- floatified the entire 2D coordinate interface.

Also added some initial preparations for scaling from a global virtual screen size
This commit is contained in:
Christoph Oelckers 2019-03-27 00:17:37 +01:00
parent f4401d1525
commit ac5d8bca46
8 changed files with 212 additions and 134 deletions

View file

@ -168,7 +168,7 @@ void DIntermissionScreen::Drawer ()
}
else
{
screen->FlatFill (0,0, SCREENWIDTH, SCREENHEIGHT, TexMan.GetTexture(mBackground));
screen->FlatFill (0,0, SCREENWIDTH, SCREENHEIGHT, TexMan.GetTexture(mBackground), false, true);
}
}
else

View file

@ -273,6 +273,28 @@ void F2DDrawer::SetColorOverlay(PalEntry color, float alpha, PalEntry &vertexcol
// The real color gets multiplied into vertexcolor later.
}
//==========================================================================
//
// Scales the content of the DrawParms structure
//
//==========================================================================
void F2DDrawer::ApplyScale(DrawParms &parms)
{
// This scales all the coordinates which are in screen space.
// It does nothing with any coordinate in texture space!
parms.x = ScaleToScreen(parms.x);
parms.y = ScaleToScreen(parms.y);
parms.destwidth = ScaleToScreen(parms.destwidth);
parms.destheight = ScaleToScreen(parms.destheight);
parms.dClip = ScaleToScreen(parms.dClip);
parms.uClip = ScaleToScreen(parms.uClip);
parms.lClip = ScaleToScreen(parms.lClip);
parms.rClip = ScaleToScreen(parms.rClip);
parms.cellX = ScaleToScreen(parms.cellX);
parms.cellY = ScaleToScreen(parms.cellY);
}
//==========================================================================
//
// Draws a texture
@ -283,6 +305,7 @@ void F2DDrawer::AddTexture(FTexture *img, DrawParms &parms)
{
if (parms.style.BlendOp == STYLEOP_None) return; // not supposed to be drawn.
if (mVirtualScale != 1.) ApplyScale(parms);
double xscale = parms.destwidth / parms.texwidth;
double yscale = parms.destheight / parms.texheight;
double x = parms.x - parms.left * xscale;
@ -329,12 +352,12 @@ void F2DDrawer::AddTexture(FTexture *img, DrawParms &parms)
u2 = float(u2 - (parms.texwidth - wi) / parms.texwidth);
}
if (x < (double)parms.lclip || y < (double)parms.uclip || x + w >(double)parms.rclip || y + h >(double)parms.dclip)
if (x < parms.lClip || y < parms.uClip || x + w >parms.rClip || y + h > parms.dClip)
{
dg.mScissor[0] = parms.lclip;
dg.mScissor[1] = parms.uclip;
dg.mScissor[2] = parms.rclip;
dg.mScissor[3] = parms.dclip;
dg.mScissor[0] = xs_RoundToInt(parms.lClip);
dg.mScissor[1] = xs_RoundToInt(parms.uClip);
dg.mScissor[2] = xs_RoundToInt(parms.rClip);
dg.mScissor[3] = xs_RoundToInt(parms.dClip);
dg.mFlags |= DTF_Scissor;
}
else
@ -388,21 +411,23 @@ void F2DDrawer::AddShape( FTexture *img, DShape2D *shape, DrawParms &parms )
if ( shape->mVertices[i].X > maxx ) maxx = shape->mVertices[i].X;
if ( shape->mVertices[i].Y > maxy ) maxy = shape->mVertices[i].Y;
}
if (minx < (double)parms.lclip || miny < (double)parms.uclip || maxx >(double)parms.rclip || maxy >(double)parms.dclip)
if (minx < parms.lClip || miny < parms.uClip || maxx >parms.rClip || maxy > parms.dClip)
{
dg.mScissor[0] = parms.lclip;
dg.mScissor[1] = parms.uclip;
dg.mScissor[2] = parms.rclip;
dg.mScissor[3] = parms.dclip;
dg.mScissor[0] = xs_RoundToInt(ScaleToScreen(parms.lClip));
dg.mScissor[1] = xs_RoundToInt(ScaleToScreen(parms.uClip));
dg.mScissor[2] = xs_RoundToInt(ScaleToScreen(parms.rClip));
dg.mScissor[3] = xs_RoundToInt(ScaleToScreen(parms.dClip));
dg.mFlags |= DTF_Scissor;
}
else
{
memset(dg.mScissor, 0, sizeof(dg.mScissor));
}
dg.mVertIndex = (int)mVertices.Reserve(dg.mVertCount);
TwoDVertex *ptr = &mVertices[dg.mVertIndex];
for ( int i=0; i<dg.mVertCount; i++ )
ptr[i].Set(shape->mVertices[i].X, shape->mVertices[i].Y, 0, shape->mCoords[i].X, shape->mCoords[i].Y, vertexcolor);
ptr[i].Set(ScaleToScreen(shape->mVertices[i].X), ScaleToScreen(shape->mVertices[i].Y), 0, shape->mCoords[i].X, shape->mCoords[i].Y, vertexcolor);
dg.mIndexIndex = mIndices.Size();
dg.mIndexCount += shape->mIndices.Size();
for ( int i=0; i<int(shape->mIndices.Size()); i+=3 )
@ -482,7 +507,7 @@ void F2DDrawer::AddPoly(FTexture *texture, FVector2 *points, int npoints,
u = t * cosrot - v * sinrot;
v = v * cosrot + t * sinrot;
}
mVertices[poly.mVertIndex+i].Set(points[i].X, points[i].Y, 0, u*uscale, v*vscale, color0);
mVertices[poly.mVertIndex+i].Set(ScaleToScreen(points[i].X), ScaleToScreen(points[i].Y), 0, u*uscale, v*vscale, color0);
}
poly.mIndexIndex = mIndices.Size();
poly.mIndexCount += (npoints - 2) * 3;
@ -512,7 +537,7 @@ void F2DDrawer::AddPoly(FTexture *texture, FVector2 *points, int npoints,
//
//==========================================================================
void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FTexture *src, bool local_origin)
void F2DDrawer::AddFlatFill(double left, double top, double right, double bottom, FTexture *src, bool local_origin, bool scaleto320x200)
{
float fU1, fU2, fV1, fV2;
@ -524,22 +549,41 @@ void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FTexture *
dg.mVertCount = 4;
dg.mTexture = src;
dg.mFlags = DTF_Wrap;
float factor = 1.f;
if (scaleto320x200)
{
float myratio = ActiveRatio (screen->GetWidth(), screen->GetHeight());
if (!AspectTallerThanWide(myratio))
{
factor = 240 / screen->GetHeight();
}
else
{
factor = 320 / screen->GetWidth();
}
}
// scaling is not used here.
if (!local_origin)
{
fU1 = float(left) / src->GetDisplayWidth();
fV1 = float(top) / src->GetDisplayHeight();
fU2 = float(right) / src->GetDisplayWidth();
fV2 = float(bottom) / src->GetDisplayHeight();
fU1 = float(ScaleToScreen(left)) * factor / src->GetDisplayWidth();
fV1 = float(ScaleToScreen(top)) * factor / src->GetDisplayHeight();
fU2 = float(ScaleToScreen(right)) * factor / src->GetDisplayWidth();
fV2 = float(ScaleToScreen(bottom)) * factor / src->GetDisplayHeight();
}
else
{
fU1 = 0;
fV1 = 0;
fU2 = float(right - left) / src->GetDisplayWidth();
fV2 = float(bottom - top) / src->GetDisplayHeight();
fU2 = float(ScaleToScreen(right - left)) * factor / src->GetDisplayWidth();
fV2 = float(ScaleToScreen(bottom - top)) * factor / src->GetDisplayHeight();
}
dg.mVertIndex = (int)mVertices.Reserve(4);
auto ptr = &mVertices[dg.mVertIndex];
@ -560,7 +604,7 @@ void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FTexture *
//
//===========================================================================
void F2DDrawer::AddColorOnlyQuad(int x1, int y1, int w, int h, PalEntry color, FRenderStyle *style)
void F2DDrawer::AddColorOnlyQuad(double x1, double y1, double w, double h, PalEntry color, FRenderStyle *style)
{
RenderCommand dg;
@ -569,6 +613,10 @@ void F2DDrawer::AddColorOnlyQuad(int x1, int y1, int w, int h, PalEntry color, F
dg.mVertIndex = (int)mVertices.Reserve(4);
dg.mRenderStyle = style? *style : LegacyRenderStyles[STYLE_Translucent];
auto ptr = &mVertices[dg.mVertIndex];
x1 = ScaleToScreen(x1);
y1 = ScaleToScreen(y1);
w = ScaleToScreen(w);
h = ScaleToScreen(h);
ptr->Set(x1, y1, 0, 0, 0, color); ptr++;
ptr->Set(x1, y1 + h, 0, 0, 0, color); ptr++;
ptr->Set(x1 + w, y1, 0, 0, 0, color); ptr++;
@ -585,7 +633,7 @@ void F2DDrawer::AddColorOnlyQuad(int x1, int y1, int w, int h, PalEntry color, F
//
//==========================================================================
void F2DDrawer::AddLine(int x1, int y1, int x2, int y2, int palcolor, uint32_t color, uint8_t alpha)
void F2DDrawer::AddLine(double x1, double y1, double x2, double y2, int palcolor, uint32_t color, uint8_t alpha)
{
PalEntry p = color ? (PalEntry)color : GPalette.BaseColors[palcolor];
p.a = alpha;
@ -596,8 +644,8 @@ void F2DDrawer::AddLine(int x1, int y1, int x2, int y2, int palcolor, uint32_t c
dg.mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
dg.mVertCount = 2;
dg.mVertIndex = (int)mVertices.Reserve(2);
mVertices[dg.mVertIndex].Set(x1, y1, 0, 0, 0, p);
mVertices[dg.mVertIndex+1].Set(x2, y2, 0, 0, 0, p);
mVertices[dg.mVertIndex].Set(ScaleToScreen(x1), ScaleToScreen(y1), 0, 0, 0, p);
mVertices[dg.mVertIndex+1].Set(ScaleToScreen(x2), ScaleToScreen(y2), 0, 0, 0, p);
AddCommand(&dg);
}
@ -607,13 +655,13 @@ void F2DDrawer::AddLine(int x1, int y1, int x2, int y2, int palcolor, uint32_t c
//
//==========================================================================
void F2DDrawer::AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color, uint8_t alpha)
void F2DDrawer::AddThickLine(double x1, double y1, double x2, double y2, double thickness, uint32_t color, uint8_t alpha)
{
PalEntry p = (PalEntry)color;
p.a = alpha;
DVector2 point0(x1, y1);
DVector2 point1(x2, y2);
DVector2 point0(ScaleToScreen(x1), ScaleToScreen(y1));
DVector2 point1(ScaleToScreen(x2), ScaleToScreen(y2));
DVector2 delta = point1 - point0;
DVector2 perp(-delta.Y, delta.X);
@ -648,7 +696,7 @@ void F2DDrawer::AddThickLine(int x1, int y1, int x2, int y2, double thickness, u
//
//==========================================================================
void F2DDrawer::AddPixel(int x1, int y1, int palcolor, uint32_t color)
void F2DDrawer::AddPixel(double x1, double y1, int palcolor, uint32_t color)
{
PalEntry p = color ? (PalEntry)color : GPalette.BaseColors[palcolor];
p.a = 255;
@ -659,7 +707,7 @@ void F2DDrawer::AddPixel(int x1, int y1, int palcolor, uint32_t color)
dg.mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
dg.mVertCount = 1;
dg.mVertIndex = (int)mVertices.Reserve(1);
mVertices[dg.mVertIndex].Set(x1, y1, 0, 0, 0, p);
mVertices[dg.mVertIndex].Set(ScaleToScreen(x1), ScaleToScreen(y1), 0, 0, 0, p);
AddCommand(&dg);
}

View file

@ -119,11 +119,24 @@ public:
TArray<int> mIndices;
TArray<TwoDVertex> mVertices;
TArray<RenderCommand> mData;
double mVirtualScale = 1.;
int AddCommand(const RenderCommand *data);
void AddIndices(int firstvert, int count, ...);
bool SetStyle(FTexture *tex, DrawParms &parms, PalEntry &color0, RenderCommand &quad);
void SetColorOverlay(PalEntry color, float alpha, PalEntry &vertexcolor, PalEntry &overlaycolor);
void SetVirtualScale(double h)
{
mVirtualScale = h;
}
double ScaleToScreen(double x)
{
return x * mVirtualScale;
}
void ApplyScale(DrawParms &parms);
public:
void AddTexture(FTexture *img, DrawParms &parms);
@ -131,17 +144,15 @@ public:
void AddPoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
DAngle rotation, const FColormap &colormap, PalEntry flatcolor, int lightlevel, uint32_t *indices, size_t indexcount);
void AddFlatFill(int left, int top, int right, int bottom, FTexture *src, bool local_origin);
void AddFlatFill(double left, double top, double right, double bottom, FTexture *src, bool local_origin, bool scaleto320x200 = false);
void AddColorOnlyQuad(int left, int top, int width, int height, PalEntry color, FRenderStyle *style);
void AddColorOnlyQuad(double left, double top, double width, double height, PalEntry color, FRenderStyle *style);
void AddDim(PalEntry color, float damount, int x1, int y1, int w, int h);
void AddClear(int left, int top, int right, int bottom, int palcolor, uint32_t color);
void AddDim(PalEntry color, float damount, double x1, double y1, double w, double h);
void AddLine(int x1, int y1, int x2, int y2, int palcolor, uint32_t color, uint8_t alpha = 255);
void AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color, uint8_t alpha = 255);
void AddPixel(int x1, int y1, int palcolor, uint32_t color);
void AddLine(double x1, double y1, double x2, double y2, int palcolor, uint32_t color, uint8_t alpha = 255);
void AddThickLine(double x1, double y1, double x2, double y2, double thickness, uint32_t color, uint8_t alpha = 255);
void AddPixel(double x1, double y1, int palcolor, uint32_t color);
void Clear();

View file

@ -509,10 +509,10 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
parms->fortext = fortext;
parms->windowleft = 0;
parms->windowright = INT_MAX;
parms->dclip = this->GetHeight();
parms->uclip = 0;
parms->lclip = 0;
parms->rclip = this->GetWidth();
parms->dClip = this->GetHeight();
parms->uClip = 0;
parms->lClip = 0;
parms->rClip = this->GetWidth();
parms->left = INT_MAX;
parms->top = INT_MAX;
parms->destwidth = INT_MAX;
@ -537,7 +537,7 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
parms->desaturate = 0;
parms->cleanmode = DTA_Base;
parms->scalex = parms->scaley = 1;
parms->cellx = parms->celly = 0;
parms->cellX = parms->cellY = 0;
parms->maxstrlen = INT_MAX;
parms->virtBottom = false;
parms->srcx = 0.;
@ -803,37 +803,37 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
break;
case DTA_ClipTop:
parms->uclip = ListGetInt(tags);
if (parms->uclip < 0)
{
parms->uclip = 0;
}
parms->uClip = MAX(0, ListGetInt(tags));
break;
case DTA_ClipBottom:
parms->dclip = ListGetInt(tags);
if (parms->dclip > this->GetHeight())
{
parms->dclip = this->GetHeight();
}
parms->dClip = MIN(this->GetHeight(), ListGetInt(tags));
break;
case DTA_ClipLeft:
parms->lclip = ListGetInt(tags);
if (parms->lclip < 0)
{
parms->lclip = 0;
}
parms->lClip = MAX(0, ListGetInt(tags));
break;
case DTA_ClipRight:
parms->rclip = ListGetInt(tags);
if (parms->rclip > this->GetWidth())
{
parms->rclip = this->GetWidth();
}
parms->rClip = MIN(this->GetWidth(), ListGetInt(tags));
break;
case DTA_ClipTopF:
parms->uClip = MAX(0., ListGetDouble(tags));
break;
case DTA_ClipBottomF:
parms->dClip = MIN<double>(this->GetHeight(), ListGetDouble(tags));
break;
case DTA_ClipLeftF:
parms->lClip = MAX(0., ListGetDouble(tags));
break;
case DTA_ClipRightF:
parms->rClip = MIN<double>(this->GetWidth(), ListGetDouble(tags));
break;
case DTA_ShadowAlpha:
//parms->shadowAlpha = (float)MIN(1., ListGetDouble(tags));
break;
@ -890,13 +890,21 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
break;
case DTA_CellX:
parms->cellx = ListGetInt(tags);
parms->cellX = ListGetInt(tags);
break;
case DTA_CellY:
parms->celly = ListGetInt(tags);
parms->cellY = ListGetInt(tags);
break;
case DTA_CellXF:
parms->cellX = ListGetDouble(tags);
break;
case DTA_CellYF:
parms->cellY = ListGetDouble(tags);
break;
case DTA_Burn:
parms->burn = true;
break;
@ -914,13 +922,13 @@ bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint3
// intersect with the canvas's clipping rectangle.
if (clipwidth >= 0 && clipheight >= 0)
{
if (parms->lclip < clipleft) parms->lclip = clipleft;
if (parms->rclip > clipleft + clipwidth) parms->rclip = clipleft + clipwidth;
if (parms->uclip < cliptop) parms->uclip = cliptop;
if (parms->dclip > cliptop + clipheight) parms->dclip = cliptop + clipheight;
if (parms->lClip < clipleft) parms->lClip = clipleft;
if (parms->rClip > clipleft + clipwidth) parms->rClip = clipleft + clipwidth;
if (parms->uClip < cliptop) parms->uClip = cliptop;
if (parms->dClip > cliptop + clipheight) parms->dClip = cliptop + clipheight;
}
if (parms->uclip >= parms->dclip || parms->lclip >= parms->rclip)
if (parms->uClip >= parms->dClip || parms->lClip >= parms->rClip)
{
return false;
}
@ -1108,7 +1116,7 @@ void DFrameBuffer::FillBorder (FTexture *img)
//
//==========================================================================
void DFrameBuffer::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32_t realcolor, uint8_t alpha)
void DFrameBuffer::DrawLine(double x0, double y0, double x1, double y1, int palColor, uint32_t realcolor, uint8_t alpha)
{
m2DDrawer.AddLine(x0, y0, x1, y1, palColor, realcolor, alpha);
}
@ -1116,10 +1124,10 @@ void DFrameBuffer::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32
DEFINE_ACTION_FUNCTION(_Screen, DrawLine)
{
PARAM_PROLOGUE;
PARAM_INT(x0);
PARAM_INT(y0);
PARAM_INT(x1);
PARAM_INT(y1);
PARAM_FLOAT(x0);
PARAM_FLOAT(y0);
PARAM_FLOAT(x1);
PARAM_FLOAT(y1);
PARAM_INT(color);
PARAM_INT(alpha);
if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
@ -1127,17 +1135,17 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawLine)
return 0;
}
void DFrameBuffer::DrawThickLine(int x0, int y0, int x1, int y1, double thickness, uint32_t realcolor, uint8_t alpha) {
void DFrameBuffer::DrawThickLine(double x0, double y0, double x1, double y1, double thickness, uint32_t realcolor, uint8_t alpha) {
m2DDrawer.AddThickLine(x0, y0, x1, y1, thickness, realcolor, alpha);
}
DEFINE_ACTION_FUNCTION(_Screen, DrawThickLine)
{
PARAM_PROLOGUE;
PARAM_INT(x0);
PARAM_INT(y0);
PARAM_INT(x1);
PARAM_INT(y1);
PARAM_FLOAT(x0);
PARAM_FLOAT(y0);
PARAM_FLOAT(x1);
PARAM_FLOAT(y1);
PARAM_FLOAT(thickness);
PARAM_INT(color);
PARAM_INT(alpha);
@ -1152,7 +1160,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawThickLine)
//
//==========================================================================
void DFrameBuffer::DrawPixel(int x, int y, int palColor, uint32_t realcolor)
void DFrameBuffer::DrawPixel(double x, double y, int palColor, uint32_t realcolor)
{
m2DDrawer.AddPixel(x, y, palColor, realcolor);
}
@ -1165,12 +1173,12 @@ void DFrameBuffer::DrawPixel(int x, int y, int palColor, uint32_t realcolor)
//
//==========================================================================
void DFrameBuffer::Clear(int left, int top, int right, int bottom, int palcolor, uint32_t color)
void DFrameBuffer::Clear(double left, double top, double right, double bottom, int palcolor, uint32_t color)
{
if (clipwidth >= 0 && clipheight >= 0)
{
int w = right - left;
int h = bottom - top;
double w = right - left;
double h = bottom - top;
if (left < clipleft)
{
w -= (clipleft - left);
@ -1200,10 +1208,10 @@ void DFrameBuffer::Clear(int left, int top, int right, int bottom, int palcolor,
DEFINE_ACTION_FUNCTION(_Screen, Clear)
{
PARAM_PROLOGUE;
PARAM_INT(x1);
PARAM_INT(y1);
PARAM_INT(x2);
PARAM_INT(y2);
PARAM_FLOAT(x1);
PARAM_FLOAT(y1);
PARAM_FLOAT(x2);
PARAM_FLOAT(y2);
PARAM_INT(color);
PARAM_INT(palcol);
if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
@ -1219,7 +1227,7 @@ DEFINE_ACTION_FUNCTION(_Screen, Clear)
//
//==========================================================================
void DFrameBuffer::DoDim(PalEntry color, float amount, int x1, int y1, int w, int h, FRenderStyle *style)
void DFrameBuffer::DoDim(PalEntry color, float amount, double x1, double y1, double w, double h, FRenderStyle *style)
{
if (amount <= 0)
{
@ -1232,7 +1240,7 @@ void DFrameBuffer::DoDim(PalEntry color, float amount, int x1, int y1, int w, in
m2DDrawer.AddColorOnlyQuad(x1, y1, w, h, (color.d & 0xffffff) | (int(amount * 255) << 24), style);
}
void DFrameBuffer::Dim(PalEntry color, float damount, int x1, int y1, int w, int h, FRenderStyle *style)
void DFrameBuffer::Dim(PalEntry color, float damount, double x1, double y1, double w, double h, FRenderStyle *style)
{
if (clipwidth >= 0 && clipheight >= 0)
{
@ -1260,10 +1268,10 @@ DEFINE_ACTION_FUNCTION(_Screen, Dim)
PARAM_PROLOGUE;
PARAM_INT(color);
PARAM_FLOAT(amount);
PARAM_INT(x1);
PARAM_INT(y1);
PARAM_INT(w);
PARAM_INT(h);
PARAM_FLOAT(x1);
PARAM_FLOAT(y1);
PARAM_FLOAT(w);
PARAM_FLOAT(h);
if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
screen->Dim(color, float(amount), x1, y1, w, h);
return 0;
@ -1300,9 +1308,9 @@ void DFrameBuffer::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
//
//==========================================================================
void DFrameBuffer::FlatFill(int left, int top, int right, int bottom, FTexture *src, bool local_origin)
void DFrameBuffer::FlatFill(double left, double top, double right, double bottom, FTexture *src, bool local_origin, bool scaleto320x200)
{
m2DDrawer.AddFlatFill(left, top, right, bottom, src, local_origin);
m2DDrawer.AddFlatFill(left, top, right, bottom, src, local_origin, scaleto320x200);
}
//==========================================================================
@ -1314,7 +1322,7 @@ void DFrameBuffer::FlatFill(int left, int top, int right, int bottom, FTexture *
//
//==========================================================================
void DFrameBuffer::DrawFrame (int left, int top, int width, int height)
void DFrameBuffer::DrawFrame (double left, double top, double width, double height)
{
FTexture *p;
const gameborder_t *border = &gameinfo.Border;
@ -1322,8 +1330,8 @@ void DFrameBuffer::DrawFrame (int left, int top, int width, int height)
if (border == NULL)
return;
int offset = border->offset;
int right = left + width;
int bottom = top + height;
double right = left + width;
double bottom = top + height;
// Draw top and bottom sides.
p = TexMan.GetTextureByName(border->t);
@ -1347,10 +1355,10 @@ void DFrameBuffer::DrawFrame (int left, int top, int width, int height)
DEFINE_ACTION_FUNCTION(_Screen, DrawFrame)
{
PARAM_PROLOGUE;
PARAM_INT(x);
PARAM_INT(y);
PARAM_INT(w);
PARAM_INT(h);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(w);
PARAM_FLOAT(h);
screen->DrawFrame(x, y, w, h);
return 0;
}
@ -1361,7 +1369,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawFrame)
//
//==========================================================================
void DFrameBuffer::DrawBorder (FTextureID picnum, int x1, int y1, int x2, int y2)
void DFrameBuffer::DrawBorder (FTextureID picnum, double x1, double y1, double x2, double y2)
{
if (picnum.isValid())
{

View file

@ -255,7 +255,7 @@ EColorRange V_ParseFontColor(const char32_t *&color_value, int normalcolor, int
template<class chartype>
void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double y, const chartype *string, DrawParms &parms)
{
int w;
double w;
const chartype *ch;
int c;
double cx;
@ -265,8 +265,8 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
int kerning;
FTexture *pic;
if (parms.celly == 0) parms.celly = font->GetHeight() + 1;
parms.celly *= parms.scaley;
if (parms.cellY == 0) parms.cellY = font->GetHeight() + 1;
parms.cellY *= parms.scaley;
if (normalcolor >= NumTextColors)
normalcolor = CR_UNTRANSLATED;
@ -306,20 +306,23 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
if (c == '\n')
{
cx = x;
cy += parms.celly;
cy += parms.cellY;
continue;
}
bool redirected = false;
if (NULL != (pic = font->GetChar(c, currentcolor, &w, &redirected)))
int ww;
pic = font->GetChar(c, currentcolor, &ww, &redirected);
w = ww;
if (pic)
{
parms.remap = redirected? nullptr : range;
SetTextureParms(&parms, pic, cx, cy);
if (parms.cellx)
if (parms.cellX)
{
w = parms.cellx;
parms.destwidth = parms.cellx;
parms.destheight = parms.celly;
w = parms.cellX;
parms.destwidth = parms.cellX;
parms.destheight = parms.cellX;
}
DrawTextureParms(pic, parms);
}

View file

@ -233,6 +233,14 @@ enum
DTA_SrcHeight,
DTA_LegacyRenderStyle, // takes an old-style STYLE_* constant instead of an FRenderStyle
DTA_Burn, // activates the burn shader for this element
DTA_ClipTopF, // don't draw anything above this row (on dest, not source)
DTA_ClipBottomF, // don't draw anything at or below this row (on dest, not source)
DTA_ClipLeftF, // don't draw anything to the left of this column (on dest, not source)
DTA_ClipRightF, // don't draw anything at or to the right of this column (on dest, not source)
DTA_CellXF, // horizontal size of character cell
DTA_CellYF, // vertical size of character cell
};
enum
@ -259,10 +267,10 @@ struct DrawParms
double windowleft;
double windowright;
int cleanmode;
int dclip;
int uclip;
int lclip;
int rclip;
double dClip;
double uClip;
double lClip;
double rClip;
double top;
double left;
float Alpha;
@ -281,8 +289,8 @@ struct DrawParms
FRenderStyle style;
struct FSpecialColormap *specialcolormap;
int desaturate;
int scalex, scaley;
int cellx, celly;
int scalex, scaley; // may not be needed anymore, once the scaling refactor is done.
double cellX, cellY;
int maxstrlen;
bool fortext;
bool virtBottom;
@ -483,13 +491,13 @@ public:
void Clear2D() { m2DDrawer.Clear(); }
// Dim part of the canvas
void Dim(PalEntry color, float amount, int x1, int y1, int w, int h, FRenderStyle *style = nullptr);
void DoDim(PalEntry color, float amount, int x1, int y1, int w, int h, FRenderStyle *style = nullptr);
void Dim(PalEntry color, float amount, double x1, double y1, double w, double h, FRenderStyle *style = nullptr);
void DoDim(PalEntry color, float amount, double x1, double y1, double w, double h, FRenderStyle *style = nullptr);
FVector4 CalcBlend(sector_t * viewsector, PalEntry *modulateColor);
void DrawBlend(sector_t * viewsector);
// Fill an area with a texture
void FlatFill(int left, int top, int right, int bottom, FTexture *src, bool local_origin = false);
void FlatFill(double left, double top, double right, double bottom, FTexture *src, bool local_origin = false, bool scaleto320x200 = false);
// Fill a simple polygon with a texture
void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
@ -497,16 +505,16 @@ public:
const FColormap &colormap, PalEntry flatcolor, int lightlevel, int bottomclip, uint32_t *indices, size_t indexcount);
// Set an area to a specified color
void Clear(int left, int top, int right, int bottom, int palcolor, uint32_t color);
void Clear(double left, double top, double right, double bottom, int palcolor, uint32_t color);
// Draws a line
void DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32_t realcolor, uint8_t alpha = 255);
void DrawLine(double x0, double y0, double x1, double y1, int palColor, uint32_t realcolor, uint8_t alpha = 255);
// Draws a line with thickness
void DrawThickLine(int x0, int y0, int x1, int y1, double thickness, uint32_t realcolor, uint8_t alpha = 255);
void DrawThickLine(double x0, double y0, double x1, double y1, double thickness, uint32_t realcolor, uint8_t alpha = 255);
// Draws a single pixel
void DrawPixel(int x, int y, int palcolor, uint32_t rgbcolor);
void DrawPixel(double x, double y, int palcolor, uint32_t rgbcolor);
bool SetTextureParms(DrawParms *parms, FTexture *img, double x, double y) const;
@ -532,8 +540,8 @@ public:
void DrawChar(FFont *font, int normalcolor, double x, double y, int character, VMVa_List &args);
void DrawText(FFont *font, int normalcolor, double x, double y, const char32_t *string, int tag_first, ...);
void DrawFrame(int left, int top, int width, int height);
void DrawBorder(FTextureID, int x1, int y1, int x2, int y2);
void DrawFrame(double left, double top, double width, double height);
void DrawBorder(FTextureID, double x1, double y1, double x2, double y2);
// Calculate gamma table
void CalcGamma(float gamma, uint8_t gammalookup[256]);

View file

@ -604,7 +604,7 @@ void DInterBackground::drawBackground(int state, bool drawsplat, bool snl_pointe
}
else
{
screen->FlatFill(0, 0, SCREENWIDTH, SCREENHEIGHT, background);
screen->FlatFill(0, 0, SCREENWIDTH, SCREENHEIGHT, background, false, true);
}
}
else

View file

@ -207,16 +207,16 @@ struct Screen native
native static Color PaletteColor(int index);
native static int GetWidth();
native static int GetHeight();
native static void Clear(int left, int top, int right, int bottom, Color color, int palcolor = -1);
native static void Dim(Color col, double amount, int x, int y, int w, int h);
native static void Clear(double left, double top, double right, double bottom, Color color, int palcolor = -1);
native static void Dim(Color col, double amount, double x, double y, double w, double h);
native static vararg void DrawTexture(TextureID tex, bool animate, double x, double y, ...);
native static vararg void DrawShape(TextureID tex, bool animate, Shape2D s, ...);
native static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
native static void DrawLine(int x0, int y0, int x1, int y1, Color color, int alpha = 255);
native static void DrawThickLine(int x0, int y0, int x1, int y1, double thickness, Color color, int alpha = 255);
native static void DrawFrame(int x, int y, int w, int h);
native static void DrawLine(double x0, double y0, double x1, double y1, Color color, int alpha = 255);
native static void DrawThickLine(double x0, double y0, double x1, double y1, double thickness, Color color, int alpha = 255);
native static void DrawFrame(double x, double y, double w, double h);
native static Vector2, Vector2 VirtualToRealCoords(Vector2 pos, Vector2 size, Vector2 vsize, bool vbottom=false, bool handleaspect=true);
native static double GetAspectRatio();
native static void SetClipRect(int x, int y, int w, int h);