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- Fixed: Do not apply AVOIDMELEE logic when moving toward a goal
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@ -915,7 +915,7 @@ void P_NewChaseDir(AActor * actor)
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// MBF's monster_backing option. Made an actor flag instead. Also cleaned the code up to make it readable.
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// Todo: implement the movement logic
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AActor *target = actor->target;
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if (target->health > 0 && !actor->IsFriend(target))
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if (target->health > 0 && !actor->IsFriend(target) && target != actor->goal)
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{ // Live enemy target
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if (actor->flags3 & MF3_AVOIDMELEE)
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