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- fixed missing fullbright for Berserk
https://forum.zdoom.org/viewtopic.php?t=66307
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@ -193,7 +193,7 @@ class Berserk : CustomInventory
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States
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States
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{
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{
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Spawn:
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Spawn:
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PSTR A -1;
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PSTR A -1 Bright;
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Stop;
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Stop;
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Pickup:
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Pickup:
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TNT1 A 0 A_GiveInventory("PowerStrength");
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TNT1 A 0 A_GiveInventory("PowerStrength");
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