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- Fixed conditions tested for when checking whether "Force respawn" or "Respawn protection" dmflags are enabled
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8ab6747d77
commit
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1 changed files with 2 additions and 2 deletions
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@ -231,7 +231,7 @@ class PlayerPawn : Actor
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virtual void OnRespawn()
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virtual void OnRespawn()
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{
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{
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if (sv_respawnprotect && (multiplayer || alwaysapplydmflags))
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if (sv_respawnprotect && (deathmatch || alwaysapplydmflags))
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{
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{
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let invul = Powerup(Spawn("PowerInvulnerable"));
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let invul = Powerup(Spawn("PowerInvulnerable"));
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invul.EffectTics = 3 * TICRATE;
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invul.EffectTics = 3 * TICRATE;
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@ -718,7 +718,7 @@ class PlayerPawn : Actor
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}
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}
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if ((player.cmd.buttons & BT_USE ||
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if ((player.cmd.buttons & BT_USE ||
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((multiplayer || alwaysapplydmflags) && sv_forcerespawn)) && !sv_norespawn)
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((deathmatch || alwaysapplydmflags) && sv_forcerespawn)) && !sv_norespawn)
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{
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{
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if (Level.maptime >= player.respawn_time || ((player.cmd.buttons & BT_USE) && player.Bot == NULL))
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if (Level.maptime >= player.respawn_time || ((player.cmd.buttons & BT_USE) && player.Bot == NULL))
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{
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{
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