mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 15:52:09 +00:00
- fixed bad pointer use in stereo3d code.
This commit is contained in:
parent
684dd8f716
commit
acdb7e391f
1 changed files with 1 additions and 1 deletions
|
@ -218,7 +218,7 @@ void RowInterleaved3D::Present() const
|
||||||
+ screen->mOutputLetterbox.height + 1 // +1 because of origin at bottom
|
+ screen->mOutputLetterbox.height + 1 // +1 because of origin at bottom
|
||||||
) % 2;
|
) % 2;
|
||||||
|
|
||||||
GLRenderer->mPresent3dColumnShader->Uniforms.Set();
|
GLRenderer->mPresent3dRowShader->Uniforms.Set();
|
||||||
GLRenderer->RenderScreenQuad();
|
GLRenderer->RenderScreenQuad();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue