- removed unneeded Apply call.

This had a problem with being called before some data was going to be deleted so its applied buffer state got lost.
This commit is contained in:
Christoph Oelckers 2018-10-27 22:30:50 +02:00
parent 83e706afe7
commit ac37ff422a

View file

@ -547,7 +547,6 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
gl_RenderState.SetTextureMode(TM_NORMAL);
gl_RenderState.EnableFog(false);
gl_RenderState.ResetColor();
gl_RenderState.Apply();
FGLDebug::PopGroup();
twoD.Unclock();
}