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- moved EColorManipulation into the backend.
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4 changed files with 10 additions and 11 deletions
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@ -28,7 +28,6 @@
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#include "texturemanager.h"
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#include "templates.h"
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#include "stats.h"
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#include "colormaps.h"
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Postprocess hw_postprocess;
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@ -28,7 +28,6 @@
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#include "v_text.h"
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#include "i_video.h"
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#include "v_draw.h"
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#include "colormaps.h"
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#include "hw_clock.h"
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#include "hw_vrmodes.h"
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@ -63,3 +63,13 @@ int AddSpecialColormap(PalEntry *pe, float r1, float g1, float b1, float r2, flo
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void InitSpecialColormaps(PalEntry* pe);
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void UpdateSpecialColormap(PalEntry* BaseColors, unsigned int index, float r1, float g1, float b1, float r2, float g2, float b2);
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int ReadPalette(int lumpnum, uint8_t* buffer);
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enum EColorManipulation
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{
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CM_PLAIN2D = -2, // regular 2D drawing.
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CM_INVALID = -1,
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CM_DEFAULT = 0, // untranslated
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CM_FIRSTSPECIALCOLORMAP, // first special fixed colormap
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};
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#define CM_MAXCOLORMAP int(CM_FIRSTSPECIALCOLORMAP + SpecialColormaps.Size())
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@ -43,13 +43,4 @@ inline uint32_t MakeSpecialColormap(int index)
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return index | SPECIALCOLORMAP_MASK;
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}
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enum EColorManipulation
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{
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CM_DEFAULT = 0, // untranslated
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CM_FIRSTSPECIALCOLORMAP, // first special fixed colormap
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};
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#define CM_MAXCOLORMAP int(CM_FIRSTSPECIALCOLORMAP + SpecialColormaps.Size())
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#endif
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