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- removed unneeded Apply call.
This had a problem with being called before some data was going to be deleted so its applied buffer state got lost.
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@ -547,7 +547,6 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
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gl_RenderState.SetTextureMode(TM_NORMAL);
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gl_RenderState.SetTextureMode(TM_NORMAL);
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gl_RenderState.EnableFog(false);
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gl_RenderState.EnableFog(false);
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gl_RenderState.ResetColor();
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gl_RenderState.ResetColor();
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gl_RenderState.Apply();
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FGLDebug::PopGroup();
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FGLDebug::PopGroup();
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twoD.Unclock();
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twoD.Unclock();
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}
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}
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