diff --git a/src/gl/renderer/gl_renderbuffers.cpp b/src/gl/renderer/gl_renderbuffers.cpp index 918850e313..0d1f10d4ea 100644 --- a/src/gl/renderer/gl_renderbuffers.cpp +++ b/src/gl/renderer/gl_renderbuffers.cpp @@ -336,6 +336,7 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(GLuint colorbuffer) glBindFramebuffer(GL_FRAMEBUFFER, handle); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0); CheckFrameBufferCompleteness(); + ClearFrameBuffer(); return handle; } @@ -350,6 +351,7 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(GLuint colorbuffer, GLuint depthstenc glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthstencil); CheckFrameBufferCompleteness(); + ClearFrameBuffer(); return handle; } @@ -365,6 +367,7 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(GLuint colorbuffer, GLuint depth, GLu glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencil); CheckFrameBufferCompleteness(); + ClearFrameBuffer(); return handle; } @@ -396,6 +399,30 @@ void FGLRenderBuffers::CheckFrameBufferCompleteness() I_FatalError(error); } +//========================================================================== +// +// Clear frame buffer to make sure it never contains uninitialized data +// +//========================================================================== + +void FGLRenderBuffers::ClearFrameBuffer() +{ + GLint scissorEnabled, stencilValue; + GLdouble depthValue; + glGetIntegerv(GL_SCISSOR_TEST, &scissorEnabled); + glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &stencilValue); + glGetDoublev(GL_DEPTH_CLEAR_VALUE, &depthValue); + glDisable(GL_SCISSOR_TEST); + glClearColor(0.0, 0.0, 0.0, 0.0); + glClearDepth(0.0); + glClearStencil(0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClearStencil(stencilValue); + glClearDepth(depthValue); + if (scissorEnabled) + glEnable(GL_SCISSOR_TEST); +} + //========================================================================== // // Resolves the multisample frame buffer by copying it to the scene texture diff --git a/src/gl/renderer/gl_renderbuffers.h b/src/gl/renderer/gl_renderbuffers.h index 68c4b2a318..4d2c551c26 100644 --- a/src/gl/renderer/gl_renderbuffers.h +++ b/src/gl/renderer/gl_renderbuffers.h @@ -54,6 +54,7 @@ private: GLuint CreateFrameBuffer(GLuint colorbuffer, GLuint depthstencil, bool colorIsARenderBuffer); GLuint CreateFrameBuffer(GLuint colorbuffer, GLuint depth, GLuint stencil, bool colorIsARenderBuffer); void CheckFrameBufferCompleteness(); + void ClearFrameBuffer(); void DeleteTexture(GLuint &handle); void DeleteRenderBuffer(GLuint &handle); void DeleteFrameBuffer(GLuint &handle);