From ac37ff422a6fd1210ecebcd8a39e57827621a2c4 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 27 Oct 2018 22:30:50 +0200 Subject: [PATCH] - removed unneeded Apply call. This had a problem with being called before some data was going to be deleted so its applied buffer state got lost. --- src/gl/renderer/gl_renderer.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/gl/renderer/gl_renderer.cpp b/src/gl/renderer/gl_renderer.cpp index 0d09042b7c..c31c22b428 100644 --- a/src/gl/renderer/gl_renderer.cpp +++ b/src/gl/renderer/gl_renderer.cpp @@ -547,7 +547,6 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer) gl_RenderState.SetTextureMode(TM_NORMAL); gl_RenderState.EnableFog(false); gl_RenderState.ResetColor(); - gl_RenderState.Apply(); FGLDebug::PopGroup(); twoD.Unclock(); }