mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
Store FTransform in visplane_t, not just a pointer
- The transform values passed to R_CheckPlane might live on the stack, so it's not safe to only store a pointer to them.
This commit is contained in:
parent
44adff459a
commit
ae7d048057
2 changed files with 19 additions and 18 deletions
|
@ -595,8 +595,12 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
|
|||
|
||||
if (picnum == skyflatnum) // killough 10/98
|
||||
{ // most skies map together
|
||||
FTransform nulltransform;
|
||||
lightlevel = 0;
|
||||
xform = NULL;
|
||||
xform = &nulltransform;
|
||||
nulltransform.xOffs = nulltransform.yOffs = nulltransform.baseyOffs = 0;
|
||||
nulltransform.xScale = nulltransform.yScale = 1;
|
||||
nulltransform.Angle = nulltransform.baseAngle = 0.0;
|
||||
additive = false;
|
||||
// [RH] Map floor skies and ceiling skies to separate visplanes. This isn't
|
||||
// always necessary, but it is needed if a floor and ceiling sky are in the
|
||||
|
@ -649,9 +653,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
|
|||
picnum == check->picnum &&
|
||||
lightlevel == check->lightlevel &&
|
||||
basecolormap == check->colormap && // [RH] Add more checks
|
||||
|
||||
(xform == check->xform ||
|
||||
(xform != NULL && check->xform != NULL && *xform == *check->xform))
|
||||
*xform == check->xform
|
||||
)
|
||||
) &&
|
||||
check->viewangle == stacked_angle
|
||||
|
@ -673,8 +675,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
|
|||
picnum == check->picnum &&
|
||||
lightlevel == check->lightlevel &&
|
||||
basecolormap == check->colormap && // [RH] Add more checks
|
||||
(xform == check->xform ||
|
||||
(xform != NULL && check->xform != NULL && *xform == *check->xform)) &&
|
||||
*xform == check->xform &&
|
||||
sky == check->sky &&
|
||||
CurrentPortalUniq == check->CurrentPortalUniq &&
|
||||
MirrorFlags == check->MirrorFlags &&
|
||||
|
@ -691,7 +692,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
|
|||
check->height = plane;
|
||||
check->picnum = picnum;
|
||||
check->lightlevel = lightlevel;
|
||||
check->xform = xform;
|
||||
check->xform = *xform;
|
||||
check->colormap = basecolormap; // [RH] Save colormap
|
||||
check->sky = sky;
|
||||
check->portal = portal;
|
||||
|
@ -1095,8 +1096,8 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
|
|||
masked = false;
|
||||
}
|
||||
R_SetupSpanBits(tex);
|
||||
double xscale = pl->xform->xScale * tex->Scale.X;
|
||||
double yscale = pl->xform->yScale * tex->Scale.Y;
|
||||
double xscale = pl->xform.xScale * tex->Scale.X;
|
||||
double yscale = pl->xform.yScale * tex->Scale.Y;
|
||||
ds_source = tex->GetPixels ();
|
||||
|
||||
basecolormap = pl->colormap;
|
||||
|
@ -1494,19 +1495,19 @@ void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
return;
|
||||
}
|
||||
|
||||
DAngle planeang = pl->xform->Angle + pl->xform->baseAngle;
|
||||
DAngle planeang = pl->xform.Angle + pl->xform.baseAngle;
|
||||
xscale = xs_ToFixed(32 - ds_xbits, _xscale);
|
||||
yscale = xs_ToFixed(32 - ds_ybits, _yscale);
|
||||
if (planeang != 0)
|
||||
{
|
||||
double cosine = planeang.Cos(), sine = planeang.Sin();
|
||||
pviewx = FLOAT2FIXED(pl->xform->xOffs + ViewPos.X * cosine - ViewPos.Y * sine);
|
||||
pviewy = FLOAT2FIXED(pl->xform->yOffs - ViewPos.X * sine - ViewPos.Y * cosine);
|
||||
pviewx = FLOAT2FIXED(pl->xform.xOffs + ViewPos.X * cosine - ViewPos.Y * sine);
|
||||
pviewy = FLOAT2FIXED(pl->xform.yOffs - ViewPos.X * sine - ViewPos.Y * cosine);
|
||||
}
|
||||
else
|
||||
{
|
||||
pviewx = FLOAT2FIXED(pl->xform->xOffs + ViewPos.X);
|
||||
pviewy = FLOAT2FIXED(pl->xform->yOffs - ViewPos.Y);
|
||||
pviewx = FLOAT2FIXED(pl->xform.xOffs + ViewPos.X);
|
||||
pviewy = FLOAT2FIXED(pl->xform.yOffs - ViewPos.Y);
|
||||
}
|
||||
|
||||
pviewx = FixedMul (xscale, pviewx);
|
||||
|
@ -1624,8 +1625,8 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
yscale = 64.f / lyscale;
|
||||
zeroheight = pl->height.ZatPoint(ViewPos);
|
||||
|
||||
pviewx = xs_ToFixed(32 - ds_xbits, pl->xform->xOffs * pl->xform->xScale);
|
||||
pviewy = xs_ToFixed(32 - ds_ybits, pl->xform->yOffs * pl->xform->yScale);
|
||||
pviewx = xs_ToFixed(32 - ds_xbits, pl->xform.xOffs * pl->xform.xScale);
|
||||
pviewy = xs_ToFixed(32 - ds_ybits, pl->xform.yOffs * pl->xform.yScale);
|
||||
|
||||
// p is the texture origin in view space
|
||||
// Don't add in the offsets at this stage, because doing so can result in
|
||||
|
@ -1652,7 +1653,7 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
// This code keeps the texture coordinates constant across the x,y plane no matter
|
||||
// how much you slope the surface. Use the commented-out code above instead to keep
|
||||
// the textures a constant size across the surface's plane instead.
|
||||
ang = pl->xform->Angle + pl->xform->baseAngle;
|
||||
ang = pl->xform.Angle + pl->xform.baseAngle;
|
||||
m[1] = pl->height.ZatPoint(ViewPos.X + yscale * ang.Sin(), ViewPos.Y + yscale * ang.Cos()) - zeroheight;
|
||||
ang += 90;
|
||||
n[1] = pl->height.ZatPoint(ViewPos.X + xscale * ang.Sin(), ViewPos.Y + xscale * ang.Cos()) - zeroheight;
|
||||
|
|
|
@ -34,10 +34,10 @@ struct visplane_s
|
|||
{
|
||||
struct visplane_s *next; // Next visplane in hash chain -- killough
|
||||
|
||||
const FTransform *xform;
|
||||
FDynamicColormap *colormap; // [RH] Support multiple colormaps
|
||||
FSectorPortal *portal; // [RH] Support sky boxes
|
||||
|
||||
FTransform xform;
|
||||
secplane_t height;
|
||||
FTextureID picnum;
|
||||
int lightlevel;
|
||||
|
|
Loading…
Reference in a new issue