mirror of
https://github.com/ZDoom/gzdoom.git
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- Did some minor reorganization of code in r_data.cpp (mostly to make
handling of textures easier in GZDoom.) - Did some preparations to allow loading folders on the HD into the lump directory. SVN r298 (trunk)
This commit is contained in:
parent
f66b7de8c8
commit
aef5df6628
9 changed files with 262 additions and 135 deletions
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@ -1,4 +1,10 @@
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August 17, 2006 (Changes by Graf Zahl)
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- Added a check to the map loader to check whether the map label
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is in the same WAD as the following lump.
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- Did some minor reorganization of code in r_data.cpp (mostly to make
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handling of textures easier in GZDoom.)
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- Did some preparations to allow loading folders on the HD into the lump
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directory.
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- Took MF2_WINDTHRUST off AMorphedMonster. This is something that should not
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be a default setting.
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- Moved a_artiegg.cpp to g_shared and renamed it to a_morph.cpp to better reflect
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@ -271,7 +271,19 @@ MapData *P_OpenMapData(const char * mapname)
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if (lump_name > lump_wad && lump_name > lump_map && lump_name != -1)
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{
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map->file = Wads.GetFileReader(Wads.GetLumpFile (lump_name));
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int lumpfile=Wads.GetLumpFile(lump_name);
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int nextfile=Wads.GetLumpFile(lump_name+1);
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if (lumpfile != nextfile)
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{
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// The following lump is from a different file so whatever this is,
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// it is not a multi-lump Doom level.
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return map;
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}
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// This case can only happen if the lump is inside a real WAD file.
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// As such any special handling for other types of lumps is skipped.
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map->file = Wads.GetFileReader(lumpfile);
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map->CloseOnDestruct = false;
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map->lumpnum = lump_name;
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150
src/r_data.cpp
150
src/r_data.cpp
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@ -37,10 +37,8 @@
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#include <stddef.h>
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#include <malloc.h>
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#include <stdio.h>
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extern "C"
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{
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#include <jpeglib.h>
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}
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#include "r_jpeg.h"
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#include "i_system.h"
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#include "m_alloc.h"
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@ -235,9 +233,10 @@ int FTextureManager::AddTexture (FTexture *texture)
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return trans;
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}
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// Examines the lump contents to decide what type of texture to create,
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// creates the texture, and adds it to the manager.
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int FTextureManager::CreateTexture (int lumpnum, int usetype)
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// and creates the texture.
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FTexture * FTextureManager::DoCreateTexture (int lumpnum, int usetype)
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{
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FTexture *out = NULL;
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enum { t_patch, t_raw, t_imgz, t_png } type = t_patch;
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@ -252,7 +251,7 @@ int FTextureManager::CreateTexture (int lumpnum, int usetype)
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// 13 is the minimum length of anything valid (i.e a 1x1 pixel Doom patch.)
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if (lumpnum < 0 || Wads.LumpLength(lumpnum)<13)
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{
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return -1;
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return NULL;
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}
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else
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{
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@ -272,11 +271,11 @@ int FTextureManager::CreateTexture (int lumpnum, int usetype)
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// first 4 bytes match, but later bytes don't, we assume it's
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// a corrupt PNG.)
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data.Read (first4bytes.b, 4);
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if (first4bytes.dw != MAKE_ID(13,10,26,10)) return -1;
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if (first4bytes.dw != MAKE_ID(13,10,26,10)) return NULL;
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data.Read (first4bytes.b, 4);
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if (first4bytes.dw != MAKE_ID(0,0,0,13)) return -1;
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if (first4bytes.dw != MAKE_ID(0,0,0,13)) return NULL;
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data.Read (first4bytes.b, 4);
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if (first4bytes.dw != MAKE_ID('I','H','D','R')) return -1;
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if (first4bytes.dw != MAKE_ID('I','H','D','R')) return NULL;
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// The PNG looks valid so far. Check the IHDR to make sure it's a
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// type of PNG we support.
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@ -285,15 +284,15 @@ int FTextureManager::CreateTexture (int lumpnum, int usetype)
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if (compression != 0 || filter != 0 || interlace > 1)
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{
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return -1;
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return NULL;
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}
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if (!((1 << colortype) & 0x5D))
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{
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return -1;
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return NULL;
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}
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if (!((1 << bitdepth) & 0x116))
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{
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return -1;
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return NULL;
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}
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// Just for completeness, make sure the PNG has something more than an
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@ -305,7 +304,7 @@ int FTextureManager::CreateTexture (int lumpnum, int usetype)
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data.Read (first4bytes.b, 4);
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if (first4bytes.dw == MAKE_ID('I','E','N','D'))
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{
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return -1;
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return NULL;
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}
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}
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@ -323,25 +322,25 @@ int FTextureManager::CreateTexture (int lumpnum, int usetype)
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{
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if (data.Read (first4bytes.w, 2) != 2)
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{
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return -1;
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return NULL;
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}
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data.Seek (BigShort(first4bytes.w[0]) - 2, SEEK_CUR);
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if (data.Read (first4bytes.b + 2, 2) != 2 || first4bytes.b[2] != 0xFF)
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{
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return -1;
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return NULL;
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}
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}
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if (data.Read (first4bytes.b, 3) != 3)
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{
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return -1;
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return NULL;
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}
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if (BigShort (first4bytes.w[0]) <5)
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{
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return -1;
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return NULL;
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}
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if (data.Read (first4bytes.b, 4) != 4)
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{
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return -1;
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return NULL;
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}
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type = t_png;
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out = new FJPEGTexture (lumpnum, BigShort(first4bytes.w[1]), BigShort(first4bytes.w[0]));
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@ -349,7 +348,7 @@ int FTextureManager::CreateTexture (int lumpnum, int usetype)
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else if (usetype == FTexture::TEX_Flat)
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{
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// allow PNGs as flats but not Doom patches.
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return -1;
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return NULL;
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}
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else if ((gameinfo.flags & GI_PAGESARERAW) && data.GetLength() == 64000)
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{
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@ -438,8 +437,16 @@ int FTextureManager::CreateTexture (int lumpnum, int usetype)
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{
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out->UseType = usetype;
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}
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return AddTexture (out);
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}
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return out;
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}
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// Calls DoCreateTexture and adds the texture to the manager.
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int FTextureManager::CreateTexture (int lumpnum, int usetype)
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{
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FTexture *out = DoCreateTexture(lumpnum, usetype);
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if (out != NULL) return AddTexture (out);
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return -1;
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}
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@ -2138,75 +2145,68 @@ void FPNGTexture::MakeTexture ()
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}
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}
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struct FLumpSourceMgr : public jpeg_source_mgr
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FLumpSourceMgr::FLumpSourceMgr (FileReader *lump, j_decompress_ptr cinfo)
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: Lump (lump)
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{
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FWadLump &Lump;
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JOCTET Buffer[4096];
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bool StartOfFile;
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cinfo->src = this;
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init_source = InitSource;
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fill_input_buffer = FillInputBuffer;
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skip_input_data = SkipInputData;
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resync_to_restart = jpeg_resync_to_restart;
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term_source = TermSource;
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bytes_in_buffer = 0;
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next_input_byte = NULL;
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}
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FLumpSourceMgr (FWadLump &lump, j_decompress_ptr cinfo)
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: Lump (lump)
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void FLumpSourceMgr::InitSource (j_decompress_ptr cinfo)
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{
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((FLumpSourceMgr *)(cinfo->src))->StartOfFile = true;
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}
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boolean FLumpSourceMgr::FillInputBuffer (j_decompress_ptr cinfo)
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{
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FLumpSourceMgr *me = (FLumpSourceMgr *)(cinfo->src);
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long nbytes = me->Lump->Read (me->Buffer, sizeof(me->Buffer));
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if (nbytes <= 0)
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{
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cinfo->src = this;
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init_source = InitSource;
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fill_input_buffer = FillInputBuffer;
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skip_input_data = SkipInputData;
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resync_to_restart = jpeg_resync_to_restart;
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term_source = TermSource;
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bytes_in_buffer = 0;
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next_input_byte = NULL;
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me->Buffer[0] = (JOCTET)0xFF;
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me->Buffer[1] = (JOCTET)JPEG_EOI;
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nbytes = 2;
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}
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me->next_input_byte = me->Buffer;
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me->bytes_in_buffer = nbytes;
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me->StartOfFile = false;
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return TRUE;
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}
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static void InitSource (j_decompress_ptr cinfo)
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void FLumpSourceMgr::SkipInputData (j_decompress_ptr cinfo, long num_bytes)
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{
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FLumpSourceMgr *me = (FLumpSourceMgr *)(cinfo->src);
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if (num_bytes <= (long)me->bytes_in_buffer)
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{
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((FLumpSourceMgr *)(cinfo->src))->StartOfFile = true;
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me->bytes_in_buffer -= num_bytes;
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me->next_input_byte += num_bytes;
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}
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static boolean FillInputBuffer (j_decompress_ptr cinfo)
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else
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{
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FLumpSourceMgr *me = (FLumpSourceMgr *)(cinfo->src);
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long nbytes = me->Lump.Read (me->Buffer, sizeof(me->Buffer));
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if (nbytes <= 0)
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{
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me->Buffer[0] = (JOCTET)0xFF;
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me->Buffer[1] = (JOCTET)JPEG_EOI;
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nbytes = 2;
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}
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me->next_input_byte = me->Buffer;
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me->bytes_in_buffer = nbytes;
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me->StartOfFile = false;
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return TRUE;
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num_bytes -= (long)me->bytes_in_buffer;
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me->Lump->Seek (num_bytes, SEEK_CUR);
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FillInputBuffer (cinfo);
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}
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}
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static void SkipInputData (j_decompress_ptr cinfo, long num_bytes)
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{
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FLumpSourceMgr *me = (FLumpSourceMgr *)(cinfo->src);
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if (num_bytes <= (long)me->bytes_in_buffer)
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{
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me->bytes_in_buffer -= num_bytes;
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me->next_input_byte += num_bytes;
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}
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else
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{
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num_bytes -= (long)me->bytes_in_buffer;
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me->Lump.Seek (num_bytes, SEEK_CUR);
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FillInputBuffer (cinfo);
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}
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}
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void FLumpSourceMgr::TermSource (j_decompress_ptr cinfo)
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{
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}
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static void TermSource (j_decompress_ptr cinfo)
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{
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}
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};
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static void JPEG_ErrorExit (j_common_ptr cinfo)
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void JPEG_ErrorExit (j_common_ptr cinfo)
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{
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(*cinfo->err->output_message) (cinfo);
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throw -1;
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}
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static void JPEG_OutputMessage (j_common_ptr cinfo)
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void JPEG_OutputMessage (j_common_ptr cinfo)
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{
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char buffer[JMSG_LENGTH_MAX];
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@ -2299,7 +2299,7 @@ void FJPEGTexture::MakeTexture ()
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jpeg_create_decompress(&cinfo);
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try
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{
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FLumpSourceMgr sourcemgr(lump, &cinfo);
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FLumpSourceMgr sourcemgr(&lump, &cinfo);
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jpeg_read_header(&cinfo, TRUE);
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if (!((cinfo.out_color_space == JCS_RGB && cinfo.num_components == 3) ||
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(cinfo.out_color_space == JCS_CMYK && cinfo.num_components == 4) ||
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@ -29,6 +29,7 @@
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#include "v_video.h"
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// A texture that doesn't really exist
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class FDummyTexture : public FTexture
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{
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@ -210,6 +211,7 @@ protected:
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};
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// A JPEG image
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class FJPEGTexture : public FTexture
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{
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@ -731,6 +731,7 @@ public:
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void AddTiles (void *tileFile);
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void AddExtraTextures (); // Adds patches in the ns_newtextures namespace
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static FTexture *DoCreateTexture (int lumpnum, int usetype=FTexture::TEX_Any);
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int CreateTexture (int lumpnum, int usetype=FTexture::TEX_Any); // Also calls AddTexture
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int AddTexture (FTexture *texture);
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int AddPatch (const char *patchname, int namespc=0);
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29
src/r_jpeg.h
Normal file
29
src/r_jpeg.h
Normal file
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@ -0,0 +1,29 @@
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#ifndef __R_JPEG_H
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#define __R_JPEG_H
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extern "C"
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{
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#include <jpeglib.h>
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}
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#include "files.h"
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struct FLumpSourceMgr : public jpeg_source_mgr
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{
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FileReader *Lump;
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JOCTET Buffer[4096];
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bool StartOfFile;
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FLumpSourceMgr (FileReader *lump, j_decompress_ptr cinfo);
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static void InitSource (j_decompress_ptr cinfo);
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static boolean FillInputBuffer (j_decompress_ptr cinfo);
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static void SkipInputData (j_decompress_ptr cinfo, long num_bytes);
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static void TermSource (j_decompress_ptr cinfo);
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};
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||||
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void JPEG_ErrorExit (j_common_ptr cinfo);
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void JPEG_OutputMessage (j_common_ptr cinfo);
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#endif
|
182
src/w_wad.cpp
182
src/w_wad.cpp
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@ -100,6 +100,7 @@ enum
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LUMPF_COMPRESSED = 2, // Zip-compressed
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LUMPF_ZIPFILE = 4, // Inside a Zip file - used to enforce use of special directories insize Zips
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LUMPF_NEEDFILESTART = 8, // Still need to process local file header to find file start inside a zip
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LUMPF_EXTERNAL = 16, // Lump is from an external file that won't be kept open permanently
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};
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class FWadCollection::WadFileRecord : public FileReader
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|
@ -161,7 +162,7 @@ void uppercopy (char *to, const char *from)
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FWadCollection::FWadCollection ()
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: FirstLumpIndex(NULL), NextLumpIndex(NULL),
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FirstLumpIndex_FullName(NULL), NextLumpIndex_FullName(NULL),
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LumpInfo(NULL), Wads(NULL), NumLumps(0), NumWads(0)
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||||
NumLumps(0)
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||||
{
|
||||
}
|
||||
|
||||
|
@ -187,27 +188,20 @@ FWadCollection::~FWadCollection ()
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|||
delete[] NextLumpIndex_FullName;
|
||||
NextLumpIndex_FullName = NULL;
|
||||
}
|
||||
if (LumpInfo != NULL)
|
||||
for (DWORD i = 0; i < LumpInfo.Size(); ++i)
|
||||
{
|
||||
for (DWORD i = 0; i < NumLumps; ++i)
|
||||
if (LumpInfo[i].fullname != NULL)
|
||||
{
|
||||
if (LumpInfo[i].fullname != NULL)
|
||||
{
|
||||
delete[] LumpInfo[i].fullname;
|
||||
}
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||||
delete[] LumpInfo[i].fullname;
|
||||
}
|
||||
free (LumpInfo);
|
||||
LumpInfo = NULL;
|
||||
}
|
||||
if (Wads != NULL)
|
||||
LumpInfo.Clear();
|
||||
|
||||
for (DWORD i = 0; i < Wads.Size(); ++i)
|
||||
{
|
||||
for (DWORD i = 0; i < NumWads; ++i)
|
||||
{
|
||||
delete Wads[i];
|
||||
}
|
||||
free (Wads);
|
||||
Wads = NULL;
|
||||
delete Wads[i];
|
||||
}
|
||||
Wads.Clear();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -227,9 +221,9 @@ void FWadCollection::InitMultipleFiles (wadlist_t **filenames)
|
|||
|
||||
// open all the files, load headers, and count lumps
|
||||
numfiles = 0;
|
||||
NumWads = 0;
|
||||
Wads.Clear();
|
||||
LumpInfo.Clear();
|
||||
NumLumps = 0;
|
||||
LumpInfo = NULL; // will be realloced as lumps are added
|
||||
|
||||
while (*filenames)
|
||||
{
|
||||
|
@ -276,6 +270,28 @@ void FWadCollection::InitMultipleFiles (wadlist_t **filenames)
|
|||
InitHashChains ();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
//
|
||||
// Adds an external file to the lump list but not to the hash chains
|
||||
// It's just a simple means to assign a lump number to some file so that
|
||||
// the texture manager can read from it.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
int FWadCollection::AddExternalFile(const char *filename)
|
||||
{
|
||||
LumpRecord lump;
|
||||
|
||||
lump.fullname = copystring(filename);
|
||||
lump.name[0]=0;
|
||||
lump.wadnum=-1;
|
||||
lump.flags = LUMPF_EXTERNAL;
|
||||
lump.position = 0;
|
||||
lump.namespc = ns_global;
|
||||
lump.compressedsize = 0;
|
||||
return LumpInfo.Push(lump);
|
||||
}
|
||||
|
||||
#define BUFREADCOMMENT (0x400)
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
@ -421,7 +437,7 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
BloodCrypt (lumps, header.rff.DirOfs, header.rff.NumLumps * sizeof(rfflump_t));
|
||||
|
||||
NumLumps += header.rff.NumLumps;
|
||||
LumpInfo = (LumpRecord *)M_Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
||||
LumpInfo.Resize(NumLumps);
|
||||
lump_p = &LumpInfo[startlump];
|
||||
|
||||
for (i = 0, rff_p = lumps; i < header.rff.NumLumps; ++i, ++rff_p)
|
||||
|
@ -443,7 +459,7 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
|
||||
uppercopy (lump_p->name, rff_p->Name);
|
||||
lump_p->name[8] = 0;
|
||||
lump_p->wadnum = (WORD)NumWads;
|
||||
lump_p->wadnum = (WORD)Wads.Size();
|
||||
lump_p->position = LittleLong(rff_p->FilePos);
|
||||
lump_p->size = LittleLong(rff_p->Size);
|
||||
lump_p->flags = (rff_p->Flags & 0x10) >> 4;
|
||||
|
@ -475,12 +491,12 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
pos = sizeof(grpinfo_t) + header.grp.NumLumps * sizeof(grplump_t);
|
||||
|
||||
NumLumps += header.grp.NumLumps;
|
||||
LumpInfo = (LumpRecord *)M_Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
||||
LumpInfo.Resize(NumLumps);
|
||||
lump_p = &LumpInfo[startlump];
|
||||
|
||||
for (i = 0, grp_p = lumps; i < header.grp.NumLumps; ++i, ++grp_p)
|
||||
{
|
||||
lump_p->wadnum = (WORD)NumWads;
|
||||
lump_p->wadnum = (WORD)Wads.Size();
|
||||
lump_p->position = pos;
|
||||
lump_p->size = LittleLong(grp_p->Size);
|
||||
pos += lump_p->size;
|
||||
|
@ -521,7 +537,7 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
}
|
||||
|
||||
NumLumps += LittleShort(info.wEntryCount);
|
||||
LumpInfo = (LumpRecord *)M_Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
||||
LumpInfo.Resize(NumLumps);
|
||||
lump_p = &LumpInfo[startlump];
|
||||
|
||||
// Load the entire central directory. Too bad that this contains variable length entries...
|
||||
|
@ -617,7 +633,7 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
memset(lump_p->name, 0, 8);
|
||||
}
|
||||
|
||||
lump_p->wadnum = (WORD)NumWads;
|
||||
lump_p->wadnum = (WORD)Wads.Size();
|
||||
lump_p->flags = LittleShort(zip_fh->wCompression) == Z_DEFLATED?
|
||||
LUMPF_COMPRESSED|LUMPF_ZIPFILE : LUMPF_ZIPFILE;
|
||||
lump_p->compressedsize = LittleLong(zip_fh->dwCompressedSize);
|
||||
|
@ -642,10 +658,10 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
}
|
||||
// Resize the lump record array to its actual size
|
||||
NumLumps -= skipped;
|
||||
LumpInfo = (LumpRecord *)M_Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
||||
LumpInfo.Resize(NumLumps);
|
||||
|
||||
// Entries in Zips are sorted alphabetically.
|
||||
qsort(LumpInfo + startlump, NumLumps - startlump, sizeof(LumpRecord), lumpcmp);
|
||||
qsort(&LumpInfo[startlump], NumLumps - startlump, sizeof(LumpRecord), lumpcmp);
|
||||
}
|
||||
else
|
||||
{ // This is just a single lump file
|
||||
|
@ -664,14 +680,14 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
header.magic[0] != ZIP_ID &&
|
||||
(header.magic[0] != GRP_ID_0 || header.magic[1] != GRP_ID_1 || header.magic[2] != GRP_ID_2))
|
||||
{
|
||||
LumpInfo = (LumpRecord *)M_Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
||||
LumpInfo.Resize(NumLumps);
|
||||
lump_p = &LumpInfo[startlump];
|
||||
for (i = startlump; i < (unsigned)NumLumps; i++, lump_p++, fileinfo++)
|
||||
{
|
||||
// [RH] Convert name to uppercase during copy
|
||||
uppercopy (lump_p->name, fileinfo->Name);
|
||||
lump_p->name[8] = 0;
|
||||
lump_p->wadnum = (WORD)NumWads;
|
||||
lump_p->wadnum = (WORD)Wads.Size();
|
||||
lump_p->position = LittleLong(fileinfo->FilePos);
|
||||
lump_p->size = LittleLong(fileinfo->Size);
|
||||
lump_p->namespc = ns_global;
|
||||
|
@ -690,11 +706,10 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
|
||||
wadinfo->FirstLump = startlump;
|
||||
wadinfo->LastLump = NumLumps - 1;
|
||||
Wads = (WadFileRecord **)M_Realloc (Wads, (++NumWads)*sizeof(WadFileRecord*));
|
||||
Wads[NumWads-1] = wadinfo;
|
||||
Wads.Push(wadinfo);
|
||||
|
||||
// [RH] Put the Strife Teaser voices into the voices namespace
|
||||
if (NumWads == IWAD_FILENUM+1 && gameinfo.gametype == GAME_Strife && gameinfo.flags & GI_SHAREWARE)
|
||||
if (Wads.Size() == IWAD_FILENUM+1 && gameinfo.gametype == GAME_Strife && gameinfo.flags & GI_SHAREWARE)
|
||||
{
|
||||
FindStrifeTeaserVoices ();
|
||||
}
|
||||
|
@ -759,7 +774,7 @@ int FWadCollection::CheckIfWadLoaded (const char *name)
|
|||
|
||||
if (strrchr (name, '/') != NULL)
|
||||
{
|
||||
for (i = 0; i < NumWads; ++i)
|
||||
for (i = 0; i < Wads.Size(); ++i)
|
||||
{
|
||||
if (stricmp (GetWadFullName (i), name) == 0)
|
||||
{
|
||||
|
@ -769,7 +784,7 @@ int FWadCollection::CheckIfWadLoaded (const char *name)
|
|||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < NumWads; ++i)
|
||||
for (i = 0; i < Wads.Size(); ++i)
|
||||
{
|
||||
if (stricmp (GetWadName (i), name) == 0)
|
||||
{
|
||||
|
@ -1066,7 +1081,7 @@ bool FWadCollection::IsMarker (const FWadCollection::LumpRecord *lump, const cha
|
|||
{
|
||||
// If the previous lump was of the form FF_END and this one is
|
||||
// of the form F_END, ignore this as a marker
|
||||
if (marker[2] == 'E' && lump > LumpInfo)
|
||||
if (marker[2] == 'E' && lump > &LumpInfo[0])
|
||||
{
|
||||
if ((lump - 1)->name[0] == *marker &&
|
||||
strncmp ((lump - 1)->name + 1, marker, 7) == 0)
|
||||
|
@ -1204,7 +1219,7 @@ void FWadCollection::ScanForFlatHack (int startlump)
|
|||
}
|
||||
}
|
||||
++NumLumps;
|
||||
LumpInfo = (LumpRecord *)M_Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
||||
LumpInfo.Resize(NumLumps);
|
||||
for (; i > j; --i)
|
||||
{
|
||||
LumpInfo[i+1] = LumpInfo[i];
|
||||
|
@ -1384,7 +1399,7 @@ int FWadCollection::MergeLumps (const char *start, const char *end, int space)
|
|||
}
|
||||
else
|
||||
// Check if this is the start of a block
|
||||
if (IsMarker (LumpInfo + i, ustart))
|
||||
if (IsMarker (&LumpInfo[i], ustart))
|
||||
{
|
||||
insideBlock = true;
|
||||
markerpos = i;
|
||||
|
@ -1415,7 +1430,7 @@ int FWadCollection::MergeLumps (const char *start, const char *end, int space)
|
|||
insideBlock = false;
|
||||
LumpInfo[oldlumps++] = LumpInfo[i];
|
||||
}
|
||||
else if (IsMarker (LumpInfo + i, uend))
|
||||
else if (IsMarker (&LumpInfo[i], uend))
|
||||
{
|
||||
// It is the end of a block. We'll add the end marker once
|
||||
// we've processed everything.
|
||||
|
@ -1434,10 +1449,9 @@ int FWadCollection::MergeLumps (const char *start, const char *end, int space)
|
|||
|
||||
if (newlumps)
|
||||
{
|
||||
if (size_t(oldlumps + newlumps) >= NumLumps)
|
||||
LumpInfo = (LumpRecord *)M_Realloc (LumpInfo, (oldlumps + newlumps + 1) * sizeof(LumpRecord) );
|
||||
LumpInfo.Resize(oldlumps+newlumps+1);
|
||||
|
||||
memcpy (LumpInfo + oldlumps, newlumpinfos, sizeof(LumpRecord) * newlumps);
|
||||
memcpy (&LumpInfo[oldlumps], newlumpinfos, sizeof(LumpRecord) * newlumps);
|
||||
markerpos = oldlumps;
|
||||
NumLumps = oldlumps + newlumps;
|
||||
|
||||
|
@ -1502,13 +1516,13 @@ int FWadCollection::FindLump (const char *name, int *lastlump, bool anyns)
|
|||
|
||||
uppercopy (name8, name);
|
||||
|
||||
lump_p = LumpInfo + *lastlump;
|
||||
while (lump_p < LumpInfo + NumLumps)
|
||||
lump_p = &LumpInfo[*lastlump];
|
||||
while (lump_p < &LumpInfo[NumLumps])
|
||||
{
|
||||
if ((anyns || lump_p->namespc == ns_global) &&
|
||||
*(__int64 *)&lump_p->name == *(__int64 *)&name8)
|
||||
{
|
||||
int lump = lump_p - LumpInfo;
|
||||
int lump = lump_p - &LumpInfo[0];
|
||||
*lastlump = lump + 1;
|
||||
return lump;
|
||||
}
|
||||
|
@ -1587,7 +1601,7 @@ int FWadCollection::GetLumpNamespace (int lump) const
|
|||
|
||||
int FWadCollection::GetLumpFile (int lump) const
|
||||
{
|
||||
if ((size_t)lump >= NumLumps)
|
||||
if ((size_t)lump >= LumpInfo.Size())
|
||||
return -1;
|
||||
return LumpInfo[lump].wadnum;
|
||||
}
|
||||
|
@ -1675,20 +1689,20 @@ FWadLump FWadCollection::OpenLumpNum (int lump)
|
|||
LumpRecord *l;
|
||||
WadFileRecord *wad;
|
||||
|
||||
if ((unsigned)lump >= (unsigned)NumLumps)
|
||||
if ((unsigned)lump >= (unsigned)LumpInfo.Size())
|
||||
{
|
||||
I_Error ("W_MapLumpNum: %u >= NumLumps",lump);
|
||||
}
|
||||
|
||||
l = &LumpInfo[lump];
|
||||
wad = Wads[l->wadnum];
|
||||
wad = l->wadnum >= 0? Wads[l->wadnum] : NULL;
|
||||
|
||||
if (l->flags & LUMPF_NEEDFILESTART)
|
||||
{
|
||||
SetLumpAddress(l);
|
||||
}
|
||||
|
||||
wad->Seek (l->position, SEEK_SET);
|
||||
if (wad != NULL) wad->Seek (l->position, SEEK_SET);
|
||||
|
||||
if (l->flags & LUMPF_COMPRESSED)
|
||||
{
|
||||
|
@ -1699,12 +1713,39 @@ FWadLump FWadCollection::OpenLumpNum (int lump)
|
|||
frz.Read(buffer, l->size);
|
||||
return FWadLump(buffer, l->size, true);
|
||||
}
|
||||
else if (l->flags & LUMPF_EXTERNAL)
|
||||
{
|
||||
FILE * f;
|
||||
if (wad != NULL) // The WadRecord in this case is just a means to store a path
|
||||
{
|
||||
FString name;
|
||||
|
||||
name.Format("%s/%s", wad->Name, l->fullname);
|
||||
f = fopen(name, "rb");
|
||||
}
|
||||
else
|
||||
{
|
||||
f = fopen(l->fullname, "rb");
|
||||
}
|
||||
// This is an external file that cannot be kept open so we have to read
|
||||
// the complete contents into a memory buffer first
|
||||
if (f != NULL)
|
||||
{
|
||||
char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
|
||||
buffer[l->size] = 0;
|
||||
fread(buffer, 1, l->size, f);
|
||||
fclose(f);
|
||||
return FWadLump(buffer, l->size, true);
|
||||
}
|
||||
// The file got deleted or worse. At least return something.
|
||||
Printf("%s: Unable to open file\n", l->fullname);
|
||||
return FWadLump("", 1, false);
|
||||
}
|
||||
else if (wad->MemoryData != NULL)
|
||||
{
|
||||
// A lump from an embedded WAD
|
||||
// Handling this here creates less overhead than trying
|
||||
// to do it inside the FWadLump class.
|
||||
|
||||
return FWadLump((char*)wad->MemoryData + l->position, l->size, false);
|
||||
}
|
||||
else
|
||||
|
@ -1730,13 +1771,13 @@ FWadLump *FWadCollection::ReopenLumpNum (int lump)
|
|||
WadFileRecord *wad;
|
||||
FILE *f;
|
||||
|
||||
if ((unsigned)lump >= (unsigned)NumLumps)
|
||||
if ((unsigned)lump >= (unsigned)LumpInfo.Size())
|
||||
{
|
||||
I_Error ("W_MapLumpNum: %u >= NumLumps",lump);
|
||||
}
|
||||
|
||||
l = &LumpInfo[lump];
|
||||
wad = Wads[l->wadnum];
|
||||
wad = l->wadnum >= 0? Wads[l->wadnum] : NULL;
|
||||
|
||||
if (l->flags & LUMPF_NEEDFILESTART)
|
||||
{
|
||||
|
@ -1754,6 +1795,34 @@ FWadLump *FWadCollection::ReopenLumpNum (int lump)
|
|||
wad->Seek(address, SEEK_SET);
|
||||
return new FWadLump(buffer, l->size, true); //... but restore the file pointer afterward!
|
||||
}
|
||||
else if (l->flags & LUMPF_EXTERNAL)
|
||||
{
|
||||
FILE * f;
|
||||
if (wad != NULL) // The WadRecord in this case is just a means to store a path
|
||||
{
|
||||
FString name;
|
||||
|
||||
name.Format("%s/%s", wad->Name, l->fullname);
|
||||
f = fopen(name, "rb");
|
||||
}
|
||||
else
|
||||
{
|
||||
f = fopen(l->fullname, "rb");
|
||||
}
|
||||
// This is an external file that cannot be kept open so we have to read
|
||||
// the complete contents into a memory buffer first
|
||||
if (f != NULL)
|
||||
{
|
||||
char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
|
||||
buffer[l->size] = 0;
|
||||
fread(buffer, 1, l->size, f);
|
||||
fclose(f);
|
||||
return new FWadLump(buffer, l->size, true);
|
||||
}
|
||||
// The file got deleted or worse. At least return something.
|
||||
Printf("%s: Unable to open file\n", l->fullname);
|
||||
return new FWadLump("", 1, false);
|
||||
}
|
||||
else if (wad->MemoryData!=NULL)
|
||||
{
|
||||
// A lump from an embedded WAD
|
||||
|
@ -1782,12 +1851,13 @@ FWadLump *FWadCollection::ReopenLumpNum (int lump)
|
|||
// GetFileReader
|
||||
//
|
||||
// Retrieves the FileReader object to access the given WAD
|
||||
// Careful: This is only useful for real WAD files!
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FileReader *FWadCollection::GetFileReader(int wadnum)
|
||||
{
|
||||
if ((DWORD)wadnum >= NumWads)
|
||||
if ((DWORD)wadnum >= Wads.Size())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
@ -1806,7 +1876,7 @@ const char *FWadCollection::GetWadName (int wadnum) const
|
|||
{
|
||||
const char *name, *slash;
|
||||
|
||||
if ((DWORD)wadnum >= NumWads)
|
||||
if ((DWORD)wadnum >= Wads.Size())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
@ -1826,7 +1896,7 @@ const char *FWadCollection::GetWadName (int wadnum) const
|
|||
|
||||
const char *FWadCollection::GetWadFullName (int wadnum) const
|
||||
{
|
||||
if ((unsigned int)wadnum >= NumWads)
|
||||
if ((unsigned int)wadnum >= Wads.Size())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
@ -1854,7 +1924,7 @@ bool FWadCollection::IsUncompressedFile(int lump) const
|
|||
|
||||
LumpRecord * l = &LumpInfo[lump];
|
||||
|
||||
if (l->flags & LUMPF_COMPRESSED) return false;
|
||||
if (l->flags & (LUMPF_COMPRESSED|LUMPF_EXTERNAL)) return false;
|
||||
else if (Wads[l->wadnum]->MemoryData!=NULL) return false;
|
||||
else return true;
|
||||
}
|
||||
|
@ -1893,7 +1963,7 @@ void FWadCollection::SkinHack (int baselump)
|
|||
{
|
||||
bool skinned = false;
|
||||
bool hasmap = false;
|
||||
size_t i;
|
||||
DWORD i;
|
||||
|
||||
for (i = baselump; i < NumLumps; i++)
|
||||
{
|
||||
|
@ -1908,7 +1978,7 @@ void FWadCollection::SkinHack (int baselump)
|
|||
if (!skinned)
|
||||
{
|
||||
skinned = true;
|
||||
size_t j;
|
||||
DWORD j;
|
||||
|
||||
for (j = baselump; j < NumLumps; j++)
|
||||
{
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "files.h"
|
||||
#include "doomdef.h"
|
||||
#include "tarray.h"
|
||||
|
||||
// [RH] Compare wad header as ints instead of chars
|
||||
#define IWAD_ID MAKE_ID('I','W','A','D')
|
||||
|
@ -209,6 +210,8 @@ public:
|
|||
|
||||
int GetNumLumps () const;
|
||||
|
||||
int AddExternalFile(const char *filename);
|
||||
|
||||
protected:
|
||||
class WadFileRecord;
|
||||
struct LumpRecord;
|
||||
|
@ -220,9 +223,9 @@ protected:
|
|||
WORD *NextLumpIndex_FullName;
|
||||
|
||||
|
||||
LumpRecord *LumpInfo;
|
||||
WadFileRecord **Wads;
|
||||
DWORD NumLumps;
|
||||
TArray<LumpRecord> LumpInfo;
|
||||
TArray<WadFileRecord *>Wads;
|
||||
DWORD NumLumps; // Not necessarily the same as LumpInfo.Size()
|
||||
DWORD NumWads;
|
||||
|
||||
void SkinHack (int baselump);
|
||||
|
|
|
@ -9433,6 +9433,10 @@
|
|||
RelativePath=".\src\r_draw.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\r_jpeg.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\r_local.h"
|
||||
>
|
||||
|
|
Loading…
Reference in a new issue