53,11 +52,21 @@
class FStartScreenTexture : public FImageSource class FStartScreenTexture : public FImageSource
{ {
BitmapInfo *info; // This must remain constant for the lifetime of this texture FBitmap& info; // This must remain constant for the lifetime of this texture
public: public:
FStartScreenTexture (BitmapInfo *srcdata); FStartScreenTexture(FBitmap& srcdata)
int CopyPixels(FBitmap *bmp, int conversion) override; : FImageSource(-1), info(srcdata)
{
Width = srcdata.GetWidth();
Height = srcdata.GetHeight();
bUseGamePalette = false;
}
int CopyPixels(FBitmap* bmp, int conversion)
{
bmp->Blit(0, 0, info);
return 0;
}
}; };
//========================================================================== //==========================================================================
@ -66,48 +75,9 @@ public:
// //
//========================================================================== //==========================================================================
FImageSource *CreateStartScreenTexture(BitmapInfo *srcdata) FImageSource *CreateStartScreenTexture(FBitmap& srcdata)
{ {
return new FStartScreenTexture(srcdata); return new FStartScreenTexture(srcdata);
} }
//==========================================================================
//
//
//
//==========================================================================
FStartScreenTexture::FStartScreenTexture (BitmapInfo *srcdata)
: FImageSource(-1)
{
Width = srcdata->bmiHeader.biWidth;
Height = srcdata->bmiHeader.biHeight;
info = srcdata;
bUseGamePalette = false;
}
//==========================================================================
//
//
//
//==========================================================================
int FStartScreenTexture::CopyPixels(FBitmap *bmp, int conversion)
{
const RgbQuad *psource = info->bmiColors;
PalEntry paldata[256] = {};
auto pixels = ST_Util_BitsForBitmap(info);
for (uint32_t i = 0; i < info->bmiHeader.biClrUsed; i++)
{
PalEntry &pe = paldata[i];
pe.r = psource[i].rgbRed;
pe.g = psource[i].rgbGreen;
pe.b = psource[i].rgbBlue;
pe.a = 255;
}
bmp->CopyPixelData(0, 0, pixels, Width, Height, 1, (Width + 3) & ~3, 0, paldata);
return 0;
}