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- fixed all the missed level references in the decal thinkers.
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parent
472a1118dd
commit
aee8851643
1 changed files with 13 additions and 13 deletions
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@ -1184,11 +1184,11 @@ void DDecalFader::Tick ()
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}
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else
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{
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if (level.maptime < TimeToStartDecay || bglobal.freeze)
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if (Level->maptime < TimeToStartDecay || bglobal.freeze)
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{
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return;
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}
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else if (level.maptime >= TimeToEndDecay)
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else if (Level->maptime >= TimeToEndDecay)
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{
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TheDecal->Destroy (); // remove the decal
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Destroy (); // remove myself
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@ -1199,7 +1199,7 @@ void DDecalFader::Tick ()
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StartTrans = TheDecal->Alpha;
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}
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int distanceToEnd = TimeToEndDecay - level.maptime;
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int distanceToEnd = TimeToEndDecay - Level->maptime;
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int fadeDistance = TimeToEndDecay - TimeToStartDecay;
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TheDecal->Alpha = StartTrans * distanceToEnd / fadeDistance;
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}
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@ -1271,11 +1271,11 @@ void DDecalStretcher::Tick ()
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Destroy ();
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return;
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}
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if (level.maptime < TimeToStart || bglobal.freeze)
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if (Level->maptime < TimeToStart || bglobal.freeze)
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{
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return;
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}
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if (level.maptime >= TimeToStop)
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if (Level->maptime >= TimeToStop)
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{
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if (bStretchX)
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{
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@ -1295,7 +1295,7 @@ void DDecalStretcher::Tick ()
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StartY = TheDecal->ScaleY;
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}
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int distance = level.maptime - TimeToStart;
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int distance = Level->maptime - TimeToStart;
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int maxDistance = TimeToStop - TimeToStart;
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if (bStretchX)
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{
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@ -1339,7 +1339,7 @@ void DDecalSlider::Tick ()
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Destroy ();
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return;
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}
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if (level.maptime < TimeToStart || bglobal.freeze)
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if (Level->maptime < TimeToStart || bglobal.freeze)
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{
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return;
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}
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@ -1349,7 +1349,7 @@ void DDecalSlider::Tick ()
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/*StartX = TheDecal->LeftDistance;*/
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StartY = TheDecal->Z;
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}
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if (level.maptime >= TimeToStop)
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if (Level->maptime >= TimeToStop)
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{
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/*TheDecal->LeftDistance = StartX + DistX;*/
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TheDecal->Z = StartY + DistY;
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@ -1357,7 +1357,7 @@ void DDecalSlider::Tick ()
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return;
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}
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int distance = level.maptime - TimeToStart;
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int distance = Level->maptime - TimeToStart;
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int maxDistance = TimeToStop - TimeToStart;
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/*TheDecal->LeftDistance = StartX + DistX * distance / maxDistance);*/
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TheDecal->Z = StartY + DistY * distance / maxDistance;
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@ -1407,11 +1407,11 @@ void DDecalColorer::Tick ()
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}
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else
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{
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if (level.maptime < TimeToStartDecay || bglobal.freeze)
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if (Level->maptime < TimeToStartDecay || bglobal.freeze)
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{
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return;
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}
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else if (level.maptime >= TimeToEndDecay)
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else if (Level->maptime >= TimeToEndDecay)
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{
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TheDecal->SetShade (GoalColor);
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Destroy (); // remove myself
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@ -1425,12 +1425,12 @@ void DDecalColorer::Tick ()
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return;
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}
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}
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if (level.maptime & 0)
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if (Level->maptime & 0)
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{ // Changing the shade can be expensive, so don't do it too often.
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return;
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}
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int distance = level.maptime - TimeToStartDecay;
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int distance = Level->maptime - TimeToStartDecay;
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int maxDistance = TimeToEndDecay - TimeToStartDecay;
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int r = StartColor.r + Scale (GoalColor.r - StartColor.r, distance, maxDistance);
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int g = StartColor.g + Scale (GoalColor.g - StartColor.g, distance, maxDistance);
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