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- fixed: soundfont selection for FluidSynth was ignored
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@ -573,6 +573,8 @@ extern "C" unsigned __stdcall GetSystemDirectoryA(char* lpBuffer, unsigned uSize
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void Fluid_SetupConfig(const char* patches, std::vector<std::string> &patch_paths, bool systemfallback)
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{
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if (*patches == 0) patches = fluidConfig.fluid_patchset.c_str();
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//Resolve the paths here, the renderer will only get a final list of file names.
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if (musicCallbacks.PathForSoundfont)
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