mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
Revert "- initial layout for new player setup menu."
This reverts commit 1567bc5911
.
This commit is contained in:
parent
0153c2aefa
commit
aed9c458db
3 changed files with 3 additions and 159 deletions
|
@ -369,7 +369,7 @@ OptionMenu "OptionsMenu" protected
|
|||
Submenu "$OPTMNU_MOUSE", "MouseOptions"
|
||||
Submenu "$OPTMNU_JOYSTICK", "JoystickOptions"
|
||||
StaticText " "
|
||||
Submenu "$OPTMNU_PLAYER", "NewPlayerMenu"
|
||||
Submenu "$OPTMNU_PLAYER", "PlayerMenu"
|
||||
Submenu "$OPTMNU_GAMEPLAY", "GameplayOptions"
|
||||
Submenu "$OPTMNU_COMPATIBILITY", "CompatibilityOptions"
|
||||
Submenu "$OPTMNU_AUTOMAP", "AutomapOptions"
|
||||
|
@ -401,49 +401,6 @@ OptionValue "Gender"
|
|||
3, "$OPTVAL_OTHER"
|
||||
}
|
||||
|
||||
OptionValue "PlayerColor"
|
||||
{}
|
||||
|
||||
OptionValue "PlayerClass"
|
||||
{}
|
||||
|
||||
OptionValue "PlayerTeam"
|
||||
{}
|
||||
|
||||
OptionValue "PlayerSkin"
|
||||
{}
|
||||
|
||||
/*
|
||||
IfGame(Doom, Heretic, Strife, Chex)
|
||||
{
|
||||
MouseWindow 0, 220
|
||||
PlayerDisplay 220, 48, "20 00 00", "80 00 40", 1, "PlayerDisplay"
|
||||
}
|
||||
IfGame(Hexen)
|
||||
{
|
||||
MouseWindow 0, 220
|
||||
PlayerDisplay 220, 48, "00 07 00", "40 53 40", 1, "PlayerDisplay"
|
||||
}
|
||||
*/
|
||||
|
||||
OptionMenu "NewPlayerMenu"
|
||||
{
|
||||
Title "$MNU_PLAYERSETUP"
|
||||
TextField "$PLYRMNU_NAME", menu_playername
|
||||
Option "$PLYRMNU_TEAM", menu_playerteam, "PlayerTeam"
|
||||
Option "$PLYRMNU_PLAYERCOLOR", menu_playercolorset, "PlayerColor"
|
||||
Slider "$PLYRMNU_RED", menu_playercolor_red, 0, 255, 16
|
||||
Slider "$PLYRMNU_GREEN", menu_playercolor_green, 0, 255, 16
|
||||
Slider "$PLYRMNU_BLUE", menu_playercolor_blue, 0, 255, 16
|
||||
Option "$PLYRMNU_PLAYERCLASS", menu_playerclass, "PlayerClass"
|
||||
Option "$PLYRMNU_PLAYERSKIN", menu_playerskin, "PlayerSkin"
|
||||
Option "$PLYRMNU_PLAYERGENDER", menu_playergender, "Gender"
|
||||
Slider "$PLYRMNU_AUTOAIM", menu_playerautoaim, 0, 35, 1
|
||||
Option "$PLYRMNU_SWITCHONPICKUP", menu_playerswitch, "OffOn"
|
||||
Option "$PLYRMNU_ALWAYSRUN", cl_run, "OnOff"
|
||||
Class "NewPlayerMenu"
|
||||
}
|
||||
|
||||
ListMenu "PlayerMenu"
|
||||
{
|
||||
StaticTextCentered 160, 6, "$MNU_PLAYERSETUP"
|
||||
|
|
|
@ -410,12 +410,6 @@ class OptionMenu : Menu
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
virtual int GetIndent()
|
||||
{
|
||||
int indent = max(0, (mDesc.mIndent + 40) - CleanWidth_1 / 2);
|
||||
return screen.GetWidth() / 2 + indent * CleanXfac_1;
|
||||
}
|
||||
|
||||
override void Drawer ()
|
||||
{
|
||||
int y = mDesc.mPosition;
|
||||
|
@ -439,7 +433,8 @@ class OptionMenu : Menu
|
|||
int fontheight = OptionMenuSettings.mLinespacing * CleanYfac_1;
|
||||
y *= CleanYfac_1;
|
||||
|
||||
int indent = GetIndent();
|
||||
int indent = max(0, (mDesc.mIndent + 40) - CleanWidth_1 / 2);
|
||||
indent = screen.GetWidth() / 2 + indent * CleanXfac_1;
|
||||
|
||||
int ytop = y + mDesc.mScrollTop * 8 * CleanYfac_1;
|
||||
int lastrow = screen.GetHeight() - OptionHeight() * CleanYfac_1;
|
||||
|
|
|
@ -593,111 +593,3 @@ class PlayerMenu : ListMenu
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
class NewPlayerMenu : OptionMenu
|
||||
{
|
||||
TextureID mBackdrop;
|
||||
PlayerClass mPlayerClass;
|
||||
State mPlayerState;
|
||||
int mPlayerTics;
|
||||
bool mNoportrait;
|
||||
int8 mRotation;
|
||||
int8 mMode; // 0: automatic (used by class selection), 1: manual (used by player setup)
|
||||
int8 mTranslate;
|
||||
int mSkin;
|
||||
int mClassNum;
|
||||
Color mBaseColor;
|
||||
Color mAddColor;
|
||||
|
||||
const PLAYERDISPLAY_X = 220;
|
||||
const PLAYERDISPLAY_Y = 60;
|
||||
const PLAYERDISPLAY_W = 144;
|
||||
const PLAYERDISPLAY_H = 160;
|
||||
const PLAYERDISPLAY_SPACE = 180;
|
||||
|
||||
override void Init(Menu parent, OptionMenuDescriptor desc)
|
||||
{
|
||||
Super.Init(parent, desc);
|
||||
mBackdrop = TexMan.CheckForTexture("B@CKDROP", TexMan.Type_MiscPatch); // The weird name is to avoid clashes with mods.
|
||||
mBaseColor = gameinfo.gametype == GAME_Hexen? 0x200000 : 0x000700;
|
||||
mAddColor = gameinfo.gametype == GAME_Hexen? 0x800040 : 0x405340;
|
||||
}
|
||||
|
||||
override int GetIndent()
|
||||
{
|
||||
return Super.GetIndent() - 45*CleanXfac_1;
|
||||
}
|
||||
|
||||
override void Drawer()
|
||||
{
|
||||
Super.Drawer();
|
||||
DrawPlayerDisplay();
|
||||
|
||||
int x = screen.GetWidth()/(CleanXfac_1*2) + PLAYERDISPLAY_X + PLAYERDISPLAY_W/2;
|
||||
int y = PLAYERDISPLAY_Y + PLAYERDISPLAY_H + 5;
|
||||
String str = Stringtable.Localize("$PLYRMNU_PRESSSPACE");
|
||||
screen.DrawText (NewSmallFont, Font.CR_GOLD, x - NewSmallFont.StringWidth(str)/2, y, str, DTA_VirtualWidth, CleanWidth_1, DTA_VirtualHeight, CleanHeight_1, DTA_KeepRatio, true);
|
||||
str = Stringtable.Localize(mRotation ? "$PLYRMNU_SEEFRONT" : "$PLYRMNU_SEEBACK");
|
||||
y += NewSmallFont.GetHeight();
|
||||
screen.DrawText (NewSmallFont, Font.CR_GOLD,x - NewSmallFont.StringWidth(str)/2, y, str, DTA_VirtualWidth, CleanWidth_1, DTA_VirtualHeight, CleanHeight_1, DTA_KeepRatio, true);
|
||||
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DrawPlayerDisplay()
|
||||
{
|
||||
|
||||
int x = screen.GetWidth()/2 + PLAYERDISPLAY_X * CleanXfac_1;
|
||||
int y = PLAYERDISPLAY_Y * CleanYfac_1;
|
||||
|
||||
int r = mBaseColor.r + mAddColor.r;
|
||||
int g = mBaseColor.g + mAddColor.g;
|
||||
int b = mBaseColor.b + mAddColor.b;
|
||||
int m = max(r, g, b);
|
||||
r = r * 255 / m;
|
||||
g = g * 255 / m;
|
||||
b = b * 255 / m;
|
||||
Color c = Color(255, r, g, b);
|
||||
|
||||
screen.DrawTexture(mBackdrop, false, x, y - 1,
|
||||
DTA_DestWidth, PLAYERDISPLAY_W * CleanXfac_1,
|
||||
DTA_DestHeight, PLAYERDISPLAY_H * CleanYfac_1,
|
||||
DTA_Color, c,
|
||||
DTA_KeepRatio, mNoPortrait,
|
||||
DTA_Masked, true);
|
||||
|
||||
Screen.DrawFrame (x, y, PLAYERDISPLAY_W*CleanXfac_1, PLAYERDISPLAY_H*CleanYfac_1-1);
|
||||
|
||||
if (mPlayerState != NULL && mPlayerState != NULL)
|
||||
{
|
||||
Vector2 Scale;
|
||||
TextureID sprite;
|
||||
bool flip;
|
||||
|
||||
let playdef = GetDefaultByType((class<PlayerPawn>)(mPlayerClass.Type));
|
||||
[sprite, flip, Scale] = mPlayerState.GetSpriteTexture(mRotation, mSkin, playdef.Scale);
|
||||
|
||||
if (sprite.IsValid())
|
||||
{
|
||||
int trans = mTranslate? Translation.MakeID(TRANSLATION_Players, MAXPLAYERS) : 0;
|
||||
let tscale = TexMan.GetScaledSize(sprite);
|
||||
Scale.X *= CleanXfac_1 * tscale.X;
|
||||
Scale.Y *= CleanYfac_1 * tscale.Y;
|
||||
|
||||
screen.DrawTexture (sprite, false,
|
||||
x + (PLAYERDISPLAY_X/2) * CleanXfac_1, y + (PLAYERDISPLAY_H-8) * CleanYfac_1,
|
||||
DTA_DestWidthF, Scale.X, DTA_DestHeightF, Scale.Y,
|
||||
DTA_TranslationIndex, trans,
|
||||
DTA_KeepRatio, mNoPortrait,
|
||||
DTA_FlipX, flip);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue