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- removed a few direct uses of TThinkerIterator.
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c8cd11422a
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3 changed files with 3 additions and 3 deletions
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@ -5136,7 +5136,7 @@ AActor *FLevelLocals::SpawnPlayer (FPlayerStart *mthing, int playernum, int flag
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// monsters who last targeted this player will wake up immediately
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// monsters who last targeted this player will wake up immediately
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// after the player has respawned.
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// after the player has respawned.
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AActor *th;
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AActor *th;
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TThinkerIterator<AActor> it;
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auto it = GetThinkerIterator<AActor>();
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while ((th = it.Next()))
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while ((th = it.Next()))
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{
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{
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if (th->LastHeard == oldactor) th->LastHeard = nullptr;
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if (th->LastHeard == oldactor) th->LastHeard = nullptr;
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@ -1035,7 +1035,7 @@ void FLevelLocals::CreateLinkedPortals()
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if (linkedPortals.Size() > 0)
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if (linkedPortals.Size() > 0)
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{
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{
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// We need to relink all actors that may touch a linked line portal
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// We need to relink all actors that may touch a linked line portal
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TThinkerIterator<AActor> it;
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auto it = Level->GetThinkerIterator<AActor>();
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AActor *actor;
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AActor *actor;
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while ((actor = it.Next()))
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while ((actor = it.Next()))
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{
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{
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@ -413,7 +413,7 @@ static void StoreLevelStats(FLevelLocals *Level)
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// Check for living monsters. On some maps it can happen
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// Check for living monsters. On some maps it can happen
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// that the counter misses some.
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// that the counter misses some.
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TThinkerIterator<AActor> it;
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auto it = Level->GetThinkerIterator<AActor>();
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AActor *ac;
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AActor *ac;
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int mc = 0;
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int mc = 0;
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