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- fixed scissor calculations in 2D drawer.
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1 changed files with 2 additions and 2 deletions
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@ -157,8 +157,8 @@ void F2DDrawer::AddTexture(FTexture *img, DrawParms &parms)
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// scissor test doesn't use the current viewport for the coordinates, so use real screen coordinates
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// scissor test doesn't use the current viewport for the coordinates, so use real screen coordinates
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dg.mScissor[0] = GLRenderer->ScreenToWindowX(parms.lclip);
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dg.mScissor[0] = GLRenderer->ScreenToWindowX(parms.lclip);
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dg.mScissor[1] = GLRenderer->ScreenToWindowY(parms.dclip);
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dg.mScissor[1] = GLRenderer->ScreenToWindowY(parms.dclip);
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dg.mScissor[2] = GLRenderer->ScreenToWindowX(parms.rclip) - GLRenderer->ScreenToWindowX(parms.lclip);
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dg.mScissor[2] = GLRenderer->ScreenToWindowX(parms.rclip) - dg.mScissor[0];
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dg.mScissor[3] = GLRenderer->ScreenToWindowY(parms.dclip) - GLRenderer->ScreenToWindowY(parms.uclip);
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dg.mScissor[3] = GLRenderer->ScreenToWindowY(parms.uclip) - dg.mScissor[1];
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FSimpleVertex *ptr = &mVertices[dg.mVertIndex];
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FSimpleVertex *ptr = &mVertices[dg.mVertIndex];
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ptr->Set(x, y, 0, u1, v1, color); ptr++;
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ptr->Set(x, y, 0, u1, v1, color); ptr++;
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