Make LevelLocals::ExecuteSpecial return int

# Conflicts:
#	wadsrc/static/zscript/base.txt
This commit is contained in:
Marrub 2019-01-09 04:28:16 -05:00 committed by Christoph Oelckers
parent ad5c62da95
commit af06d7cb9e

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@ -678,7 +678,7 @@ struct LevelLocals native
native String GetUDMFString(int type, int index, Name key); native String GetUDMFString(int type, int index, Name key);
native int GetUDMFInt(int type, int index, Name key); native int GetUDMFInt(int type, int index, Name key);
native double GetUDMFFloat(int type, int index, Name key); native double GetUDMFFloat(int type, int index, Name key);
native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0); native int ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
native static void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true); native static void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
native static void StartSlideshow(Name whichone = 'none'); native static void StartSlideshow(Name whichone = 'none');
native static void WorldDone(); native static void WorldDone();