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- added safeguards against very early access to console variables in Cocoa backend
for an unknown reason, application activation functions can be called way too early during app launch `S_SetSoundPaused()` function tries to read values of `i_pauseinbackground` and `i_soundinbackground` console variables before their initialization leading to a null pointer dereference https://forum.zdoom.org/viewtopic.php?t=78092
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1 changed files with 4 additions and 2 deletions
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@ -282,7 +282,8 @@ extern bool AppActive;
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{
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{
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ZD_UNUSED(aNotification);
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ZD_UNUSED(aNotification);
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S_SetSoundPaused(1);
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if (GSnd)
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S_SetSoundPaused(1);
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AppActive = true;
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AppActive = true;
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}
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}
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@ -291,7 +292,8 @@ extern bool AppActive;
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{
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{
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ZD_UNUSED(aNotification);
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ZD_UNUSED(aNotification);
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S_SetSoundPaused(0);
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if (GSnd)
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S_SetSoundPaused(0);
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AppActive = false;
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AppActive = false;
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}
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}
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